use async_std::task;
use igdb::client::IGDBClient;
use igdb::request_builder::{Equality, OrderBy};
fn main() {
task::block_on(async {
use std::env;
femme::with_level(log::LevelFilter::Debug);
let client_id =
env::var("IGDB_CLIENT_ID").expect("You nee to set the IGDB_CLIENT_ID variable");
let token = env::var("IGDB_TOKEN").expect("You nee to set the IGDB_TOKEN variable");
let igdb_client = IGDBClient::new(&client_id, &token);
let mut game_request = IGDBClient::create_request();
game_request
.add_field("name")
.add_fields(vec!["storyline", "summary"])
.contains("name", "Ast")
.add_where("category", Equality::NotEqual, "0")
.sort_by("name", OrderBy::Descending)
.limit(3);
let game_client = igdb_client.games();
let games = game_client.get(game_request).await.unwrap();
for g in games {
println!("Name: {}", g.name);
}
})
}