use async_std::task;
use igdb::client::IGDBClient;
fn main() {
task::block_on(async {
use std::env;
let client_id =
env::var("IGDB_CLIENT_ID").expect("You nee to set the IGDB_CLIENT_ID variable");
let token = env::var("IGDB_TOKEN").expect("You nee to set the IGDB_TOKEN variable");
let igdb_client = IGDBClient::new(&client_id, &token);
let release_client = igdb_client.release_dates();
let releases = release_client.get_by_game_id(19164, 10).await.unwrap();
let platform_client = igdb_client.platforms();
for release in releases {
let platform = platform_client
.get_first_by_id(release.platform as usize)
.await
.unwrap();
println!(
"platform: {} release date: {}",
platform.name, release.human
);
}
})
}