lua51 0.1.6

Lua 5.1.5 bindings for Rust.
/*
** $Id: ldo.h,v 2.7.1.1 2007/12/27 13:02:25 roberto Exp $
** Stack and Call structure of Lua
** See Copyright Notice in lua.h
*/

#ifndef ldo_h
#define ldo_h



#include "lobject.h"
#include "lstate.h"
#include "lzio.h"


#define luaD_checkstack(L, n)    \

  if ((char *)L->stack_last - (char *)L->top <= (n)*(int)sizeof(TValue)) \
    luaD_growstack(L, n); \
  else condhardstacktests(luaD_reallocstack(L, L->stacksize - EXTRA_STACK - 1));


#define incr_top(L) {luaD_checkstack(L,1); L->top++;}


#define savestack(L, p)        ((char *)(p) - (char *)L->stack)

#define restorestack(L, n)    ((TValue *)((char *)L->stack + (n)))


#define saveci(L, p)        ((char *)(p) - (char *)L->base_ci)

#define restoreci(L, n)        ((CallInfo *)((char *)L->base_ci + (n)))



/* results from luaD_precall */
#define PCRLUA        0    /* initiated a call to a Lua function */

#define PCRC        1    /* did a call to a C function */

#define PCRYIELD    2    /* C funtion yielded */



/* type of protected functions, to be ran by `runprotected' */
typedef void (*Pfunc)(lua_State *L, void *ud);

LUAI_FUNC int luaD_protectedparser(lua_State *L, ZIO *z, const char *name);

LUAI_FUNC void luaD_callhook(lua_State *L, int event, int line);

LUAI_FUNC int luaD_precall(lua_State *L, StkId func, int nresults);

LUAI_FUNC void luaD_call(lua_State *L, StkId func, int nResults);

LUAI_FUNC int luaD_pcall(lua_State *L, Pfunc func, void *u,
                         ptrdiff_t oldtop, ptrdiff_t ef);

LUAI_FUNC int luaD_poscall(lua_State *L, StkId firstResult);

LUAI_FUNC void luaD_reallocCI(lua_State *L, int newsize);

LUAI_FUNC void luaD_reallocstack(lua_State *L, int newsize);

LUAI_FUNC void luaD_growstack(lua_State *L, int n);

LUAI_FUNC void luaD_throw(lua_State *L, int errcode);

LUAI_FUNC int luaD_rawrunprotected(lua_State *L, Pfunc f, void *ud);

LUAI_FUNC void luaD_seterrorobj(lua_State *L, int errcode, StkId oldtop);

#endif