Struct gdnative::Object [] [src]

pub struct Object { /* fields omitted */ }

core class Object (manually managed)

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine. In the cases where Rust code owns an object of this type, ownership should be either passed to the engine or the object must be manually destroyed using Object::free.

Methods

impl Object
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Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Object::free.

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Manually deallocate the object.

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Trait Implementations

impl GodotObject for Object
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Auto Trait Implementations

impl !Send for Object

impl !Sync for Object