Struct gdnative::EditorInterface
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pub struct EditorInterface { /* fields omitted */ }
tools class EditorInterface : Node
(manually managed)
Base class
EditorInterface inherits Node and all of its methods.
Tool
This class is used to interact with godot's editor.
Methods
impl EditorInterface
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pub fn as_node(&self) -> Node
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Up-cast.
pub fn inspect_object(
&mut self,
object: Option<Object>,
for_property: GodotString
)
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&mut self,
object: Option<Object>,
for_property: GodotString
)
pub fn get_selection(&mut self) -> Option<EditorSelection>
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pub fn get_editor_settings(&mut self) -> Option<EditorSettings>
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pub fn get_script_editor(&mut self) -> Option<ScriptEditor>
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pub fn get_base_control(&mut self) -> Option<Control>
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pub fn edit_resource(&mut self, resource: Option<Resource>)
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pub fn open_scene_from_path(&mut self, scene_filepath: GodotString)
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pub fn reload_scene_from_path(&mut self, scene_filepath: GodotString)
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pub fn get_open_scenes(&self) -> VariantArray
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pub fn get_edited_scene_root(&mut self) -> Option<Node>
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pub fn get_resource_previewer(&mut self) -> Option<EditorResourcePreview>
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pub fn get_resource_filesystem(&mut self) -> Option<EditorFileSystem>
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pub fn get_editor_viewport(&mut self) -> Option<Control>
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pub fn make_mesh_previews(
&mut self,
meshes: VariantArray,
preview_size: i64
) -> VariantArray
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&mut self,
meshes: VariantArray,
preview_size: i64
) -> VariantArray
pub fn select_file(&mut self, p_file: GodotString)
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pub fn get_selected_path(&self) -> GodotString
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pub fn save_scene(&mut self) -> GodotResult
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pub fn save_scene_as(&mut self, path: GodotString, with_preview: bool)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Node>
pub fn as_object(&self) -> Object
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Up-cast.
pub fn _process(&mut self, delta: f64)
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pub fn _physics_process(&mut self, delta: f64)
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pub fn _enter_tree(&mut self)
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pub fn _exit_tree(&mut self)
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pub fn _ready(&mut self)
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pub fn _input(&mut self, event: Option<InputEvent>)
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pub fn _unhandled_input(&mut self, event: Option<InputEvent>)
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pub fn _unhandled_key_input(&mut self, event: Option<InputEventKey>)
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pub fn add_child_below_node(
&mut self,
node: Option<Object>,
child_node: Option<Object>,
legible_unique_name: bool
)
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&mut self,
node: Option<Object>,
child_node: Option<Object>,
legible_unique_name: bool
)
pub fn set_name(&mut self, name: GodotString)
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pub fn get_name(&self) -> GodotString
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pub fn add_child(&mut self, node: Option<Object>, legible_unique_name: bool)
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pub fn remove_child(&mut self, node: Option<Object>)
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pub fn get_child_count(&self) -> i64
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pub fn get_children(&self) -> VariantArray
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pub fn get_child(&self, idx: i64) -> Option<Node>
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pub fn has_node(&self, path: NodePath) -> bool
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pub fn get_node(&self, path: NodePath) -> Option<Node>
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pub fn get_parent(&self) -> Option<Node>
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pub fn find_node(
&self,
mask: GodotString,
recursive: bool,
owned: bool
) -> Option<Node>
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&self,
mask: GodotString,
recursive: bool,
owned: bool
) -> Option<Node>
pub fn has_node_and_resource(&self, path: NodePath) -> bool
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pub fn get_node_and_resource(&mut self, path: NodePath) -> VariantArray
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pub fn is_inside_tree(&self) -> bool
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pub fn is_a_parent_of(&self, node: Option<Object>) -> bool
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pub fn is_greater_than(&self, node: Option<Object>) -> bool
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pub fn get_path(&self) -> NodePath
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pub fn get_path_to(&self, node: Option<Object>) -> NodePath
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pub fn add_to_group(&mut self, group: GodotString, persistent: bool)
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pub fn remove_from_group(&mut self, group: GodotString)
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pub fn is_in_group(&self, group: GodotString) -> bool
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pub fn move_child(&mut self, child_node: Option<Object>, to_position: i64)
