Struct gdnative::EditorFileSystem [] [src]

pub struct EditorFileSystem { /* fields omitted */ }

tools class EditorFileSystem : Node (manually managed)

Base class

EditorFileSystem inherits Node and all of its methods.

Tool

This class is used to interact with godot's editor.

Methods

impl EditorFileSystem
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Up-cast.

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Methods from Deref<Target = Node>

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Up-cast.

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Trait Implementations

impl GodotObject for EditorFileSystem
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impl Deref for EditorFileSystem
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for EditorFileSystem
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Mutably dereferences the value.

Auto Trait Implementations