Struct google_games1::EventMethods [] [src]

pub struct EventMethods<'a, C, A> where C: 'a, A: 'a { /* fields omitted */ }

A builder providing access to all methods supported on event resources. It is not used directly, but through the Games hub.

Example

Instantiate a resource builder

extern crate hyper;
extern crate yup_oauth2 as oauth2;
extern crate google_games1 as games1;
 
use std::default::Default;
use oauth2::{Authenticator, DefaultAuthenticatorDelegate, ApplicationSecret, MemoryStorage};
use games1::Games;
 
let secret: ApplicationSecret = Default::default();
let auth = Authenticator::new(&secret, DefaultAuthenticatorDelegate,
                              hyper::Client::new(),
                              <MemoryStorage as Default>::default(), None);
let mut hub = Games::new(hyper::Client::new(), auth);
// Usually you wouldn't bind this to a variable, but keep calling *CallBuilders*
// like `list_by_player(...)`, `list_definitions(...)` and `record(...)`
// to build up your call.
let rb = hub.events();

Methods

impl<'a, C, A> EventMethods<'a, C, A>
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Create a builder to help you perform the following task:

Returns a list of the event definitions in this application.

Create a builder to help you perform the following task:

Records a batch of changes to the number of times events have occurred for the currently authenticated user of this application.

Arguments

  • request - No description provided.

Create a builder to help you perform the following task:

Returns a list showing the current progress on events in this application for the currently authenticated user.

Trait Implementations

impl<'a, C, A> MethodsBuilder for EventMethods<'a, C, A>
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