use forge_foundation::ZoneType;
use super::{matches_valid_cards_selector_opt, EffectContext};
use crate::ids::CardId;
pub fn run(game: &mut crate::game::GameState, card_id: crate::ids::CardId) {
if game.card(card_id).zone == ZoneType::Battlefield {
game.card_mut(card_id).set_goaded_by(None);
}
}
#[manabrew_engine_macros::spell_effect(GoadEffect)]
fn resolve(ctx: &mut EffectContext, sa: &crate::spellability::SpellAbility) {
let controller = sa.activating_player;
if let Some(target) = sa.target_chosen.target_card {
if ctx.game.card(target).zone == ZoneType::Battlefield {
ctx.game.card_mut(target).set_goaded_by(Some(controller));
}
return;
}
if let Some(valid_filter) = sa.ir.valid_cards_selector.as_ref() {
let player_ids = ctx.game.player_order.clone();
let mut targets: Vec<CardId> = Vec::new();
for &pid in &player_ids {
let zone_cards = ctx.game.cards_in_zone(ZoneType::Battlefield, pid).to_vec();
for cid in zone_cards {
if matches_valid_cards_selector_opt(
Some(valid_filter),
ctx.game.card(cid),
sa.activating_player,
) {
targets.push(cid);
}
}
}
for cid in targets {
if ctx.game.card(cid).zone == ZoneType::Battlefield {
ctx.game.card_mut(cid).set_goaded_by(Some(controller));
}
}
return;
}
if let Some(source) = sa.source {
if ctx.game.card(source).zone == ZoneType::Battlefield {
ctx.game.card_mut(source).set_goaded_by(Some(controller));
}
}
}