use objc2::__framework_prelude::*;
#[cfg(feature = "objc2-open-gl")]
#[cfg(target_os = "macos")]
use objc2_open_gl::*;
use crate::*;
#[cfg(feature = "objc2-open-gl")]
#[cfg(target_os = "macos")]
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct GLKVertexAttrib(pub GLint);
#[cfg(feature = "objc2-open-gl")]
#[cfg(target_os = "macos")]
impl GLKVertexAttrib {
#[doc(alias = "GLKVertexAttribPosition")]
pub const Position: Self = Self(0);
#[doc(alias = "GLKVertexAttribNormal")]
pub const Normal: Self = Self(1);
#[doc(alias = "GLKVertexAttribColor")]
pub const Color: Self = Self(2);
#[doc(alias = "GLKVertexAttribTexCoord0")]
pub const TexCoord0: Self = Self(3);
#[doc(alias = "GLKVertexAttribTexCoord1")]
pub const TexCoord1: Self = Self(4);
}
#[cfg(feature = "objc2-open-gl")]
#[cfg(target_os = "macos")]
unsafe impl Encode for GLKVertexAttrib {
const ENCODING: Encoding = GLint::ENCODING;
}
#[cfg(feature = "objc2-open-gl")]
#[cfg(target_os = "macos")]
unsafe impl RefEncode for GLKVertexAttrib {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}