lua51 0.1.6

Lua 5.1.5 bindings for Rust.
/*
** $Id: ltable.h,v 2.10.1.1 2007/12/27 13:02:25 roberto Exp $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/

#ifndef ltable_h
#define ltable_h


#include "lobject.h"


#define gnode(t, i)    (&(t)->node[i])

#define gkey(n)        (&(n)->i_key.nk)

#define gval(n)        (&(n)->i_val)

#define gnext(n)    ((n)->i_key.nk.next)


#define key2tval(n)    (&(n)->i_key.tvk)



LUAI_FUNC const TValue *luaH_getnum(Table *t, int key);

LUAI_FUNC TValue *luaH_setnum(lua_State *L, Table *t, int key);

LUAI_FUNC const TValue *luaH_getstr(Table *t, TString *key);

LUAI_FUNC TValue *luaH_setstr(lua_State *L, Table *t, TString *key);

LUAI_FUNC const TValue *luaH_get(Table *t, const TValue *key);

LUAI_FUNC TValue *luaH_set(lua_State *L, Table *t, const TValue *key);

LUAI_FUNC Table *luaH_new(lua_State *L, int narray, int lnhash);

LUAI_FUNC void luaH_resizearray(lua_State *L, Table *t, int nasize);

LUAI_FUNC void luaH_free(lua_State *L, Table *t);

LUAI_FUNC int luaH_next(lua_State *L, Table *t, StkId key);

LUAI_FUNC int luaH_getn(Table *t);


#if defined(LUA_DEBUG)
LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key);
LUAI_FUNC int luaH_isdummy (Node *n);
#endif


#endif