use crate::game::GameState;
use crate::ids::{CardId, PlayerId};
pub fn pay_as_decided_cards(
game: &mut GameState,
cards: &[CardId],
new_controller: PlayerId,
) -> bool {
for &cid in cards {
game.card_mut(cid).controller = new_controller;
}
true
}
pub const HASH_LKI: &str = "ControlGained";
pub const HASH_CARDS: &str = "ControlGainedCards";
pub fn payment_order(part: &super::CostPart) -> i32 {
part.payment_order()
}
pub fn can_pay(
game: &crate::game::GameState,
_available_mana: &crate::mana::ManaPool,
source: crate::ids::CardId,
player: crate::ids::PlayerId,
_ability: Option<&crate::spellability::SpellAbility>,
part: &super::CostPart,
) -> bool {
let super::CostPart::GainControl {
amount,
type_filter,
} = part
else {
return false;
};
let count = game
.players
.iter()
.flat_map(|p| game.cards_in_zone(forge_foundation::ZoneType::Battlefield, p.id))
.filter(|&&cid| {
crate::ability::effects::matches_change_type(game.card(cid), type_filter, &[])
})
.count() as i32;
count >= amount.resolve(game, source, player)
}
pub fn pay_with_decision(
game: &mut GameState,
player: PlayerId,
_source: CardId,
_part: &super::CostPart,
decision: &crate::cost::payment_decision::PaymentDecision,
) -> bool {
if let crate::cost::payment_decision::PaymentDecision::Cards(cards) = decision {
let opponent = game.opponent_of(player);
return pay_as_decided_cards(game, cards, opponent);
}
false
}