use crate::{
actor::{
ActParameters, Actor, ActorExt, ActorMessageType, CreateActor,
ReceiveMessageParameters, RenderParameters,
},
level::tiles::LevelTiles,
Result, Sizes, SOLID_EXPANDINGFLOOR,
};
use sdl2::rect::{Point, Rect};
#[derive(Debug)]
pub(crate) struct ExpandingFloor {
expanding: bool,
finished: bool,
position: Rect,
}
impl CreateActor for ExpandingFloor {
fn create(
pos: Point,
sizes: &dyn Sizes,
_tiles: &mut LevelTiles,
) -> Actor {
Actor::ExpandingFloor(Self {
expanding: false,
finished: false,
position: Rect::new(
pos.x,
pos.y,
sizes.width(),
sizes.height(),
),
})
}
}
impl ActorExt for ExpandingFloor {
fn act(&mut self, p: ActParameters) {
if self.expanding {
let x = self.position.right() / p.sizes.width() as i32;
let y = self.position.top() / p.sizes.height() as i32;
let can_expand =
p.tiles.get(x, y).map(|t| !t.solid).unwrap_or(false);
if can_expand {
if let Ok(ref mut t) = p.tiles.get_mut(x, y) {
t.solid = true;
}
self.position
.set_width(self.position.width() + p.sizes.width());
} else {
self.expanding = false;
self.finished = true;
}
}
}
fn render(&mut self, p: RenderParameters) -> Result<()> {
let tile = SOLID_EXPANDINGFLOOR;
let mut pos = self.position.top_left();
for _ in 0..self.position.width() as u32 / p.sizes.width() {
p.renderer.place_tile(tile, pos)?;
pos.x += p.sizes.width() as i32;
}
Ok(())
}
fn can_receive_message(&self, message: ActorMessageType) -> bool {
message == ActorMessageType::ExpandFloor
}
fn receive_message(&mut self, _p: ReceiveMessageParameters) {
if !self.expanding && !self.finished {
self.expanding = true;
}
}
fn position(&self) -> Rect {
self.position
}
fn is_in_foreground(&self) -> bool {
false
}
}