lbug 0.16.0

An in-process property graph database management system built for query speed and scalability
Documentation
/* Copyright (c) 2012-2017 The ANTLR Project. All rights reserved.
 * Use of this file is governed by the BSD 3-clause license that
 * can be found in the LICENSE.txt file in the project root.
 */

#pragma once

#include <atomic>

#include "atn/ATNSimulator.h"
#include "atn/LexerATNConfig.h"
#include "atn/ATNConfigSet.h"

namespace antlr4 {
namespace atn {

  /// "dup" of ParserInterpreter
  class ANTLR4CPP_PUBLIC LexerATNSimulator : public ATNSimulator {
  protected:
    struct ANTLR4CPP_PUBLIC SimState final {
      size_t index = INVALID_INDEX;
      size_t line = 0;
      size_t charPos = INVALID_INDEX;
      dfa::DFAState *dfaState = nullptr;

      void reset();
    };

  public:
    static constexpr size_t MIN_DFA_EDGE = 0;
    static constexpr size_t MAX_DFA_EDGE = 127; // forces unicode to stay in ATN

  protected:
    /// <summary>
    /// When we hit an accept state in either the DFA or the ATN, we
    ///  have to notify the character stream to start buffering characters
    ///  via <seealso cref="IntStream#mark"/> and record the current state. The current sim state
    ///  includes the current index into the input, the current line,
    ///  and current character position in that line. Note that the Lexer is
    ///  tracking the starting line and characterization of the token. These
    ///  variables track the "state" of the simulator when it hits an accept state.
    /// <p/>
    ///  We track these variables separately for the DFA and ATN simulation
    ///  because the DFA simulation often has to fail over to the ATN
    ///  simulation. If the ATN simulation fails, we need the DFA to fall
    ///  back to its previously accepted state, if any. If the ATN succeeds,
    ///  then the ATN does the accept and the DFA simulator that invoked it
    ///  can simply return the predicted token type.
    /// </summary>
    Lexer *const _recog;

    /// The current token's starting index into the character stream.
    ///  Shared across DFA to ATN simulation in case the ATN fails and the
    ///  DFA did not have a previous accept state. In this case, we use the
    ///  ATN-generated exception object.
    size_t _startIndex;

    /// line number 1..n within the input.
    size_t _line;

    /// The index of the character relative to the beginning of the line 0..n-1.
    size_t _charPositionInLine;

  public:
    std::vector<dfa::DFA> &_decisionToDFA;

  protected:
    size_t _mode;

    /// Used during DFA/ATN exec to record the most recent accept configuration info.
    SimState _prevAccept;

  public:
    LexerATNSimulator(const ATN &atn, std::vector<dfa::DFA> &decisionToDFA, PredictionContextCache &sharedContextCache);
    LexerATNSimulator(Lexer *recog, const ATN &atn, std::vector<dfa::DFA> &decisionToDFA, PredictionContextCache &sharedContextCache);
    virtual ~LexerATNSimulator() = default;

    virtual void copyState(LexerATNSimulator *simulator);
    virtual size_t match(CharStream *input, size_t mode);
    virtual void reset() override;

    virtual void clearDFA() override;

  protected:
    virtual size_t matchATN(CharStream *input);
    virtual size_t execATN(CharStream *input, dfa::DFAState *ds0);

    /// <summary>
    /// Get an existing target state for an edge in the DFA. If the target state
    /// for the edge has not yet been computed or is otherwise not available,
    /// this method returns {@code null}.
    /// </summary>
    /// <param name="s"> The current DFA state </param>
    /// <param name="t"> The next input symbol </param>
    /// <returns> The existing target DFA state for the given input symbol
    /// {@code t}, or {@code null} if the target state for this edge is not
    /// already cached </returns>
    virtual dfa::DFAState *getExistingTargetState(dfa::DFAState *s, size_t t);

    /// <summary>
    /// Compute a target state for an edge in the DFA, and attempt to add the
    /// computed state and corresponding edge to the DFA.
    /// </summary>
    /// <param name="input"> The input stream </param>
    /// <param name="s"> The current DFA state </param>
    /// <param name="t"> The next input symbol
    /// </param>
    /// <returns> The computed target DFA state for the given input symbol
    /// {@code t}. If {@code t} does not lead to a valid DFA state, this method
    /// returns <seealso cref="#ERROR"/>. </returns>
    virtual dfa::DFAState *computeTargetState(CharStream *input, dfa::DFAState *s, size_t t);

    virtual size_t failOrAccept(CharStream *input, ATNConfigSet *reach, size_t t);