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pub fn get_groups(&self) -> VariantArray
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pub fn raise(&mut self)
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pub fn set_owner(&mut self, owner: Option<Object>)
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pub fn get_owner(&self) -> Option<Node>
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pub fn remove_and_skip(&mut self)
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pub fn get_index(&self) -> i64
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pub fn print_tree(&mut self)
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pub fn set_filename(&mut self, filename: GodotString)
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pub fn get_filename(&self) -> GodotString
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pub fn propagate_notification(&mut self, what: i64)
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pub fn propagate_call(
&mut self,
method: GodotString,
args: VariantArray,
parent_first: bool
)
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&mut self,
method: GodotString,
args: VariantArray,
parent_first: bool
)
pub fn set_physics_process(&mut self, enable: bool)
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pub fn get_physics_process_delta_time(&self) -> f64
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pub fn is_physics_processing(&self) -> bool
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pub fn get_process_delta_time(&self) -> f64
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pub fn set_process(&mut self, enable: bool)
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pub fn is_processing(&self) -> bool
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pub fn set_process_input(&mut self, enable: bool)
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pub fn is_processing_input(&self) -> bool
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pub fn set_process_unhandled_input(&mut self, enable: bool)
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pub fn is_processing_unhandled_input(&self) -> bool
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pub fn set_process_unhandled_key_input(&mut self, enable: bool)
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pub fn is_processing_unhandled_key_input(&self) -> bool
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pub fn set_pause_mode(&mut self, mode: i64)
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pub fn can_process(&self) -> bool
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pub fn print_stray_nodes(&mut self)
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pub fn get_position_in_parent(&self) -> i64
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pub fn set_display_folded(&mut self, fold: bool)
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pub fn is_displayed_folded(&self) -> bool
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pub fn set_process_internal(&mut self, enable: bool)
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pub fn is_processing_internal(&self) -> bool
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pub fn set_physics_process_internal(&mut self, enable: bool)
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pub fn is_physics_processing_internal(&self) -> bool
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pub fn get_tree(&self) -> Option<SceneTree>
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pub fn duplicate(&self, flags: i64) -> Option<Node>
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pub fn replace_by(&mut self, node: Option<Object>, keep_data: bool)
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pub fn set_scene_instance_load_placeholder(&mut self, load_placeholder: bool)
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pub fn get_scene_instance_load_placeholder(&self) -> bool
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pub fn get_viewport(&self) -> Option<Viewport>
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pub fn queue_free(&mut self)
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pub fn request_ready(&mut self)
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pub fn set_network_master(&mut self, id: i64, recursive: bool)
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pub fn get_network_master(&self) -> i64
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pub fn is_network_master(&self) -> bool
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pub fn rpc_config(&mut self, method: GodotString, mode: i64)
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pub fn rset_config(&mut self, property: GodotString, mode: i64)
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pub fn _set_import_path(&mut self, import_path: NodePath)
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pub fn _get_import_path(&self) -> NodePath
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pub fn rpc(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
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pub fn rpc_unreliable(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub fn rpc_id(
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub fn rpc_unreliable_id(
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub fn rset(&mut self, property: GodotString, value: Variant)
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pub fn rset_id(&mut self, peer_id: i64, property: GodotString, value: Variant)
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pub fn rset_unreliable(&mut self, property: GodotString, value: Variant)
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pub fn rset_unreliable_id(
&mut self,
peer_id: i64,
property: GodotString,
value: Variant
)
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&mut self,
peer_id: i64,
property: GodotString,
value: Variant
)
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for EditorInterface
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for EditorInterface
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type Target = Node
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.