Struct google_games1::MetagameMethods
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pub struct MetagameMethods<'a, C, A> where C: 'a, A: 'a { /* fields omitted */ }
A builder providing access to all methods supported on metagame resources.
It is not used directly, but through the Games
hub.
Example
Instantiate a resource builder
extern crate hyper; extern crate yup_oauth2 as oauth2; extern crate google_games1 as games1; use std::default::Default; use oauth2::{Authenticator, DefaultAuthenticatorDelegate, ApplicationSecret, MemoryStorage}; use games1::Games; let secret: ApplicationSecret = Default::default(); let auth = Authenticator::new(&secret, DefaultAuthenticatorDelegate, hyper::Client::new(), <MemoryStorage as Default>::default(), None); let mut hub = Games::new(hyper::Client::new(), auth); // Usually you wouldn't bind this to a variable, but keep calling *CallBuilders* // like `get_metagame_config(...)` and `list_categories_by_player(...)` // to build up your call. let rb = hub.metagame();
Methods
impl<'a, C, A> MetagameMethods<'a, C, A>
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fn list_categories_by_player(&self,
player_id: &str,
collection: &str)
-> MetagameListCategoriesByPlayerCall<'a, C, A>
player_id: &str,
collection: &str)
-> MetagameListCategoriesByPlayerCall<'a, C, A>
Create a builder to help you perform the following task:
List play data aggregated per category for the player corresponding to playerId.
Arguments
playerId
- A player ID. A value of me may be used in place of the authenticated player's ID.collection
- The collection of categories for which data will be returned.
fn get_metagame_config(&self) -> MetagameGetMetagameConfigCall<'a, C, A>
Create a builder to help you perform the following task:
Return the metagame configuration data for the calling application.