dreamwell-engine 1.0.0

Dreamwell pure-logic engine library — transforms, hierarchy, canon pipeline, spatial math, hashing, tile rules, validation, waymark schema, material/lighting descriptors. No SpacetimeDB dependency.
Documentation
use super::*;
use crate::physics::behaviors::BehaviorBlock;
use crate::physics::classes::{ReplicationClass, SimulationMode};
use crate::physics::collision::{CollisionMode, CollisionPolicy};
use crate::physics::emitter::*;
use crate::physics::promotion::PromotionPolicy;
use crate::physics::render_mode::{RenderMode, RepresentationMode};
use crate::physics::render_policy::RenderPolicy;
use crate::physics::semantic_binding::SemanticBinding;

fn base_entry(id: &str, name: &str) -> PresetCatalogEntry {
    PresetCatalogEntry {
        id: id.into(),
        name: name.into(),
        family: PresetFamily::UIFeedback,
        authority: AuthorityProfile::VisualOnly,
        semantics: SemanticBinding::default(),
        shape: SpawnShape::Point,
        spawn: SpawnPolicy {
            mode: SpawnMode::Burst,
            rate_per_sec: 0.0,
            burst_count: 10,
            max_live: 50,
            warmup_seconds: 0.0,
            looped: false,
            seed: 0,
            density_scale_lod: false,
        },
        initialize: InitPolicy::default(),
        simulate: SimPolicy {
            mode: SimulationMode::Full,
            gravity: [0.0, 0.0, 0.0],
            drag: 0.1,
            damping: 0.05,
            noise: None,
            forces: vec![],
            lifetime: LifetimePolicy {
                seconds: 1.0,
                random_range: None,
            },
            behaviors: vec![],
        },
        collision: CollisionPolicy {
            mode: CollisionMode::None,
            ..CollisionPolicy::default()
        },
        render: RenderPolicy {
            mode: RenderMode::Billboard,
            ..RenderPolicy::default()
        },
        promotion: PromotionPolicy::default(),
        budgets: BudgetPolicy {
            max_gpu_particles: 50,
            importance: "Low".into(),
            offscreen_mode: SimulationMode::Culled,
        },
        replication: ReplicationPolicy {
            class: ReplicationClass::None,
        },
        supported_views: vec![
            RepresentationMode::World3D,
            RepresentationMode::Sprite2D,
            RepresentationMode::TopDown2D,
            RepresentationMode::Isometric2D,
        ],
        tags: vec!["ui".into()],
    }
}

