use std::os::raw::c_char;
use std::ops::Deref;
use std::ptr;
use std::cmp;
use std::mem;
use utils::c_bindings::*;
use utils::vk_convert::*;
use utils::vk_null::*;
use utils::vk_ptr::*;
use utils::vk_traits::*;
use vulkan::vk::*;
use vulkan::vk::{VkStructureType,RawVkStructureType};
#[derive(Debug, Clone)]
pub struct VkPhysicalDeviceShaderSMBuiltinsProperties {
pub shader_smcount: usize,
pub shader_warps_per_sm: usize,
}
#[doc(hidden)]
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct RawVkPhysicalDeviceShaderSMBuiltinsProperties {
pub s_type: RawVkStructureType,
pub next: *mut c_void,
pub shader_smcount: u32,
pub shader_warps_per_sm: u32,
}
impl VkWrappedType<RawVkPhysicalDeviceShaderSMBuiltinsProperties> for VkPhysicalDeviceShaderSMBuiltinsProperties {
fn vk_to_raw(src: &VkPhysicalDeviceShaderSMBuiltinsProperties, dst: &mut RawVkPhysicalDeviceShaderSMBuiltinsProperties) {
dst.s_type = vk_to_raw_value(&VkStructureType::PhysicalDeviceShaderSmBuiltinsPropertiesNv);
dst.next = ptr::null_mut();
dst.shader_smcount = vk_to_raw_value(&src.shader_smcount);
dst.shader_warps_per_sm = vk_to_raw_value(&src.shader_warps_per_sm);
}
}
impl VkRawType<VkPhysicalDeviceShaderSMBuiltinsProperties> for RawVkPhysicalDeviceShaderSMBuiltinsProperties {
fn vk_to_wrapped(src: &RawVkPhysicalDeviceShaderSMBuiltinsProperties) -> VkPhysicalDeviceShaderSMBuiltinsProperties {
VkPhysicalDeviceShaderSMBuiltinsProperties {
shader_smcount: u32::vk_to_wrapped(&src.shader_smcount),
shader_warps_per_sm: u32::vk_to_wrapped(&src.shader_warps_per_sm),
}
}
}
impl Default for VkPhysicalDeviceShaderSMBuiltinsProperties {
fn default() -> VkPhysicalDeviceShaderSMBuiltinsProperties {
VkPhysicalDeviceShaderSMBuiltinsProperties {
shader_smcount: 0,
shader_warps_per_sm: 0,
}
}
}
impl VkSetup for VkPhysicalDeviceShaderSMBuiltinsProperties {
fn vk_setup(&mut self, fn_table: *mut VkFunctionTable) {
}
}
impl VkFree for RawVkPhysicalDeviceShaderSMBuiltinsProperties {
fn vk_free(&self) {
}
}