use async_std::task;
use igdb::client::IGDBClient;
fn main() {
task::block_on(async {
use std::env;
let client_id =
env::var("IGDB_CLIENT_ID").expect("You nee to set the IGDB_CLIENT_ID variable");
let token = env::var("IGDB_TOKEN").expect("You nee to set the IGDB_TOKEN variable");
let igdb_client = IGDBClient::new(&client_id, &token);
let mut game_request = IGDBClient::create_request();
game_request
.all_fields()
.contains("url", "https://store.steampowered.com/app/1869200");
let external_games_client = igdb_client.external_games();
let game = external_games_client.get(game_request).await.unwrap();
println!("Game: {}", game[0].name);
})
}