dreamwell-engine 1.0.0

Dreamwell pure-logic engine library — transforms, hierarchy, canon pipeline, spatial math, hashing, tile rules, validation, waymark schema, material/lighting descriptors. No SpacetimeDB dependency.
Documentation
use super::*;
use crate::physics::behaviors::BehaviorBlock;
use crate::physics::classes::{ReplicationClass, SimulationMode};
use crate::physics::collision::{CollisionMode, CollisionPolicy};
use crate::physics::emitter::*;
use crate::physics::promotion::PromotionPolicy;
use crate::physics::render_mode::{RenderMode, RepresentationMode};
use crate::physics::render_policy::RenderPolicy;
use crate::physics::semantic_binding::SemanticBinding;

fn base_entry(id: &str, name: &str) -> PresetCatalogEntry {
    PresetCatalogEntry {
        id: id.into(),
        name: name.into(),
        family: PresetFamily::Hazard,
        authority: AuthorityProfile::AuthoritativeSurfaceEffect,
        semantics: SemanticBinding {
            trait_tags: vec!["isHazard".into()],
            ..SemanticBinding::default()
        },
        shape: SpawnShape::Box {
            extents: [2.0, 0.5, 2.0],
        },
        spawn: SpawnPolicy {
            mode: SpawnMode::Continuous,
            rate_per_sec: 20.0,
            burst_count: 0,
            max_live: 300,
            warmup_seconds: 0.0,
            looped: true,
            seed: 0,
            density_scale_lod: false,
        },
        initialize: InitPolicy::default(),
        simulate: SimPolicy {
            mode: SimulationMode::Full,
            gravity: [0.0, 0.3, 0.0],
            drag: 0.1,
            damping: 0.02,
            noise: None,
            forces: vec![],
            lifetime: LifetimePolicy {
                seconds: 3.0,
                random_range: None,
            },
            behaviors: vec![],
        },
        collision: CollisionPolicy {
            mode: CollisionMode::None,
            ..CollisionPolicy::default()
        },
        render: RenderPolicy {
            mode: RenderMode::Billboard,
            ..RenderPolicy::default()
        },
        promotion: PromotionPolicy::default(),
        budgets: BudgetPolicy {
            max_gpu_particles: 500,
            importance: "High".into(),
            offscreen_mode: SimulationMode::Simplified,
        },
        replication: ReplicationPolicy {
            class: ReplicationClass::EventOnly,
        },
        supported_views: vec![RepresentationMode::World3D, RepresentationMode::Sprite2D],
        tags: vec!["hazard".into()],
    }
}