    /// <summary>
    /// Given a starting configuration set, figure out all ATN configurations
    ///  we can reach upon input {@code t}. Parameter {@code reach} is a return
    ///  parameter.
    /// </summary>
    void getReachableConfigSet(CharStream *input, ATNConfigSet *closure_, // closure_ as we have a closure() already
                               ATNConfigSet *reach, size_t t);

    virtual void accept(CharStream *input, const Ref<const LexerActionExecutor> &lexerActionExecutor, size_t startIndex, size_t index,
                        size_t line, size_t charPos);

    virtual ATNState *getReachableTarget(const Transition *trans, size_t t);

    virtual std::unique_ptr<ATNConfigSet> computeStartState(CharStream *input, ATNState *p);

    /// <summary>
    /// Since the alternatives within any lexer decision are ordered by
    /// preference, this method stops pursuing the closure as soon as an accept
    /// state is reached. After the first accept state is reached by depth-first
    /// search from {@code config}, all other (potentially reachable) states for
    /// this rule would have a lower priority.
    /// </summary>
    /// <returns> {@code true} if an accept state is reached, otherwise
    /// {@code false}. </returns>
    virtual bool closure(CharStream *input, const Ref<LexerATNConfig> &config, ATNConfigSet *configs,
                         bool currentAltReachedAcceptState, bool speculative, bool treatEofAsEpsilon);

    // side-effect: can alter configs.hasSemanticContext
    virtual Ref<LexerATNConfig> getEpsilonTarget(CharStream *input, const Ref<LexerATNConfig> &config, const Transition *t,
      ATNConfigSet *configs, bool speculative, bool treatEofAsEpsilon);

    /// <summary>
    /// Evaluate a predicate specified in the lexer.
    /// <p/>
    /// If {@code speculative} is {@code true}, this method was called before
    /// <seealso cref="#consume"/> for the matched character. This method should call
    /// <seealso cref="#consume"/> before evaluating the predicate to ensure position
    /// sensitive values, including <seealso cref="Lexer#getText"/>, <seealso cref="Lexer#getLine"/>,
    /// and <seealso cref="Lexer#getCharPositionInLine"/>, properly reflect the current
    /// lexer state. This method should restore {@code input} and the simulator
    /// to the original state before returning (i.e. undo the actions made by the
    /// call to <seealso cref="#consume"/>.
    /// </summary>
    /// <param name="input"> The input stream. </param>
    /// <param name="ruleIndex"> The rule containing the predicate. </param>
    /// <param name="predIndex"> The index of the predicate within the rule. </param>
    /// <param name="speculative"> {@code true} if the current index in {@code input} is
    /// one character before the predicate's location.
    /// </param>
    /// <returns> {@code true} if the specified predicate evaluates to
    /// {@code true}. </returns>
    virtual bool evaluatePredicate(CharStream *input, size_t ruleIndex, size_t predIndex, bool speculative);

    virtual void captureSimState(CharStream *input, dfa::DFAState *dfaState);
    virtual dfa::DFAState* addDFAEdge(dfa::DFAState *from, size_t t, ATNConfigSet *q);
    virtual void addDFAEdge(dfa::DFAState *p, size_t t, dfa::DFAState *q);

    /// <summary>
    /// Add a new DFA state if there isn't one with this set of
    /// configurations already. This method also detects the first
    /// configuration containing an ATN rule stop state. Later, when
    /// traversing the DFA, we will know which rule to accept.
    /// </summary>
    virtual dfa::DFAState *addDFAState(ATNConfigSet *configs);

    virtual dfa::DFAState *addDFAState(ATNConfigSet *configs, bool suppressEdge);

  public:
    dfa::DFA& getDFA(size_t mode);

    /// Get the text matched so far for the current token.
    virtual std::string getText(CharStream *input);
    virtual size_t getLine() const;
    virtual void setLine(size_t line);
    virtual size_t getCharPositionInLine();
    virtual void setCharPositionInLine(size_t charPositionInLine);
    virtual void consume(CharStream *input);
    virtual std::string getTokenName(size_t t);

  private:
    void InitializeInstanceFields();
  };

} // namespace atn
} // namespace antlr4