gdnative-bindings 0.11.3

The Godot game engine's automatcally generated bindings to Godot classes.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeTimeScale" inherits="AnimationNode" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A time-scaling animation node to be used with [AnimationTree].
	</brief_description>
	<description>
		Allows scaling the speed of the animation (or reversing it) in any children nodes. Setting it to 0 will pause the animation.
	</description>
	<tutorials>
		<link title="AnimationTree">https://docs.godotengine.org/en/3.5.1/tutorials/animation/animation_tree.html</link>
		<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
	</tutorials>
	<methods>
	</methods>
	<constants>
	</constants>
</class>