gdnative-bindings 0.11.3

The Godot game engine's automatcally generated bindings to Godot classes.
Documentation
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConvexPolygonShape" inherits="Shape" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Convex polygon shape for 3D physics.
	</brief_description>
	<description>
		Convex polygon shape resource, which can be added to a [PhysicsBody] or area.
	</description>
	<tutorials>
		<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="points" type="PoolVector3Array" setter="set_points" getter="get_points" default="PoolVector3Array(  )">
			The list of 3D points forming the convex polygon shape.
		</member>
	</members>
	<constants>
	</constants>
</class>