use crate::{
actor::{
ActParameters, Actor, ActorExt, CreateActor,
HeroInteractStartParameters, RenderParameters,
},
level::{tiles::LevelTiles, BackgroundTileStrategy},
sound::SoundIndex,
Hero, Result, Sizes, OBJECT_NOTEBOOK,
};
use sdl2::rect::{Point, Rect};
#[derive(Debug)]
pub(crate) struct NoteBook {
position: Rect,
}
impl CreateActor for NoteBook {
fn create(
pos: Point,
sizes: &dyn Sizes,
_tiles: &mut LevelTiles,
) -> Actor {
Actor::NoteBook(Self {
position: Rect::new(
pos.x,
pos.y,
sizes.width(),
sizes.height(),
),
})
}
}
impl ActorExt for NoteBook {
fn act(&mut self, _p: ActParameters) {}
fn hero_can_interact(&self, _hero: &Hero) -> bool {
true
}
fn hero_interact_start(&mut self, p: HeroInteractStartParameters) {
p.game_commands.add_sound(SoundIndex::READNOTE);
p.info_message_queue
.push_back("Not implemented yet.".to_string());
}
fn render(&mut self, p: RenderParameters) -> Result<()> {
p.renderer
.place_tile(OBJECT_NOTEBOOK, self.position.top_left())?;
Ok(())
}
fn position(&self) -> Rect {
self.position
}
fn is_in_foreground(&self) -> bool {
false
}
fn background_tile_strategy(&self) -> BackgroundTileStrategy {
BackgroundTileStrategy::CopyFromLeft
}
}