lbug 0.16.0

An in-process property graph database management system built for query speed and scalability
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/* Copyright (c) 2012-2017 The ANTLR Project. All rights reserved.
 * Use of this file is governed by the BSD 3-clause license that
 * can be found in the LICENSE.txt file in the project root.
 */

#pragma once

#include "atn/DecisionState.h"

namespace antlr4 {
namespace atn {

  class ANTLR4CPP_PUBLIC StarLoopEntryState final : public DecisionState {
  public:
    static bool is(const ATNState &atnState) { return atnState.getStateType() == ATNStateType::STAR_LOOP_ENTRY; }

    static bool is(const ATNState *atnState) { return atnState != nullptr && is(*atnState); }

    /**
     * Indicates whether this state can benefit from a precedence DFA during SLL
     * decision making.
     *
     * <p>This is a computed property that is calculated during ATN deserialization
     * and stored for use in {@link ParserATNSimulator} and
     * {@link ParserInterpreter}.</p>
     *
     * @see DFA#isPrecedenceDfa()
     */
    bool isPrecedenceDecision = false;

    StarLoopbackState *loopBackState = nullptr;

    StarLoopEntryState() : DecisionState(ATNStateType::STAR_LOOP_ENTRY) {}
  };

} // namespace atn
} // namespace antlr4