use std::os::raw::c_char;
use std::ops::Deref;
use std::ptr;
use std::cmp;
use std::mem;
use utils::c_bindings::*;
use utils::vk_convert::*;
use utils::vk_null::*;
use utils::vk_ptr::*;
use utils::vk_traits::*;
use vulkan::vk::*;
use vulkan::vk::{VkStructureType,RawVkStructureType};
#[derive(Debug, Clone)]
pub struct VkPhysicalDeviceRayTracingProperties {
pub shader_group_handle_size: usize,
pub max_recursion_depth: usize,
pub max_shader_group_stride: usize,
pub shader_group_base_alignment: usize,
pub max_geometry_count: usize,
pub max_instance_count: usize,
pub max_triangle_count: usize,
pub max_descriptor_set_acceleration_structures: usize,
}
#[doc(hidden)]
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct RawVkPhysicalDeviceRayTracingProperties {
pub s_type: RawVkStructureType,
pub next: *mut c_void,
pub shader_group_handle_size: u32,
pub max_recursion_depth: u32,
pub max_shader_group_stride: u32,
pub shader_group_base_alignment: u32,
pub max_geometry_count: u64,
pub max_instance_count: u64,
pub max_triangle_count: u64,
pub max_descriptor_set_acceleration_structures: u32,
}
impl VkWrappedType<RawVkPhysicalDeviceRayTracingProperties> for VkPhysicalDeviceRayTracingProperties {
fn vk_to_raw(src: &VkPhysicalDeviceRayTracingProperties, dst: &mut RawVkPhysicalDeviceRayTracingProperties) {
dst.s_type = vk_to_raw_value(&VkStructureType::PhysicalDeviceRayTracingPropertiesNv);
dst.next = ptr::null_mut();
dst.shader_group_handle_size = vk_to_raw_value(&src.shader_group_handle_size);
dst.max_recursion_depth = vk_to_raw_value(&src.max_recursion_depth);
dst.max_shader_group_stride = vk_to_raw_value(&src.max_shader_group_stride);
dst.shader_group_base_alignment = vk_to_raw_value(&src.shader_group_base_alignment);
dst.max_geometry_count = vk_to_raw_value(&src.max_geometry_count);
dst.max_instance_count = vk_to_raw_value(&src.max_instance_count);
dst.max_triangle_count = vk_to_raw_value(&src.max_triangle_count);
dst.max_descriptor_set_acceleration_structures = vk_to_raw_value(&src.max_descriptor_set_acceleration_structures);
}
}
impl VkRawType<VkPhysicalDeviceRayTracingProperties> for RawVkPhysicalDeviceRayTracingProperties {
fn vk_to_wrapped(src: &RawVkPhysicalDeviceRayTracingProperties) -> VkPhysicalDeviceRayTracingProperties {
VkPhysicalDeviceRayTracingProperties {
shader_group_handle_size: u32::vk_to_wrapped(&src.shader_group_handle_size),
max_recursion_depth: u32::vk_to_wrapped(&src.max_recursion_depth),
max_shader_group_stride: u32::vk_to_wrapped(&src.max_shader_group_stride),
shader_group_base_alignment: u32::vk_to_wrapped(&src.shader_group_base_alignment),
max_geometry_count: u64::vk_to_wrapped(&src.max_geometry_count),
max_instance_count: u64::vk_to_wrapped(&src.max_instance_count),
max_triangle_count: u64::vk_to_wrapped(&src.max_triangle_count),
max_descriptor_set_acceleration_structures: u32::vk_to_wrapped(&src.max_descriptor_set_acceleration_structures),
}
}
}
impl Default for VkPhysicalDeviceRayTracingProperties {
fn default() -> VkPhysicalDeviceRayTracingProperties {
VkPhysicalDeviceRayTracingProperties {
shader_group_handle_size: 0,
max_recursion_depth: 0,
max_shader_group_stride: 0,
shader_group_base_alignment: 0,
max_geometry_count: 0,
max_instance_count: 0,
max_triangle_count: 0,
max_descriptor_set_acceleration_structures: 0,
}
}
}
impl VkSetup for VkPhysicalDeviceRayTracingProperties {
fn vk_setup(&mut self, fn_table: *mut VkFunctionTable) {
}
}
impl VkFree for RawVkPhysicalDeviceRayTracingProperties {
fn vk_free(&self) {
}
}