Re-exports§
pub use waymark::topology::TopologyLayer;pub use authority::AuthorPermission;pub use authority::AuthorityLevel;pub use authority::AuthorityMode;pub use authority::ContentLicense;pub use authority::ContentType;pub use authority::GdprExportManifest;pub use authority::SimulationTier;
Modules§
- authority
- avatar
- canon
- chronoshift
- content
- Content import types — GPU-neutral intermediary representations.
- dream_
file - events
- Event envelope types for the canon pipeline.
- fbx
- game_
object - hash
- hierarchy
- Scene hierarchy — parent-child relationships via index vectors.
- ids
- Typed ID newtypes for stable cross-crate identification.
- input
- lighting
- Light descriptor types shared between engine and GPU crates.
- loom
- material
- Material descriptor types shared between engine and GPU crates.
- physics
- Dreamwell Physics v1.0.0 — pure-logic types for the semantic physics system.
- prelude
- Strict prelude — commonly used types re-exported for convenience. Keep this minimal. Do not add wildcard re-exports.
- scene
- Scene transform storage and hierarchy propagation.
- spatial
- tile
- transform
- Scene transform types for hierarchy propagation.
- validation
- waymark
- zone