Struct gdnative::PackedScene [] [src]

pub struct PackedScene { /* fields omitted */ }

core class PackedScene : Resource (reference counted)

Base class

PackedScene inherits Resource and all of its methods.

Memory management

The lifetime of this object is automatically managed through reference counting.

Methods

impl PackedScene
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Up-cast.

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Creates a new reference to the same object.

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Methods from Deref<Target = Resource>

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Up-cast.

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Creates a new reference to the same object.

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Trait Implementations

impl GodotObject for PackedScene
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impl Deref for PackedScene
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for PackedScene
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Mutably dereferences the value.

impl Drop for PackedScene
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Executes the destructor for this type. Read more

Auto Trait Implementations

impl !Send for PackedScene

impl !Sync for PackedScene