use crate::{
actor::{
ActParameters, Actor, ActorExt, ActorMessageType,
CreateActorWithDetails, ReceiveMessageParameters,
RenderParameters,
},
level::{tiles::LevelTiles, BackgroundTileStrategy},
KeyColor, Result, Sizes, OBJECT_DOOR,
};
use sdl2::rect::{Point, Rect};
#[derive(Debug, PartialEq, Eq)]
enum State {
Closed,
Opening,
Open,
}
#[derive(Debug)]
pub(crate) struct Door {
tile: usize,
counter: usize,
state: State,
position: Rect,
color: KeyColor,
}
impl CreateActorWithDetails for Door {
type Details = KeyColor;
fn create_with_details(
color: KeyColor,
pos: Point,
sizes: &dyn Sizes,
_tiles: &mut LevelTiles,
) -> Actor {
Actor::Door(Self {
tile: OBJECT_DOOR,
counter: 0,
state: State::Closed,
position: Rect::new(
pos.x,
pos.y,
sizes.width(),
sizes.height(),
),
color,
})
}
}
impl ActorExt for Door {
fn act(&mut self, p: ActParameters) {
match self.state {
State::Closed => {}
State::Opening => {
if self.counter == 0 {
if let Ok(ref mut t) = p.tiles.get_mut(
self.position.x() / p.sizes.width() as i32,
self.position.y() / p.sizes.height() as i32,
) {
t.solid = false;
}
}
self.counter += 1;
if self.counter == 8 {
self.state = State::Open;
}
}
State::Open => {}
}
}
fn render(&mut self, p: RenderParameters) -> Result<()> {
p.renderer.place_tile(
self.tile + self.counter,
self.position.top_left(),
)?;
Ok(())
}
fn can_receive_message(&self, message: ActorMessageType) -> bool {
message == ActorMessageType::OpenDoor(self.color)
}
fn receive_message(&mut self, _p: ReceiveMessageParameters) {
self.state = State::Opening;
}
fn position(&self) -> Rect {
self.position
}
fn is_in_foreground(&self) -> bool {
false
}
fn is_alive(&self) -> bool {
self.state != State::Open
}
fn background_tile_strategy(&self) -> BackgroundTileStrategy {
BackgroundTileStrategy::CopyFromLeft
}
}