use crate::card::CounterType;
use crate::game::GameState;
use crate::ids::CardId;
pub fn pay_as_decided_cards(
game: &mut GameState,
player: crate::ids::PlayerId,
cards: &[CardId],
amount: i32,
) -> bool {
if let Some(&card) = cards.first() {
crate::ability::effects::effect_context::add_counter_with_context(
game,
None,
None,
card,
&CounterType::M1M1,
amount,
crate::event::RunParams {
source_player: Some(player),
..Default::default()
},
false,
);
}
true
}
pub fn refund(game: &mut GameState, cards: &[CardId]) {
for &cid in cards {
game.card_mut(cid).remove_counter(&CounterType::M1M1, 1);
}
}
pub fn can_pay(
game: &crate::game::GameState,
_source: crate::ids::CardId,
player: crate::ids::PlayerId,
part: &super::CostPart,
) -> bool {
let super::CostPart::Blight(_) = part else {
return false;
};
let battlefield_cards: Vec<_> = game
.players
.iter()
.flat_map(|p| game.cards_in_zone(forge_foundation::ZoneType::Battlefield, p.id))
.map(|&cid| game.card(cid).clone())
.collect();
let has_creature = game
.cards_in_zone(forge_foundation::ZoneType::Battlefield, player)
.iter()
.any(|&cid| {
let c = game.card(cid);
c.is_creature()
&& !c.phased_out
&& !crate::staticability::static_ability_cant_put_counter::any_cant_put_counter_on_card(
&battlefield_cards,
c,
&CounterType::M1M1,
)
});
has_creature
}
pub fn pay_with_decision(
game: &mut GameState,
player: crate::ids::PlayerId,
source: CardId,
part: &super::CostPart,
decision: &crate::cost::payment_decision::PaymentDecision,
) -> bool {
if let crate::cost::payment_decision::PaymentDecision::Cards(cards) = decision {
let super::CostPart::Blight(amount) = part else {
return false;
};
return pay_as_decided_cards(game, player, cards, amount.resolve(game, source, player));
}
false
}