Struct google_games1::LeaderboardMethods
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pub struct LeaderboardMethods<'a, C, A> where C: 'a, A: 'a { /* fields omitted */ }
A builder providing access to all methods supported on leaderboard resources.
It is not used directly, but through the Games
hub.
Example
Instantiate a resource builder
extern crate hyper; extern crate yup_oauth2 as oauth2; extern crate google_games1 as games1; use std::default::Default; use oauth2::{Authenticator, DefaultAuthenticatorDelegate, ApplicationSecret, MemoryStorage}; use games1::Games; let secret: ApplicationSecret = Default::default(); let auth = Authenticator::new(&secret, DefaultAuthenticatorDelegate, hyper::Client::new(), <MemoryStorage as Default>::default(), None); let mut hub = Games::new(hyper::Client::new(), auth); // Usually you wouldn't bind this to a variable, but keep calling *CallBuilders* // like `get(...)` and `list(...)` // to build up your call. let rb = hub.leaderboards();
Methods
impl<'a, C, A> LeaderboardMethods<'a, C, A>
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fn get(&self, leaderboard_id: &str) -> LeaderboardGetCall<'a, C, A>
Create a builder to help you perform the following task:
Retrieves the metadata of the leaderboard with the given ID.
Arguments
leaderboardId
- The ID of the leaderboard.
fn list(&self) -> LeaderboardListCall<'a, C, A>
Create a builder to help you perform the following task:
Lists all the leaderboard metadata for your application.