lbug 0.16.0

An in-process property graph database management system built for query speed and scalability
Documentation
/* Copyright (c) 2012-2017 The ANTLR Project. All rights reserved.
 * Use of this file is governed by the BSD 3-clause license that
 * can be found in the LICENSE.txt file in the project root.
 */

#pragma once

#include "atn/Transition.h"

namespace antlr4 {
namespace atn {

  class ANTLR4CPP_PUBLIC RuleTransition final : public Transition {
  public:
    static bool is(const Transition &transition) { return transition.getTransitionType() == TransitionType::RULE; }

    static bool is(const Transition *transition) { return transition != nullptr && is(*transition); }

    /// Ptr to the rule definition object for this rule ref.
    const size_t ruleIndex; // no Rule object at runtime

    const int precedence;

    /// What node to begin computations following ref to rule.
    ATNState *followState;

    /// @deprecated Use
    /// <seealso cref="#RuleTransition(RuleStartState, size_t, int, ATNState)"/> instead.
    RuleTransition(RuleStartState *ruleStart, size_t ruleIndex, ATNState *followState);

    RuleTransition(RuleStartState *ruleStart, size_t ruleIndex, int precedence, ATNState *followState);
    RuleTransition(RuleTransition const&) = delete;
    RuleTransition& operator=(RuleTransition const&) = delete;

    virtual bool isEpsilon() const override;
    virtual bool matches(size_t symbol, size_t minVocabSymbol, size_t maxVocabSymbol) const override;

    virtual std::string toString() const override;
  };

} // namespace atn
} // namespace antlr4