dreamwell-engine 1.0.0

Dreamwell pure-logic engine library — transforms, hierarchy, canon pipeline, spatial math, hashing, tile rules, validation, waymark schema, material/lighting descriptors. No SpacetimeDB dependency.
Documentation
use super::*;
use crate::physics::behaviors::BehaviorBlock;
use crate::physics::classes::{ReplicationClass, SimulationMode};
use crate::physics::collision::{CollisionMode, CollisionPolicy};
use crate::physics::emitter::*;
use crate::physics::promotion::PromotionPolicy;
use crate::physics::render_mode::{RenderMode, RepresentationMode};
use crate::physics::render_policy::RenderPolicy;
use crate::physics::semantic_binding::SemanticBinding;

fn base_entry(id: &str, name: &str) -> PresetCatalogEntry {
    PresetCatalogEntry {
        id: id.into(),
        name: name.into(),
        family: PresetFamily::Propagation,
        authority: AuthorityProfile::EventReconstructable,
        semantics: SemanticBinding::default(),
        shape: SpawnShape::Ring {
            radius: 0.5,
            thickness: 0.1,
        },
        spawn: SpawnPolicy {
            mode: SpawnMode::Continuous,
            rate_per_sec: 15.0,
            burst_count: 0,
            max_live: 200,
            warmup_seconds: 0.0,
            looped: true,
            seed: 0,
            density_scale_lod: false,
        },
        initialize: InitPolicy::default(),
        simulate: SimPolicy {
            mode: SimulationMode::Full,
            gravity: [0.0, 0.0, 0.0],
            drag: 0.05,
            damping: 0.02,
            noise: None,
            forces: vec![],
            lifetime: LifetimePolicy {
                seconds: 3.0,
                random_range: None,
            },
            behaviors: vec![BehaviorBlock::Drift],
        },
        collision: CollisionPolicy {
            mode: CollisionMode::None,
            ..CollisionPolicy::default()
        },
        render: RenderPolicy {
            mode: RenderMode::Billboard,
            ..RenderPolicy::default()
        },
        promotion: PromotionPolicy::default(),
        budgets: BudgetPolicy {
            max_gpu_particles: 400,
            importance: "Normal".into(),
            offscreen_mode: SimulationMode::Simplified,
        },
        replication: ReplicationPolicy {
            class: ReplicationClass::EventOnly,
        },
        supported_views: vec![RepresentationMode::World3D, RepresentationMode::Sprite2D],
        tags: vec!["propagation".into()],
    }
}

