use crate::{
actor::{
ActParameters, Actor, ActorExt, ActorType, CreateActorWithDetails,
RenderParameters,
},
level::{tiles::LevelTiles, BackgroundTileStrategy},
Result, Sizes,
};
use sdl2::rect::{Point, Rect};
#[derive(Debug)]
pub(crate) struct PlaceHolder {
position: Rect,
}
impl CreateActorWithDetails for PlaceHolder {
type Details = ActorType;
fn create_with_details(
actor_type: ActorType,
pos: Point,
sizes: &dyn Sizes,
_tiles: &mut LevelTiles,
) -> Actor {
println!(
"Warning: creating placeholder for unimplemented \
actor type {:?} at {:?}",
actor_type, pos
);
Actor::PlaceHolder(Self {
position: Rect::new(
pos.x,
pos.y,
sizes.width(),
sizes.height(),
),
})
}
}
impl ActorExt for PlaceHolder {
fn act(&mut self, _p: ActParameters) {}
fn render(&mut self, _p: RenderParameters) -> Result<()> {
Ok(())
}
fn position(&self) -> Rect {
self.position
}
fn is_in_foreground(&self) -> bool {
false
}
fn is_alive(&self) -> bool {
false
}
fn background_tile_strategy(&self) -> BackgroundTileStrategy {
BackgroundTileStrategy::CopyFromLeft
}
}