pub fn can_pay(
game: &crate::game::GameState,
available_mana: Option<&crate::mana::ManaPool>,
source: crate::ids::CardId,
player: crate::ids::PlayerId,
part: &super::CostPart,
) -> bool {
let super::CostPart::Waterbend { amount } = part else {
return false;
};
let pool_total = available_mana.map_or(0, |p| p.total_mana());
let tappable_count = game
.cards_in_zone(forge_foundation::ZoneType::Battlefield, player)
.iter()
.filter(|&&cid| {
let c = game.card(cid);
!c.tapped && cid != source && (c.is_creature() || c.type_line.is_artifact())
})
.count() as i32;
pool_total + tappable_count >= amount.resolve(game, source, player)
}
pub fn pay_with_decision(
_game: &mut crate::game::GameState,
_player: crate::ids::PlayerId,
_source: crate::ids::CardId,
_part: &super::CostPart,
_decision: &crate::cost::payment_decision::PaymentDecision,
) -> bool {
true
}