pub fn catalog() -> Vec<PresetCatalogEntry> {
    vec![
        {
            let mut e = base_entry("hazard_fire_patch", "Fire Patch");
            e.spawn.rate_per_sec = 30.0;
            e.simulate.gravity = [0.0, 1.5, 0.0];
            e.simulate.lifetime.seconds = 1.0;
            e.initialize.color = [1.0, 0.4, 0.0, 0.9];
            e.semantics.trait_tags = vec!["isHazard".into(), "isFlammable".into()];
            e.semantics.signal_tags = vec!["signal.ignited".into()];
            e.tags.push("fire".into());
            e
        },
        {
            let mut e = base_entry("hazard_poison_cloud", "Poison Cloud");
            e.spawn.rate_per_sec = 15.0;
            e.simulate.gravity = [0.0, 0.2, 0.0];
            e.simulate.behaviors = vec![BehaviorBlock::Drift];
            e.simulate.lifetime.seconds = 5.0;
            e.initialize.color = [0.3, 0.7, 0.1, 0.4];
            e.tags.push("poison".into());
            e
        },
        {
            let mut e = base_entry("hazard_acid_pool", "Acid Pool");
            e.spawn.rate_per_sec = 10.0;
            e.shape = SpawnShape::Ring {
                radius: 1.5,
                thickness: 0.3,
            };
            e.simulate.gravity = [0.0, 0.1, 0.0];
            e.simulate.lifetime.seconds = 2.0;
            e.initialize.color = [0.4, 0.9, 0.1, 0.6];
            e.semantics.trait_tags = vec!["isHazard".into(), "isLiquid".into()];
            e.tags.push("acid".into());
            e
        },
        {
            let mut e = base_entry("hazard_electric_field", "Electric Field");
            e.spawn.rate_per_sec = 25.0;
            e.simulate.gravity = [0.0, 0.0, 0.0];
            e.simulate.behaviors = vec![BehaviorBlock::Wobble];
            e.simulate.lifetime.seconds = 0.5;
            e.render.mode = RenderMode::Beam;
            e.initialize.color = [0.5, 0.7, 1.0, 0.9];
            e.semantics.trait_tags = vec!["isHazard".into(), "isConductive".into()];
            e.tags.push("electric".into());
            e
        },
        {
            let mut e = base_entry("hazard_freeze_zone", "Freeze Zone");
            e.spawn.rate_per_sec = 12.0;
            e.simulate.gravity = [0.0, -0.1, 0.0];
            e.simulate.lifetime.seconds = 3.0;
            e.initialize.color = [0.6, 0.85, 1.0, 0.5];
            e.semantics.trait_tags = vec!["isHazard".into(), "isFrozen".into()];
            e.tags.push("freeze".into());
            e
        },
        {
            let mut e = base_entry("hazard_corruption_zone", "Corruption Zone");
            e.spawn.rate_per_sec = 18.0;
            e.simulate.gravity = [0.0, 0.0, 0.0];
            e.simulate.behaviors = vec![BehaviorBlock::Wobble, BehaviorBlock::Drift];
            e.simulate.lifetime.seconds = 4.0;
            e.initialize.color = [0.4, 0.0, 0.5, 0.7];
            e.semantics.trait_tags = vec!["isHazard".into(), "isVoidTouched".into()];
            e.tags.push("corruption".into());
            e
        },
        {
            let mut e = base_entry("hazard_radiation_glow", "Radiation Glow");
            e.spawn.rate_per_sec = 10.0;
            e.shape = SpawnShape::Sphere { radius: 1.0 };
            e.simulate.gravity = [0.0, 0.0, 0.0];
            e.simulate.lifetime.seconds = 2.0;
            e.initialize.color = [0.3, 1.0, 0.2, 0.5];
            e.tags.push("radiation".into());
            e
        },
        {
            let mut e = base_entry("hazard_spike_trap", "Spike Trap");
            e.spawn.mode = SpawnMode::Burst;
            e.spawn.burst_count = 20;
            e.spawn.rate_per_sec = 0.0;
            e.shape = SpawnShape::Line { length: 1.0 };
            e.simulate.gravity = [0.0, -5.0, 0.0];
            e.simulate.lifetime.seconds = 1.5;
            e.initialize.color = [0.7, 0.7, 0.72, 1.0];
            e.semantics.trait_tags = vec!["isHazard".into(), "isMetal".into()];
            e.tags.push("trap".into());
            e
        },
        {
            let mut e = base_entry("hazard_lava_bubble", "Lava Bubble");
            e.spawn.rate_per_sec = 8.0;
            e.shape = SpawnShape::Ring {
                radius: 2.0,
                thickness: 0.5,
            };
            e.simulate.gravity = [0.0, 0.5, 0.0];
            e.simulate.lifetime.seconds = 2.0;
            e.initialize.color = [1.0, 0.3, 0.0, 0.9];
            e.semantics.trait_tags = vec!["isHazard".into(), "isHeated".into()];
            e.tags.push("lava".into());
            e
        },
        {
            let mut e = base_entry("hazard_void_rift", "Void Rift");
            e.spawn.rate_per_sec = 20.0;
            e.shape = SpawnShape::Sphere { radius: 0.5 };
            e.simulate.gravity = [0.0, 0.0, 0.0];
            e.simulate.behaviors = vec![BehaviorBlock::Orbit];
            e.simulate.lifetime.seconds = 3.0;
            e.initialize.color = [0.1, 0.0, 0.2, 0.9];
            e.semantics.trait_tags = vec!["isHazard".into(), "isVoidTouched".into(), "isDreammatter".into()];
            e.tags.push("void".into());
            e
        },
    ]
}