use forge_foundation::ZoneType;
use super::EffectContext;
use crate::ability::ability_ir::DefinedRef;
use crate::event::RunParams;
use crate::ids::CardId;
use crate::trigger::TriggerType;
#[manabrew_engine_macros::spell_effect(AlterAttributeEffect)]
fn resolve(ctx: &mut EffectContext, sa: &crate::spellability::SpellAbility) {
let activate = sa.ir.alter_attribute_activate;
let attributes = &sa.ir.alter_attribute_attributes;
let targets: Vec<CardId> = if let Some(target) = sa.target_chosen.target_card {
vec![target]
} else if let Some(source) = sa.source {
if let Some(def) = sa.defined_ref() {
if matches!(def, DefinedRef::SelfCard) {
vec![source]
} else {
ctx.game.card(source).remembered_cards.clone()
}
} else {
vec![source]
}
} else {
return;
};
for card_id in targets {
if ctx.game.card(card_id).zone == ZoneType::None {
continue;
}
for attr in attributes {
match attr.as_str() {
"Harnessed" => {
let val = if activate { "True" } else { "False" };
ctx.game.card_mut(card_id).set_s_var("Harnessed", val);
}
"Plotted" => {
let val = if activate { "True" } else { "False" };
ctx.game.card_mut(card_id).set_s_var("Plotted", val);
}
"Solve" | "Solved" => {
let val = if activate { "True" } else { "False" };
ctx.game.card_mut(card_id).set_s_var("Solved", val);
if activate {
ctx.trigger_handler.run_trigger(
TriggerType::CaseSolved,
RunParams {
card: Some(card_id),
player: Some(sa.activating_player),
..Default::default()
},
false,
);
}
}
"Suspect" | "Suspected" => {
if activate {
if !ctx.game.card(card_id).keywords.contains_string("Menace") {
ctx.game.card_mut(card_id).add_intrinsic_keyword("Menace");
}
ctx.game.card_mut(card_id).set_s_var("Suspected", "True");
} else {
ctx.game
.card_mut(card_id)
.remove_intrinsic_keyword("Menace");
ctx.game.card_mut(card_id).remove_s_var("Suspected");
}
}
"Saddle" | "Saddled" => {
let first_time = !ctx.game.card(card_id).has_s_var("SaddledBy");
let val = if activate { "True" } else { "False" };
ctx.game.card_mut(card_id).set_s_var("Saddled", val);
if activate {
if let Some(source) = sa.source {
ctx.game.card_mut(card_id).add_saddled_by_this_turn(source);
}
ctx.trigger_handler.run_trigger(
TriggerType::BecomesSaddled,
RunParams {
card: Some(card_id),
player: Some(sa.activating_player),
first_time: Some(first_time),
..Default::default()
},
false,
);
}
}
"Commander" => {
let val = if activate { "True" } else { "False" };
ctx.game.card_mut(card_id).set_s_var("IsCommander", val);
}
_ => {}
}
if sa.ir.remember_altered {
if let Some(source) = sa.source {
ctx.game.card_mut(source).add_remembered_card(card_id);
}
}
}
}
}