gdnative-bindings 0.11.3

The Godot game engine's automatcally generated bindings to Godot classes.
Documentation
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorScalarMix" inherits="VisualShaderNode" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Linearly interpolates between two vectors using a scalar. For use within the visual shader graph.
	</brief_description>
	<description>
		Translates to [code]mix(a, b, weight)[/code] in the shader language, where [code]a[/code] and [code]b[/code] are vectors and [code]weight[/code] is a scalar.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<constants>
	</constants>
</class>