#include <stdlib.h>
#include <math.h>
#define lmathlib_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#undef PI
#define PI (3.14159265358979323846)
#define RADIANS_PER_DEGREE (PI/180.0)
static int math_abs(lua_State *L) {
lua_pushnumber(L, fabs(luaL_checknumber(L, 1)));
return 1;
}
static int math_sin(lua_State *L) {
lua_pushnumber(L, sin(luaL_checknumber(L, 1)));
return 1;
}
static int math_sinh(lua_State *L) {
lua_pushnumber(L, sinh(luaL_checknumber(L, 1)));
return 1;
}
static int math_cos(lua_State *L) {
lua_pushnumber(L, cos(luaL_checknumber(L, 1)));
return 1;
}
static int math_cosh(lua_State *L) {
lua_pushnumber(L, cosh(luaL_checknumber(L, 1)));
return 1;
}
static int math_tan(lua_State *L) {
lua_pushnumber(L, tan(luaL_checknumber(L, 1)));
return 1;
}
static int math_tanh(lua_State *L) {
lua_pushnumber(L, tanh(luaL_checknumber(L, 1)));
return 1;
}
static int math_asin(lua_State *L) {
lua_pushnumber(L, asin(luaL_checknumber(L, 1)));
return 1;
}
static int math_acos(lua_State *L) {
lua_pushnumber(L, acos(luaL_checknumber(L, 1)));
return 1;
}
static int math_atan(lua_State *L) {
lua_pushnumber(L, atan(luaL_checknumber(L, 1)));
return 1;
}
static int math_atan2(lua_State *L) {
lua_pushnumber(L, atan2(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));
return 1;
}
static int math_ceil(lua_State *L) {
lua_pushnumber(L, ceil(luaL_checknumber(L, 1)));
return 1;
}
static int math_floor(lua_State *L) {
lua_pushnumber(L, floor(luaL_checknumber(L, 1)));
return 1;
}
static int math_fmod(lua_State *L) {
lua_pushnumber(L, fmod(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));
return 1;
}
static int math_modf(lua_State *L) {
double ip;
double fp = modf(luaL_checknumber(L, 1), &ip);
lua_pushnumber(L, ip);
lua_pushnumber(L, fp);
return 2;
}
static int math_sqrt(lua_State *L) {
lua_pushnumber(L, sqrt(luaL_checknumber(L, 1)));
return 1;
}
static int math_pow(lua_State *L) {
lua_pushnumber(L, pow(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));
return 1;
}
static int math_log(lua_State *L) {
lua_pushnumber(L, log(luaL_checknumber(L, 1)));
return 1;
}
static int math_log10(lua_State *L) {
lua_pushnumber(L, log10(luaL_checknumber(L, 1)));
return 1;
}
static int math_exp(lua_State *L) {
lua_pushnumber(L, exp(luaL_checknumber(L, 1)));
return 1;
}
static int math_deg(lua_State *L) {
lua_pushnumber(L, luaL_checknumber(L, 1) / RADIANS_PER_DEGREE);
return 1;
}
static int math_rad(lua_State *L) {
lua_pushnumber(L, luaL_checknumber(L, 1) * RADIANS_PER_DEGREE);
return 1;
}
static int math_frexp(lua_State *L) {
int e;
lua_pushnumber(L, frexp(luaL_checknumber(L, 1), &e));
lua_pushinteger(L, e);
return 2;
}
static int math_ldexp(lua_State *L) {
lua_pushnumber(L, ldexp(luaL_checknumber(L, 1), luaL_checkint(L, 2)));
return 1;
}
static int math_min(lua_State *L) {
int n = lua_gettop(L);
lua_Number dmin = luaL_checknumber(L, 1);
int i;
for (i = 2; i <= n; i++) {
lua_Number d = luaL_checknumber(L, i);
if (d < dmin)
dmin = d;
}
lua_pushnumber(L, dmin);
return 1;
}
static int math_max(lua_State *L) {
int n = lua_gettop(L);
lua_Number dmax = luaL_checknumber(L, 1);
int i;
for (i = 2; i <= n; i++) {
lua_Number d = luaL_checknumber(L, i);
if (d > dmax)
dmax = d;
}
lua_pushnumber(L, dmax);
return 1;
}
static int math_random(lua_State *L) {
lua_Number r = (lua_Number) (rand() % RAND_MAX) / (lua_Number) RAND_MAX;
switch (lua_gettop(L)) {
case 0: {
lua_pushnumber(L, r);
break;
}
case 1: {
int u = luaL_checkint(L, 1);
luaL_argcheck(L, 1 <= u, 1, "interval is empty");
lua_pushnumber(L, floor(r * u) + 1);
break;
}
case 2: {
int l = luaL_checkint(L, 1);
int u = luaL_checkint(L, 2);
luaL_argcheck(L, l <= u, 2, "interval is empty");
lua_pushnumber(L, floor(r * (u - l + 1)) + l);
break;
}
default:
return luaL_error(L, "wrong number of arguments");
}
return 1;
}
static int math_randomseed(lua_State *L) {
srand(luaL_checkint(L, 1));
return 0;
}
static const luaL_Reg mathlib[] = {
{"abs", math_abs},
{"acos", math_acos},
{"asin", math_asin},
{"atan2", math_atan2},
{"atan", math_atan},
{"ceil", math_ceil},
{"cosh", math_cosh},
{"cos", math_cos},
{"deg", math_deg},
{"exp", math_exp},
{"floor", math_floor},
{"fmod", math_fmod},
{"frexp", math_frexp},
{"ldexp", math_ldexp},
{"log10", math_log10},
{"log", math_log},
{"max", math_max},
{"min", math_min},
{"modf", math_modf},
{"pow", math_pow},
{"rad", math_rad},
{"random", math_random},
{"randomseed", math_randomseed},
{"sinh", math_sinh},
{"sin", math_sin},
{"sqrt", math_sqrt},
{"tanh", math_tanh},
{"tan", math_tan},
{NULL, NULL}
};
LUALIB_API int luaopen_math(lua_State *L) {
luaL_register(L, LUA_MATHLIBNAME, mathlib);
lua_pushnumber(L, PI);
lua_setfield(L, -2, "pi");
lua_pushnumber(L, HUGE_VAL);
lua_setfield(L, -2, "huge");
#if defined(LUA_COMPAT_MOD)
lua_getfield(L, -1, "fmod");
lua_setfield(L, -2, "mod");
#endif
return 1;
}