use crate::game::GameState;
use crate::ids::PlayerId;
pub fn pay_as_decided(game: &mut GameState, player: PlayerId, amount: i32) -> bool {
if amount <= 0 {
return true;
}
game.player_lose_life(player, amount);
true
}
pub fn refund(_game: &mut GameState, _player: PlayerId, _amount: i32) {
}
pub fn payment_order(part: &super::CostPart) -> i32 {
part.payment_order()
}
pub fn can_pay(
game: &crate::game::GameState,
_available_mana: &crate::mana::ManaPool,
source: crate::ids::CardId,
player: crate::ids::PlayerId,
_ability: Option<&crate::spellability::SpellAbility>,
part: &super::CostPart,
) -> bool {
let super::CostPart::PayLife(amount) = part else {
return false;
};
let resolved_amount = amount.resolve(game, source, player);
if crate::staticability::static_ability_cant_gain_lose_pay_life::cant_pay_life(
game, player, true, None,
) {
return false;
}
game.player(player).life >= resolved_amount
}
pub fn pay_with_decision(
game: &mut GameState,
player: PlayerId,
source: crate::ids::CardId,
part: &super::CostPart,
_decision: &crate::cost::payment_decision::PaymentDecision,
) -> bool {
let super::CostPart::PayLife(amount) = part else {
return false;
};
let resolved = amount.resolve(game, source, player);
pay_as_decided(game, player, resolved)
}