Struct google_games1::MetagameMethods [] [src]

pub struct MetagameMethods<'a, C, A> where C: 'a, A: 'a { /* fields omitted */ }

A builder providing access to all methods supported on metagame resources. It is not used directly, but through the Games hub.

Example

Instantiate a resource builder

extern crate hyper;
extern crate yup_oauth2 as oauth2;
extern crate google_games1 as games1;
 
use std::default::Default;
use oauth2::{Authenticator, DefaultAuthenticatorDelegate, ApplicationSecret, MemoryStorage};
use games1::Games;
 
let secret: ApplicationSecret = Default::default();
let auth = Authenticator::new(&secret, DefaultAuthenticatorDelegate,
                              hyper::Client::new(),
                              <MemoryStorage as Default>::default(), None);
let mut hub = Games::new(hyper::Client::new(), auth);
// Usually you wouldn't bind this to a variable, but keep calling *CallBuilders*
// like `get_metagame_config(...)` and `list_categories_by_player(...)`
// to build up your call.
let rb = hub.metagame();

Methods

impl<'a, C, A> MetagameMethods<'a, C, A>
[src]

Create a builder to help you perform the following task:

List play data aggregated per category for the player corresponding to playerId.

Arguments

  • playerId - A player ID. A value of me may be used in place of the authenticated player's ID.
  • collection - The collection of categories for which data will be returned.

Create a builder to help you perform the following task:

Return the metagame configuration data for the calling application.

Trait Implementations

impl<'a, C, A> MethodsBuilder for MetagameMethods<'a, C, A>
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