pub fn catalog() -> Vec<PresetCatalogEntry> {
    vec![
        {
            let mut e = base_entry("ui_select_glow", "Select Glow");
            e.spawn.mode = SpawnMode::Continuous;
            e.spawn.rate_per_sec = 8.0;
            e.simulate.lifetime.seconds = 1.5;
            e.simulate.behaviors = vec![BehaviorBlock::Hover];
            e.initialize.color = [1.0, 1.0, 0.8, 0.5];
            e.tags.push("select".into());
            e
        },
        {
            let mut e = base_entry("ui_hover_shimmer", "Hover Shimmer");
            e.spawn.mode = SpawnMode::Continuous;
            e.spawn.rate_per_sec = 5.0;
            e.simulate.lifetime.seconds = 0.8;
            e.initialize.color = [0.9, 0.95, 1.0, 0.3];
            e.tags.push("hover".into());
            e
        },
        {
            let mut e = base_entry("ui_click_burst", "Click Burst");
            e.spawn.burst_count = 15;
            e.simulate.lifetime.seconds = 0.5;
            e.shape = SpawnShape::Sphere { radius: 0.1 };
            e.initialize.color = [1.0, 1.0, 1.0, 0.8];
            e.tags.push("click".into());
            e
        },
        {
            let mut e = base_entry("ui_confirm_sparkle", "Confirm Sparkle");
            e.spawn.burst_count = 20;
            e.simulate.lifetime.seconds = 0.8;
            e.simulate.gravity = [0.0, 0.5, 0.0];
            e.initialize.color = [0.3, 1.0, 0.5, 0.9];
            e.tags.push("confirm".into());
            e
        },
        {
            let mut e = base_entry("ui_cancel_puff", "Cancel Puff");
            e.spawn.burst_count = 8;
            e.simulate.lifetime.seconds = 0.4;
            e.simulate.drag = 0.3;
            e.initialize.color = [0.6, 0.6, 0.6, 0.5];
            e.tags.push("cancel".into());
            e
        },
        {
            let mut e = base_entry("ui_error_shake", "Error Shake");
            e.spawn.burst_count = 12;
            e.simulate.lifetime.seconds = 0.3;
            e.simulate.behaviors = vec![BehaviorBlock::Wobble];
            e.initialize.color = [1.0, 0.2, 0.2, 0.8];
            e.tags.push("error".into());
            e
        },
        {
            let mut e = base_entry("ui_level_up", "Level Up");
            e.spawn.burst_count = 40;
            e.shape = SpawnShape::Ring {
                radius: 0.5,
                thickness: 0.1,
            };
            e.simulate.gravity = [0.0, 2.0, 0.0];
            e.simulate.lifetime.seconds = 2.0;
            e.initialize.color = [1.0, 0.85, 0.0, 1.0];
            e.tags.push("levelup".into());
            e
        },
        {
            let mut e = base_entry("ui_achievement", "Achievement");
            e.spawn.burst_count = 30;
            e.shape = SpawnShape::Sphere { radius: 0.3 };
            e.simulate.gravity = [0.0, 1.0, 0.0];
            e.simulate.lifetime.seconds = 2.5;
            e.initialize.color = [1.0, 0.9, 0.3, 1.0];
            e.tags.push("achievement".into());
            e
        },
        {
            let mut e = base_entry("ui_damage_number", "Damage Number");
            e.spawn.burst_count = 1;
            e.simulate.gravity = [0.0, 0.5, 0.0];
            e.simulate.lifetime.seconds = 1.5;
            e.simulate.drag = 0.15;
            e.initialize.color = [1.0, 0.3, 0.2, 1.0];
            e.tags.push("damage".into());
            e
        },
        {
            let mut e = base_entry("ui_heal_number", "Heal Number");
            e.spawn.burst_count = 1;
            e.simulate.gravity = [0.0, 0.5, 0.0];
            e.simulate.lifetime.seconds = 1.5;
            e.simulate.drag = 0.15;
            e.initialize.color = [0.2, 1.0, 0.4, 1.0];
            e.tags.push("heal".into());
            e
        },
        {
            let mut e = base_entry("ui_combo_streak", "Combo Streak");
            e.spawn.burst_count = 25;
            e.simulate.lifetime.seconds = 0.6;
            e.shape = SpawnShape::Sphere { radius: 0.2 };
            e.initialize.color = [1.0, 0.6, 0.0, 1.0];
            e.tags.push("combo".into());
            e
        },
        {
            let mut e = base_entry("ui_cooldown_sweep", "Cooldown Sweep");
            e.spawn.mode = SpawnMode::Continuous;
            e.spawn.rate_per_sec = 10.0;
            e.simulate.lifetime.seconds = 0.5;
            e.shape = SpawnShape::Ring {
                radius: 0.3,
                thickness: 0.05,
            };
            e.simulate.behaviors = vec![BehaviorBlock::Orbit];
            e.initialize.color = [0.5, 0.7, 1.0, 0.5];
            e.tags.push("cooldown".into());
            e
        },
        {
            let mut e = base_entry("ui_pickup_collect", "Pickup Collect");
            e.spawn.burst_count = 15;
            e.simulate.gravity = [0.0, 1.0, 0.0];
            e.simulate.lifetime.seconds = 0.8;
            e.simulate.behaviors = vec![BehaviorBlock::Seek];
            e.initialize.color = [1.0, 1.0, 0.5, 0.9];
            e.tags.push("pickup".into());
            e
        },
        {
            let mut e = base_entry("ui_quest_complete", "Quest Complete");
            e.spawn.burst_count = 50;
            e.shape = SpawnShape::Ring {
                radius: 1.0,
                thickness: 0.2,
            };
            e.simulate.gravity = [0.0, 1.5, 0.0];
            e.simulate.lifetime.seconds = 3.0;
            e.initialize.color = [1.0, 0.85, 0.0, 1.0];
            e.tags.push("quest".into());
            e
        },
    ]
}