use std::os::raw::c_char;
use std::ops::Deref;
use std::ptr;
use std::cmp;
use std::mem;
use utils::c_bindings::*;
use utils::vk_convert::*;
use utils::vk_null::*;
use utils::vk_ptr::*;
use utils::vk_traits::*;
use vulkan::vk::*;
use vulkan::vk::{VkStructureType,RawVkStructureType};
use vulkan::khr::{VkRayTracingShaderGroupType,RawVkRayTracingShaderGroupType};
#[derive(Debug, Clone)]
pub struct VkRayTracingShaderGroupCreateInfo {
pub type_: VkRayTracingShaderGroupType,
pub general_shader: usize,
pub closest_hit_shader: usize,
pub any_hit_shader: usize,
pub intersection_shader: usize,
}
#[doc(hidden)]
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct RawVkRayTracingShaderGroupCreateInfo {
pub s_type: RawVkStructureType,
pub next: *mut c_void,
pub type_: RawVkRayTracingShaderGroupType,
pub general_shader: u32,
pub closest_hit_shader: u32,
pub any_hit_shader: u32,
pub intersection_shader: u32,
}
impl VkWrappedType<RawVkRayTracingShaderGroupCreateInfo> for VkRayTracingShaderGroupCreateInfo {
fn vk_to_raw(src: &VkRayTracingShaderGroupCreateInfo, dst: &mut RawVkRayTracingShaderGroupCreateInfo) {
dst.s_type = vk_to_raw_value(&VkStructureType::RayTracingShaderGroupCreateInfoNv);
dst.next = ptr::null_mut();
dst.type_ = vk_to_raw_value(&src.type_);
dst.general_shader = vk_to_raw_value(&src.general_shader);
dst.closest_hit_shader = vk_to_raw_value(&src.closest_hit_shader);
dst.any_hit_shader = vk_to_raw_value(&src.any_hit_shader);
dst.intersection_shader = vk_to_raw_value(&src.intersection_shader);
}
}
impl VkRawType<VkRayTracingShaderGroupCreateInfo> for RawVkRayTracingShaderGroupCreateInfo {
fn vk_to_wrapped(src: &RawVkRayTracingShaderGroupCreateInfo) -> VkRayTracingShaderGroupCreateInfo {
VkRayTracingShaderGroupCreateInfo {
type_: RawVkRayTracingShaderGroupType::vk_to_wrapped(&src.type_),
general_shader: u32::vk_to_wrapped(&src.general_shader),
closest_hit_shader: u32::vk_to_wrapped(&src.closest_hit_shader),
any_hit_shader: u32::vk_to_wrapped(&src.any_hit_shader),
intersection_shader: u32::vk_to_wrapped(&src.intersection_shader),
}
}
}
impl Default for VkRayTracingShaderGroupCreateInfo {
fn default() -> VkRayTracingShaderGroupCreateInfo {
VkRayTracingShaderGroupCreateInfo {
type_: Default::default(),
general_shader: 0,
closest_hit_shader: 0,
any_hit_shader: 0,
intersection_shader: 0,
}
}
}
impl VkSetup for VkRayTracingShaderGroupCreateInfo {
fn vk_setup(&mut self, fn_table: *mut VkFunctionTable) {
}
}
impl VkFree for RawVkRayTracingShaderGroupCreateInfo {
fn vk_free(&self) {
}
}