use super::*;
use crate::physics::behaviors::BehaviorBlock;
use crate::physics::classes::{ReplicationClass, SimulationMode};
use crate::physics::collision::{CollisionMode, CollisionPolicy};
use crate::physics::emitter::*;
use crate::physics::promotion::PromotionPolicy;
use crate::physics::render_mode::{RenderMode, RepresentationMode};
use crate::physics::render_policy::RenderPolicy;
use crate::physics::semantic_binding::SemanticBinding;
fn base_entry(id: &str, name: &str) -> PresetCatalogEntry {
PresetCatalogEntry {
id: id.into(),
name: name.into(),
family: PresetFamily::Propagation,
authority: AuthorityProfile::EventReconstructable,
semantics: SemanticBinding::default(),
shape: SpawnShape::Ring {
radius: 0.5,
thickness: 0.1,
},
spawn: SpawnPolicy {
mode: SpawnMode::Continuous,
rate_per_sec: 15.0,
burst_count: 0,
max_live: 200,
warmup_seconds: 0.0,
looped: true,
seed: 0,
density_scale_lod: false,
},
initialize: InitPolicy::default(),
simulate: SimPolicy {
mode: SimulationMode::Full,
gravity: [0.0, 0.0, 0.0],
drag: 0.05,
damping: 0.02,
noise: None,
forces: vec![],
lifetime: LifetimePolicy {
seconds: 3.0,
random_range: None,
},
behaviors: vec![BehaviorBlock::Drift],
},
collision: CollisionPolicy {
mode: CollisionMode::None,
..CollisionPolicy::default()
},
render: RenderPolicy {
mode: RenderMode::Billboard,
..RenderPolicy::default()
},
promotion: PromotionPolicy::default(),
budgets: BudgetPolicy {
max_gpu_particles: 400,
importance: "Normal".into(),
offscreen_mode: SimulationMode::Simplified,
},
replication: ReplicationPolicy {
class: ReplicationClass::EventOnly,
},
supported_views: vec![RepresentationMode::World3D, RepresentationMode::Sprite2D],
tags: vec!["propagation".into()],
}
}
pub fn catalog() -> Vec<PresetCatalogEntry> {
vec![
{
let mut e = base_entry("prop_fire_spread", "Fire Spread");
e.spawn.rate_per_sec = 20.0;
e.simulate.gravity = [0.0, 0.8, 0.0];
e.simulate.lifetime.seconds = 1.5;
e.initialize.color = [1.0, 0.4, 0.0, 0.8];
e.semantics.trait_tags = vec!["isFlammable".into()];
e.semantics.signal_tags = vec!["signal.ignited".into()];
e.tags.push("fire".into());
e
},
{
let mut e = base_entry("prop_poison_spread", "Poison Spread");
e.spawn.rate_per_sec = 10.0;
e.simulate.lifetime.seconds = 4.0;
e.simulate.drag = 0.15;
e.initialize.color = [0.3, 0.7, 0.1, 0.4];
e.semantics.signal_tags = vec!["signal.contaminated".into()];
e.tags.push("poison".into());
e
},
{
let mut e = base_entry("prop_corruption_creep", "Corruption Creep");
e.spawn.rate_per_sec = 8.0;
e.simulate.lifetime.seconds = 5.0;
e.simulate.behaviors = vec![BehaviorBlock::Drift, BehaviorBlock::Wobble];
e.initialize.color = [0.4, 0.0, 0.5, 0.6];
e.semantics.trait_tags = vec!["isVoidTouched".into()];
e.tags.push("corruption".into());
e
},
{
let mut e = base_entry("prop_freeze_wave", "Freeze Wave");
e.spawn.mode = SpawnMode::Burst;
e.spawn.burst_count = 40;
e.spawn.rate_per_sec = 0.0;
e.shape = SpawnShape::Ring {
radius: 0.2,
thickness: 0.05,
};
e.simulate.lifetime.seconds = 1.5;
e.initialize.color = [0.6, 0.85, 1.0, 0.8];
e.semantics.signal_tags = vec!["signal.frozen".into()];
e.tags.push("freeze".into());
e
},
{
let mut e = base_entry("prop_electric_arc", "Electric Arc");
e.spawn.mode = SpawnMode::Burst;
e.spawn.burst_count = 15;
e.spawn.rate_per_sec = 0.0;
e.render.mode = RenderMode::Beam;
e.simulate.lifetime.seconds = 0.3;
e.initialize.color = [0.5, 0.7, 1.0, 1.0];
e.semantics.signal_tags = vec!["signal.electrified".into()];
e.tags.push("electric".into());
e
},
{
let mut e = base_entry("prop_heat_wave", "Heat Wave");
e.spawn.rate_per_sec = 12.0;
e.simulate.gravity = [0.0, 0.5, 0.0];
e.simulate.lifetime.seconds = 2.0;
e.render.mode = RenderMode::VolumetricImpostor;
e.initialize.color = [1.0, 0.6, 0.2, 0.3];
e.semantics.signal_tags = vec!["signal.heated".into()];
e.tags.push("heat".into());
e
},
{
let mut e = base_entry("prop_contamination_cloud", "Contamination Cloud");
e.spawn.rate_per_sec = 6.0;
e.shape = SpawnShape::Sphere { radius: 1.0 };
e.simulate.gravity = [0.0, 0.1, 0.0];
e.simulate.lifetime.seconds = 6.0;
e.simulate.drag = 0.2;
e.initialize.color = [0.5, 0.4, 0.1, 0.4];
e.semantics.signal_tags = vec!["signal.contaminated".into()];
e.tags.push("contamination".into());
e
},
{
let mut e = base_entry("prop_healing_wave", "Healing Wave");
e.spawn.mode = SpawnMode::Burst;
e.spawn.burst_count = 30;
e.spawn.rate_per_sec = 0.0;
e.shape = SpawnShape::Ring {
radius: 0.3,
thickness: 0.1,
};
e.simulate.gravity = [0.0, 0.3, 0.0];
e.simulate.lifetime.seconds = 2.0;
e.initialize.color = [0.2, 1.0, 0.4, 0.7];
e.tags.push("heal".into());
e
},
{
let mut e = base_entry("prop_shockwave_ring", "Shockwave Ring");
e.spawn.mode = SpawnMode::Burst;
e.spawn.burst_count = 40;
e.spawn.rate_per_sec = 0.0;
e.shape = SpawnShape::Ring {
radius: 0.1,
thickness: 0.02,
};
e.simulate.lifetime.seconds = 0.5;
e.initialize.color = [1.0, 1.0, 1.0, 0.8];
e.semantics.receiver_tags = vec!["receive.shockwave".into()];
e.tags.push("shockwave".into());
e
},
{
let mut e = base_entry("prop_signal_pulse", "Signal Pulse");
e.spawn.mode = SpawnMode::Burst;
e.spawn.burst_count = 20;
e.spawn.rate_per_sec = 0.0;
e.shape = SpawnShape::Ring {
radius: 0.2,
thickness: 0.05,
};
e.simulate.gravity = [0.0, 0.0, 0.0];
e.simulate.lifetime.seconds = 1.0;
e.initialize.color = [0.8, 0.9, 1.0, 0.6];
e.tags.push("signal".into());
e
},
]
}