use crate::{
actor::{
ActParameters, Actor, ActorExt, CreateActorWithDetails,
RenderParameters,
},
level::tiles::LevelTiles,
Result, Sizes, NUMBER_100, NUMBER_1000, NUMBER_10000, NUMBER_200,
NUMBER_2000, NUMBER_500, NUMBER_5000, NUMBER_BONUS_1_LEFT,
NUMBER_BONUS_1_RIGHT, NUMBER_BONUS_2_LEFT, NUMBER_BONUS_2_RIGHT,
NUMBER_BONUS_3_LEFT, NUMBER_BONUS_3_RIGHT, NUMBER_BONUS_4_LEFT,
NUMBER_BONUS_4_RIGHT, NUMBER_BONUS_5_LEFT, NUMBER_BONUS_5_RIGHT,
NUMBER_BONUS_6_LEFT, NUMBER_BONUS_6_RIGHT, NUMBER_BONUS_7_LEFT,
NUMBER_BONUS_7_RIGHT,
};
use sdl2::rect::{Point, Rect};
#[derive(Debug)]
pub(crate) struct Score {
tile: usize,
countdown: usize,
position: Rect,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ScoreType {
Score100,
Score200,
Score500,
Score1000,
Score2000,
Score5000,
Score10000,
Bonus1Left,
Bonus1Right,
Bonus2Left,
Bonus2Right,
Bonus3Left,
Bonus3Right,
Bonus4Left,
Bonus4Right,
Bonus5Left,
Bonus5Right,
Bonus6Left,
Bonus6Right,
Bonus7Left,
Bonus7Right,
}
impl CreateActorWithDetails for Score {
type Details = ScoreType;
fn create_with_details(
score_type: ScoreType,
pos: Point,
sizes: &dyn Sizes,
_tiles: &mut LevelTiles,
) -> Actor {
let tile = match score_type {
ScoreType::Score100 => NUMBER_100,
ScoreType::Score200 => NUMBER_200,
ScoreType::Score500 => NUMBER_500,
ScoreType::Score1000 => NUMBER_1000,
ScoreType::Score2000 => NUMBER_2000,
ScoreType::Score5000 => NUMBER_5000,
ScoreType::Score10000 => NUMBER_10000,
ScoreType::Bonus1Left => NUMBER_BONUS_1_LEFT,
ScoreType::Bonus1Right => NUMBER_BONUS_1_RIGHT,
ScoreType::Bonus2Left => NUMBER_BONUS_2_LEFT,
ScoreType::Bonus2Right => NUMBER_BONUS_2_RIGHT,
ScoreType::Bonus3Left => NUMBER_BONUS_3_LEFT,
ScoreType::Bonus3Right => NUMBER_BONUS_3_RIGHT,
ScoreType::Bonus4Left => NUMBER_BONUS_4_LEFT,
ScoreType::Bonus4Right => NUMBER_BONUS_4_RIGHT,
ScoreType::Bonus5Left => NUMBER_BONUS_5_LEFT,
ScoreType::Bonus5Right => NUMBER_BONUS_5_RIGHT,
ScoreType::Bonus6Left => NUMBER_BONUS_6_LEFT,
ScoreType::Bonus6Right => NUMBER_BONUS_6_RIGHT,
ScoreType::Bonus7Left => NUMBER_BONUS_7_LEFT,
ScoreType::Bonus7Right => NUMBER_BONUS_7_RIGHT,
};
Actor::Score(Self {
tile,
countdown: 40,
position: Rect::new(
pos.x,
pos.y,
sizes.width(),
sizes.height(),
),
})
}
}
impl ActorExt for Score {
fn act(&mut self, _p: ActParameters) {
self.countdown -= 1;
self.position.y -= 1;
}
fn render(&mut self, p: RenderParameters) -> Result<()> {
p.renderer.place_tile(self.tile, self.position.top_left())?;
Ok(())
}
fn position(&self) -> Rect {
self.position
}
fn is_in_foreground(&self) -> bool {
true
}
fn is_alive(&self) -> bool {
self.countdown > 0
&& self.position.y() > -(self.position.height() as i32)
}
fn acts_while_invisible(&self) -> bool {
true
}
}