use core::ffi::*;
use core::ptr::NonNull;
use objc2::__framework_prelude::*;
#[cfg(feature = "objc2-open-gl")]
#[cfg(target_os = "macos")]
use objc2_open_gl::*;
use crate::*;
#[cfg(feature = "objc2-open-gl")]
#[cfg(target_os = "macos")]
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct GLKTextureTarget(pub GLenum);
#[cfg(feature = "objc2-open-gl")]
#[cfg(target_os = "macos")]
impl GLKTextureTarget {
#[doc(alias = "GLKTextureTarget2D")]
pub const Target2D: Self = Self(3553);
#[doc(alias = "GLKTextureTargetCubeMap")]
pub const TargetCubeMap: Self = Self(34067);
#[doc(alias = "GLKTextureTargetCt")]
pub const TargetCt: Self = Self(2);
}
#[cfg(feature = "objc2-open-gl")]
#[cfg(target_os = "macos")]
unsafe impl Encode for GLKTextureTarget {
const ENCODING: Encoding = GLenum::ENCODING;
}
#[cfg(feature = "objc2-open-gl")]
#[cfg(target_os = "macos")]
unsafe impl RefEncode for GLKTextureTarget {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}
#[cfg(feature = "objc2-open-gl")]
#[cfg(target_os = "macos")]
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct GLKTextureEnvMode(pub GLint);
#[cfg(feature = "objc2-open-gl")]
#[cfg(target_os = "macos")]
impl GLKTextureEnvMode {
#[doc(alias = "GLKTextureEnvModeReplace")]
pub const Replace: Self = Self(0);
#[doc(alias = "GLKTextureEnvModeModulate")]
pub const Modulate: Self = Self(1);
#[doc(alias = "GLKTextureEnvModeDecal")]
pub const Decal: Self = Self(2);
}
#[cfg(feature = "objc2-open-gl")]
#[cfg(target_os = "macos")]
unsafe impl Encode for GLKTextureEnvMode {
const ENCODING: Encoding = GLint::ENCODING;
}
#[cfg(feature = "objc2-open-gl")]
#[cfg(target_os = "macos")]
unsafe impl RefEncode for GLKTextureEnvMode {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}
extern_class!(
#[unsafe(super(GLKEffectProperty, NSObject))]
#[derive(Debug, PartialEq, Eq, Hash)]
#[cfg(feature = "GLKEffectProperty")]
pub struct GLKEffectPropertyTexture;
);
#[cfg(feature = "GLKEffectProperty")]
extern_conformance!(
unsafe impl NSObjectProtocol for GLKEffectPropertyTexture {}
);
#[cfg(feature = "GLKEffectProperty")]
impl GLKEffectPropertyTexture {
extern_methods!(
#[cfg(feature = "objc2-open-gl")]
#[cfg(target_os = "macos")]
#[unsafe(method(enabled))]
#[unsafe(method_family = none)]
pub unsafe fn enabled(&self) -> GLboolean;
#[cfg(feature = "objc2-open-gl")]
#[cfg(target_os = "macos")]
#[unsafe(method(setEnabled:))]
#[unsafe(method_family = none)]
pub unsafe fn setEnabled(&self, enabled: GLboolean);
#[cfg(feature = "objc2-open-gl")]
#[cfg(target_os = "macos")]
#[unsafe(method(name))]
#[unsafe(method_family = none)]
pub unsafe fn name(&self) -> GLuint;
#[cfg(feature = "objc2-open-gl")]
#[cfg(target_os = "macos")]
#[unsafe(method(setName:))]
#[unsafe(method_family = none)]
pub unsafe fn setName(&self, name: GLuint);
#[cfg(feature = "objc2-open-gl")]
#[cfg(target_os = "macos")]
#[unsafe(method(target))]
#[unsafe(method_family = none)]
pub unsafe fn target(&self) -> GLKTextureTarget;
#[cfg(feature = "objc2-open-gl")]
#[cfg(target_os = "macos")]
#[unsafe(method(setTarget:))]
#[unsafe(method_family = none)]
pub unsafe fn setTarget(&self, target: GLKTextureTarget);
#[cfg(feature = "objc2-open-gl")]
#[cfg(target_os = "macos")]
#[unsafe(method(envMode))]
#[unsafe(method_family = none)]
pub unsafe fn envMode(&self) -> GLKTextureEnvMode;
#[cfg(feature = "objc2-open-gl")]
#[cfg(target_os = "macos")]
#[unsafe(method(setEnvMode:))]
#[unsafe(method_family = none)]
pub unsafe fn setEnvMode(&self, env_mode: GLKTextureEnvMode);
);
}
#[cfg(feature = "GLKEffectProperty")]
impl GLKEffectPropertyTexture {
extern_methods!(
#[unsafe(method(init))]
#[unsafe(method_family = init)]
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
#[unsafe(method(new))]
#[unsafe(method_family = new)]
pub unsafe fn new() -> Retained<Self>;
);
}