pub fn catalog() -> Vec<PresetCatalogEntry> {
    vec![
        {
            let mut e = base_entry("prop_fire_spread", "Fire Spread");
            e.spawn.rate_per_sec = 20.0;
            e.simulate.gravity = [0.0, 0.8, 0.0];
            e.simulate.lifetime.seconds = 1.5;
            e.initialize.color = [1.0, 0.4, 0.0, 0.8];
            e.semantics.trait_tags = vec!["isFlammable".into()];
            e.semantics.signal_tags = vec!["signal.ignited".into()];
            e.tags.push("fire".into());
            e
        },
        {
            let mut e = base_entry("prop_poison_spread", "Poison Spread");
            e.spawn.rate_per_sec = 10.0;
            e.simulate.lifetime.seconds = 4.0;
            e.simulate.drag = 0.15;
            e.initialize.color = [0.3, 0.7, 0.1, 0.4];
            e.semantics.signal_tags = vec!["signal.contaminated".into()];
            e.tags.push("poison".into());
            e
        },
        {
            let mut e = base_entry("prop_corruption_creep", "Corruption Creep");
            e.spawn.rate_per_sec = 8.0;
            e.simulate.lifetime.seconds = 5.0;
            e.simulate.behaviors = vec![BehaviorBlock::Drift, BehaviorBlock::Wobble];
            e.initialize.color = [0.4, 0.0, 0.5, 0.6];
            e.semantics.trait_tags = vec!["isVoidTouched".into()];
            e.tags.push("corruption".into());
            e
        },
        {
            let mut e = base_entry("prop_freeze_wave", "Freeze Wave");
            e.spawn.mode = SpawnMode::Burst;
            e.spawn.burst_count = 40;
            e.spawn.rate_per_sec = 0.0;
            e.shape = SpawnShape::Ring {
                radius: 0.2,
                thickness: 0.05,
            };
            e.simulate.lifetime.seconds = 1.5;
            e.initialize.color = [0.6, 0.85, 1.0, 0.8];
            e.semantics.signal_tags = vec!["signal.frozen".into()];
            e.tags.push("freeze".into());
            e
        },
        {
            let mut e = base_entry("prop_electric_arc", "Electric Arc");
            e.spawn.mode = SpawnMode::Burst;
            e.spawn.burst_count = 15;
            e.spawn.rate_per_sec = 0.0;
            e.render.mode = RenderMode::Beam;
            e.simulate.lifetime.seconds = 0.3;
            e.initialize.color = [0.5, 0.7, 1.0, 1.0];
            e.semantics.signal_tags = vec!["signal.electrified".into()];
            e.tags.push("electric".into());
            e
        },
        {
            let mut e = base_entry("prop_heat_wave", "Heat Wave");
            e.spawn.rate_per_sec = 12.0;
            e.simulate.gravity = [0.0, 0.5, 0.0];
            e.simulate.lifetime.seconds = 2.0;
            e.render.mode = RenderMode::VolumetricImpostor;
            e.initialize.color = [1.0, 0.6, 0.2, 0.3];
            e.semantics.signal_tags = vec!["signal.heated".into()];
            e.tags.push("heat".into());
            e
        },
        {
            let mut e = base_entry("prop_contamination_cloud", "Contamination Cloud");
            e.spawn.rate_per_sec = 6.0;
            e.shape = SpawnShape::Sphere { radius: 1.0 };
            e.simulate.gravity = [0.0, 0.1, 0.0];
            e.simulate.lifetime.seconds = 6.0;
            e.simulate.drag = 0.2;
            e.initialize.color = [0.5, 0.4, 0.1, 0.4];
            e.semantics.signal_tags = vec!["signal.contaminated".into()];
            e.tags.push("contamination".into());
            e
        },
        {
            let mut e = base_entry("prop_healing_wave", "Healing Wave");
            e.spawn.mode = SpawnMode::Burst;
            e.spawn.burst_count = 30;
            e.spawn.rate_per_sec = 0.0;
            e.shape = SpawnShape::Ring {
                radius: 0.3,
                thickness: 0.1,
            };
            e.simulate.gravity = [0.0, 0.3, 0.0];
            e.simulate.lifetime.seconds = 2.0;
            e.initialize.color = [0.2, 1.0, 0.4, 0.7];
            e.tags.push("heal".into());
            e
        },
        {
            let mut e = base_entry("prop_shockwave_ring", "Shockwave Ring");
            e.spawn.mode = SpawnMode::Burst;
            e.spawn.burst_count = 40;
            e.spawn.rate_per_sec = 0.0;
            e.shape = SpawnShape::Ring {
                radius: 0.1,
                thickness: 0.02,
            };
            e.simulate.lifetime.seconds = 0.5;
            e.initialize.color = [1.0, 1.0, 1.0, 0.8];
            e.semantics.receiver_tags = vec!["receive.shockwave".into()];
            e.tags.push("shockwave".into());
            e
        },
        {
            let mut e = base_entry("prop_signal_pulse", "Signal Pulse");
            e.spawn.mode = SpawnMode::Burst;
            e.spawn.burst_count = 20;
            e.spawn.rate_per_sec = 0.0;
            e.shape = SpawnShape::Ring {
                radius: 0.2,
                thickness: 0.05,
            };
            e.simulate.gravity = [0.0, 0.0, 0.0];
            e.simulate.lifetime.seconds = 1.0;
            e.initialize.color = [0.8, 0.9, 1.0, 0.6];
            e.tags.push("signal".into());
            e
        },
    ]
}