Struct gdnative::GodotString [] [src]

pub struct GodotString(_);

Godot's reference-counted string type.

Methods

impl GodotString
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Returns the internal ffi representation of the string and consumes the rust object without running the destructor.

This should be only used when certain that the receiving side is responsible for running the destructor for the object, otherwise it is leaked.

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Returns a copy of the internal ffi representation of the string.

The string remains owned by the rust wrapper and the receiver of the ffi representation should not run its destructor.

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Trait Implementations

impl<'l> From<&'l GodotString> for Variant
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Performs the conversion.

impl Drop for GodotString
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Executes the destructor for this type. Read more

impl PartialEq for GodotString
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This method tests for self and other values to be equal, and is used by ==. Read more

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This method tests for !=.

impl Eq for GodotString
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impl Default for GodotString
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Returns the "default value" for a type. Read more

impl GodotType for GodotString
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impl Debug for GodotString
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Formats the value using the given formatter. Read more

Auto Trait Implementations

impl Send for GodotString

impl Sync for GodotString