Struct gdnative::Int32Array [] [src]

pub struct Int32Array(_);

A reference-counted vector of i32 that uses Godot's pool allocator.

Methods

impl Int32Array
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Creates an empty Int32Array.

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Creates an array by trying to convert each variant.

See Variant::to_int32_array.

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Appends an element at the end of the array.

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Appends an Int32Array at the end of this array.

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Insert a new int at a given position in the array.

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Inverts the order of the elements in the array.

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Removes an element at the given offset.

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Changes the size of the array, possibly removing elements or pushing default values.

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Returns a copy of the element at the given offset.

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Sets the value of the element at the given offset.

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Returns the number of elements in the array.

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Trait Implementations

impl<'l> From<&'l Int32Array> for Variant
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Performs the conversion.

impl Drop for Int32Array
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Executes the destructor for this type. Read more

impl Default for Int32Array
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Returns the "default value" for a type. Read more

impl GodotType for Int32Array
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Auto Trait Implementations

impl Send for Int32Array

impl Sync for Int32Array