Struct gdnative::SceneTree [] [src]

pub struct SceneTree { /* fields omitted */ }

core class SceneTree : MainLoop (manually managed)

Base class

SceneTree inherits MainLoop and all of its methods.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine. In the cases where Rust code owns an object of this type, ownership should be either passed to the engine or the object must be manually destroyed using SceneTree::free.

Methods

impl SceneTree
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Up-cast.

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Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using SceneTree::free.

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Manually deallocate the object.

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Methods from Deref<Target = MainLoop>

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Up-cast.

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Trait Implementations

impl GodotObject for SceneTree
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impl Deref for SceneTree
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for SceneTree
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Mutably dereferences the value.

Auto Trait Implementations

impl !Send for SceneTree

impl !Sync for SceneTree