use super::*;
use crate::physics::classes::{ReplicationClass, SimulationMode};
use crate::physics::collision::{CollisionMode, CollisionPolicy, CollisionResponse};
use crate::physics::emitter::*;
use crate::physics::promotion::PromotionPolicy;
use crate::physics::render_mode::{RenderMode, RepresentationMode};
use crate::physics::render_policy::RenderPolicy;
use crate::physics::semantic_binding::SemanticBinding;
fn base_entry(id: &str, name: &str) -> PresetCatalogEntry {
PresetCatalogEntry {
id: id.into(),
name: name.into(),
family: PresetFamily::Impact,
authority: AuthorityProfile::EventReconstructable,
semantics: SemanticBinding::default(),
shape: SpawnShape::Point,
spawn: SpawnPolicy {
mode: SpawnMode::Burst,
rate_per_sec: 0.0,
burst_count: 25,
max_live: 100,
warmup_seconds: 0.0,
looped: false,
seed: 0,
density_scale_lod: false,
},
initialize: InitPolicy::default(),
simulate: SimPolicy {
mode: SimulationMode::Full,
gravity: [0.0, -9.81, 0.0],
drag: 0.05,
damping: 0.02,
noise: None,
forces: vec![],
lifetime: LifetimePolicy {
seconds: 1.0,
random_range: None,
},
behaviors: vec![],
},
collision: CollisionPolicy {
mode: CollisionMode::Plane,
response: CollisionResponse::Bounce,
..CollisionPolicy::default()
},
render: RenderPolicy {
mode: RenderMode::Billboard,
..RenderPolicy::default()
},
promotion: PromotionPolicy::default(),
budgets: BudgetPolicy {
max_gpu_particles: 300,
importance: "Normal".into(),
offscreen_mode: SimulationMode::Culled,
},
replication: ReplicationPolicy {
class: ReplicationClass::EventOnly,
},
supported_views: vec![RepresentationMode::World3D, RepresentationMode::Sprite2D],
tags: vec!["impact".into()],
}
}
pub fn catalog() -> Vec<PresetCatalogEntry> {
vec![
{
let mut e = base_entry("impact_sparks_metal", "Metal Sparks");
e.spawn.burst_count = 30;
e.simulate.lifetime.seconds = 0.8;
e.initialize.color = [1.0, 0.8, 0.3, 1.0];
e.semantics.trait_tags = vec!["isMetal".into()];
e.tags.push("metal".into());
e
},
{
let mut e = base_entry("impact_sparks_stone", "Stone Sparks");
e.spawn.burst_count = 20;
e.simulate.lifetime.seconds = 0.6;
e.initialize.color = [0.7, 0.65, 0.5, 1.0];
e.semantics.trait_tags = vec!["isStone".into()];
e.tags.push("stone".into());
e
},
{
let mut e = base_entry("impact_sparks_wood", "Wood Sparks");
e.spawn.burst_count = 15;
e.simulate.lifetime.seconds = 0.5;
e.initialize.color = [0.6, 0.4, 0.2, 1.0];
e.semantics.trait_tags = vec!["isWood".into()];
e.tags.push("wood".into());
e
},
{
let mut e = base_entry("impact_dust_puff", "Dust Puff");
e.spawn.burst_count = 20;
e.simulate.gravity = [0.0, 0.2, 0.0];
e.simulate.lifetime.seconds = 1.5;
e.simulate.drag = 0.2;
e.initialize.color = [0.7, 0.65, 0.55, 0.6];
e.collision.mode = CollisionMode::None;
e.tags.push("dust".into());
e
},
{
let mut e = base_entry("impact_water_splash", "Water Splash");
e.spawn.burst_count = 35;
e.simulate.lifetime.seconds = 0.8;
e.initialize.color = [0.4, 0.6, 0.9, 0.7];
e.semantics.trait_tags = vec!["isLiquid".into()];
e.tags.push("water".into());
e
},
{
let mut e = base_entry("impact_glass_crack", "Glass Crack");
e.spawn.burst_count = 40;
e.simulate.lifetime.seconds = 1.2;
e.render.mode = RenderMode::ShardInstance;
e.render.lit = true;
e.initialize.color = [0.85, 0.9, 0.95, 0.8];
e.semantics.trait_tags = vec!["isGlass".into()];
e.tags.push("glass".into());
e
},
{
let mut e = base_entry("impact_flesh_hit", "Flesh Hit");
e.spawn.burst_count = 20;
e.simulate.lifetime.seconds = 0.6;
e.initialize.color = [0.8, 0.15, 0.1, 0.9];
e.semantics.trait_tags = vec!["isOrganic".into()];
e.tags.push("flesh".into());
e
},
{
let mut e = base_entry("impact_energy_ripple", "Energy Ripple");
e.spawn.burst_count = 15;
e.shape = SpawnShape::Ring {
radius: 0.5,
thickness: 0.1,
};
e.simulate.gravity = [0.0, 0.0, 0.0];
e.simulate.lifetime.seconds = 0.5;
e.collision.mode = CollisionMode::None;
e.initialize.color = [0.5, 0.8, 1.0, 0.9];
e.tags.push("energy".into());
e
},
{
let mut e = base_entry("impact_ground_crater", "Ground Crater");
e.spawn.burst_count = 50;
e.simulate.lifetime.seconds = 2.0;
e.collision.response = CollisionResponse::Stick;
e.tags.push("crater".into());
e
},
{
let mut e = base_entry("impact_bounce_ring", "Bounce Ring");
e.spawn.burst_count = 20;
e.shape = SpawnShape::Ring {
radius: 0.3,
thickness: 0.05,
};
e.simulate.gravity = [0.0, 0.0, 0.0];
e.simulate.lifetime.seconds = 0.4;
e.collision.mode = CollisionMode::None;
e.tags.push("bounce".into());
e
},
{
let mut e = base_entry("impact_slide_sparks", "Slide Sparks");
e.spawn.mode = SpawnMode::Continuous;
e.spawn.rate_per_sec = 40.0;
e.simulate.lifetime.seconds = 0.4;
e.initialize.color = [1.0, 0.7, 0.2, 1.0];
e.tags.push("slide".into());
e
},
{
let mut e = base_entry("impact_embed_glow", "Embed Glow");
e.spawn.burst_count = 5;
e.simulate.gravity = [0.0, 0.0, 0.0];
e.simulate.lifetime.seconds = 3.0;
e.collision.mode = CollisionMode::None;
e.initialize.color = [1.0, 0.5, 0.1, 0.8];
e.tags.push("embed".into());
e
},
{
let mut e = base_entry("impact_shockwave", "Shockwave");
e.spawn.burst_count = 30;
e.shape = SpawnShape::Ring {
radius: 0.1,
thickness: 0.05,
};
e.simulate.gravity = [0.0, 0.0, 0.0];
e.simulate.lifetime.seconds = 0.5;
e.collision.mode = CollisionMode::None;
e.tags.push("shockwave".into());
e
},
]
}