use forge_foundation::ZoneType;
use super::EffectContext;
use crate::ability::spell_ability_effect::get_target_cards;
use crate::event::RunParams;
use crate::ids::CardId;
use crate::trigger::TriggerType;
#[manabrew_engine_macros::spell_effect(TapEffect)]
fn resolve(ctx: &mut EffectContext, sa: &crate::spellability::SpellAbility) {
let controller = sa.activating_player;
let etb = sa.ir.etb;
let remember_tapped = sa.ir.remember_tapped;
let always_remember = sa.ir.always_remember;
for target_card in get_target_cards(ctx.game, sa) {
tap_card(
ctx,
target_card,
controller,
etb,
remember_tapped,
always_remember,
sa.source,
);
}
}
fn tap_card(
ctx: &mut EffectContext,
card_id: CardId,
controller: crate::ids::PlayerId,
etb: bool,
remember_tapped: bool,
always_remember: bool,
source: Option<CardId>,
) {
if etb {
ctx.game.card_mut(card_id).set_tapped(true);
return;
}
if ctx.game.card(card_id).zone != ZoneType::Battlefield {
return;
}
let was_untapped = !ctx.game.card(card_id).tapped;
let tapped = ctx.game.tap(card_id);
if tapped {
ctx.trigger_handler.run_trigger(
TriggerType::Taps,
RunParams {
card: Some(card_id),
player: Some(controller),
..Default::default()
},
false,
);
}
if (remember_tapped && was_untapped) || always_remember {
if let Some(src) = source {
ctx.game.card_mut(src).add_remembered_card(card_id);
}
}
}
#[cfg(test)]
mod tests {
use crate::ability::spell_ability_effect::SpellAbilityEffect;
use forge_foundation::{CardTypeLine, ColorSet, ManaCost, ZoneType};
use std::collections::HashMap;
use crate::ability::effects::EffectContext;
use crate::agent::PassAgent;
use crate::card::Card;
use crate::game::GameState;
use crate::ids::{CardId, PlayerId};
use crate::mana::ManaPool;
use crate::spellability::SpellAbility;
use crate::trigger::handler::TriggerHandler;
fn make_creature(game: &mut GameState, owner: PlayerId) -> CardId {
let c = Card::new(
CardId(0),
"Bear".into(),
owner,
CardTypeLine::parse("Creature - Bear"),
ManaCost::parse("1 G"),
ColorSet::GREEN,
Some(2),
Some(2),
vec![],
vec![],
);
game.create_card(c)
}
#[test]
fn tap_effect_taps_target() {
let mut game = GameState::new(&["Alice", "Bob"], 20);
let p0 = PlayerId(0);
let c1 = make_creature(&mut game, p0);
game.move_card(c1, ZoneType::Battlefield, p0);
assert!(!game.card(c1).tapped);
let mut sa = SpellAbility::new_simple(None, p0, "SP$ Tap | ValidTgts$ Creature");
sa.target_chosen.target_card = Some(c1);
let mut th = TriggerHandler::new();
let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
vec![Box::new(PassAgent), Box::new(PassAgent)];
let mut mp = vec![ManaPool::default(), ManaPool::default()];
let templates = HashMap::new();
let templates_variants = HashMap::new();
let token_fallback = HashMap::new();
let edition_dates: HashMap<String, String> = HashMap::new();
let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
let mut ctx = EffectContext {
game: &mut game,
combat: None,
agents: &mut agents,
trigger_handler: &mut th,
token_templates: &templates,
token_art_variants: &templates_variants,
token_fallback: &token_fallback,
edition_dates: &edition_dates,
mana_pools: &mut mp,
parent_target_card: None,
rng: &mut rng_adapter,
};
super::TapEffect::resolve(&mut ctx, &sa);
assert!(ctx.game.card(c1).tapped);
}
}