Struct google_games1::Games
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pub struct Games<C, A> { /* fields omitted */ }
Central instance to access all Games related resource activities
Examples
Instantiate a new hub
extern crate hyper; extern crate yup_oauth2 as oauth2; extern crate google_games1 as games1; use games1::{Result, Error}; use std::default::Default; use oauth2::{Authenticator, DefaultAuthenticatorDelegate, ApplicationSecret, MemoryStorage}; use games1::Games; // Get an ApplicationSecret instance by some means. It contains the `client_id` and // `client_secret`, among other things. let secret: ApplicationSecret = Default::default(); // Instantiate the authenticator. It will choose a suitable authentication flow for you, // unless you replace `None` with the desired Flow. // Provide your own `AuthenticatorDelegate` to adjust the way it operates and get feedback about // what's going on. You probably want to bring in your own `TokenStorage` to persist tokens and // retrieve them from storage. let auth = Authenticator::new(&secret, DefaultAuthenticatorDelegate, hyper::Client::new(), <MemoryStorage as Default>::default(), None); let mut hub = Games::new(hyper::Client::new(), auth); // You can configure optional parameters by calling the respective setters at will, and // execute the final call using `doit()`. // Values shown here are possibly random and not representative ! let result = hub.turn_based_matches().leave_turn("matchId", -63) .pending_participant_id("accusam") .language("takimata") .consistency_token("justo") .doit(); match result { Err(e) => match e { // The Error enum provides details about what exactly happened. // You can also just use its `Debug`, `Display` or `Error` traits Error::HttpError(_) |Error::MissingAPIKey |Error::MissingToken(_) |Error::Cancelled |Error::UploadSizeLimitExceeded(_, _) |Error::Failure(_) |Error::BadRequest(_) |Error::FieldClash(_) |Error::JsonDecodeError(_, _) => println!("{}", e), }, Ok(res) => println!("Success: {:?}", res), }
Methods
impl<'a, C, A> Games<C, A> where C: BorrowMut<Client>, A: GetToken
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fn new(client: C, authenticator: A) -> Games<C, A>
fn achievement_definitions(&'a self) -> AchievementDefinitionMethods<'a, C, A>
fn achievements(&'a self) -> AchievementMethods<'a, C, A>
fn applications(&'a self) -> ApplicationMethods<'a, C, A>
fn events(&'a self) -> EventMethods<'a, C, A>
fn leaderboards(&'a self) -> LeaderboardMethods<'a, C, A>
fn metagame(&'a self) -> MetagameMethods<'a, C, A>
fn players(&'a self) -> PlayerMethods<'a, C, A>
fn pushtokens(&'a self) -> PushtokenMethods<'a, C, A>
fn quest_milestones(&'a self) -> QuestMilestoneMethods<'a, C, A>
fn quests(&'a self) -> QuestMethods<'a, C, A>
fn revisions(&'a self) -> RevisionMethods<'a, C, A>
fn rooms(&'a self) -> RoomMethods<'a, C, A>
fn scores(&'a self) -> ScoreMethods<'a, C, A>
fn snapshots(&'a self) -> SnapshotMethods<'a, C, A>
fn turn_based_matches(&'a self) -> TurnBasedMatcheMethods<'a, C, A>
fn user_agent(&mut self, agent_name: String) -> String
Set the user-agent header field to use in all requests to the server.
It defaults to google-api-rust-client/0.1.14
.
Returns the previously set user-agent.