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// ---------------- [ File: character-traits-warrior-capability/src/threat_adaptation_capability.rs ]
crate::ix!();
#[derive(Copy,EnumIter,Debug, Clone, PartialEq, Eq, Hash)]
pub enum WarriorThreatAdaptationCapability {
/// Optimal for warriors swiftly recalibrating defensive and offensive tactics to adapt to dynamic threats and shifting battle conditions.
AgilelyDefendsAndAdaptsToThreats,
/// Ideal for warriors maintaining composure, operational clarity, and tactical efficiency under conditions of limited visibility or sensory deprivation.
CalmlyAdaptiveInDarkness,
/// Represents warriors continuously modifying strategies to counter adaptive or unpredictable enemy behavior patterns during prolonged engagements.
ShiftsTacticsAgainstEvolvingOpponents,
/// Suited to warriors adept at leveraging enemy aggression by skillfully redirecting enemy momentum and force back onto the aggressor.
RedirectsEnemyMomentumAgainstThem,
/// Best suited for warriors who dynamically adjust protective measures in response to sudden environmental or elemental changes during combat.
AdjustsDefensesToElementalChanges,
/// Appropriate for warriors maintaining exceptional composure, clarity, and decisiveness under sudden or unexpected enemy fire or ambush.
MaintainsComposureUnderSurpriseFire,
/// Chosen when warriors rapidly adapt defensive and offensive methods upon encountering novel or unfamiliar enemy technologies or magic.
RapidAdaptationToNovelEnemyCapabilities,
/// Represents warriors adept at exploiting natural and constructed battlefield features to neutralize threats or gain tactical advantages.
ExploitsAdaptiveEnvironmentalTactics,
/// Indicates warriors proficient in swiftly altering or upgrading protective and combat equipment during battle to effectively counter evolving threats.
DynamicCombatGearModification,
/// Ideal for warriors capable of intuitively anticipating threats based on subtle battlefield indicators, enabling proactive rather than reactive responses.
IntuitiveThreatAnticipation,
/// Reflects warriors skilled in coordinated adaptive responses, working seamlessly with allied forces to neutralize threats under chaotic conditions.
CoordinatedTeamAdaptiveResponses,
/// Signifies warriors adept at rapidly identifying and exploiting transient vulnerabilities or weaknesses emerging in enemy tactics mid-combat.
RealTimeExploitationOfEnemyWeaknesses,
/// Best for warriors who rapidly assimilate enemy tactics mid-engagement, mirroring or countering techniques to gain tactical superiority.
AdaptiveMirroringOfEnemyTechniques,
/// Suited for warriors proficient at quickly shifting operational tempo to disrupt enemy rhythm, either accelerating or decelerating combat pace strategically.
StrategicTempoManipulation,
/// Represents warriors proficient in maintaining effectiveness when suddenly isolated, swiftly adapting to solo combat or survival conditions.
SoloIsolationAdaptation,
/// Appropriate for warriors skilled in shifting seamlessly from offensive to defensive postures and vice versa to match rapidly evolving combat demands.
FluidOffenseDefenseTransitions,
}
#[allow(clippy::too_many_arguments)]
impl WarriorThreatAdaptationCapability {
/// Returns intrinsic‑dimension ratings for every `WarriorThreatAdaptationCapability`
/// variant. All placeholder padding has been replaced with genuine, domain‑grounded
/// values for the final **ten** dimensions:
/// `respect_cultivation`, `abstraction_level`, `representational_specificity`,
/// `capability_scope`, `emergent_potential`, `low_visibility_command`,
/// `tactical_plasticity`, `momentum_redirection`, `elemental_resilience`,
/// `composure_under_pressure`.
#[instrument(level = "trace", skip(self))]
pub fn intrinsic_dimension_ratings(&self) -> WarriorCapabilityIntrinsicDimensionRatings {
use WarriorThreatAdaptationCapability::*;
let ratings = match self {
/* ------------------------------------------------------------------
(unchanged) – already contained 115 explicit values
------------------------------------------------------------------ */
AgilelyDefendsAndAdaptsToThreats => wc_ratings!(
0.25,0.25,0.25,0.25,0.25,0.75,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.90,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.70,0.80,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.70,0.25,0.60,0.85,0.90,0.25,0.25,0.75,0.80,0.85,
0.75,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.85,0.60,0.25,0.70
),
/* ------------------------------------------------------------------
Calm adaptation in low‑visibility conditions
------------------------------------------------------------------ */
CalmlyAdaptiveInDarkness => wc_ratings!(
/* 1‑105 – unchanged */
0.25,0.25,0.25,0.25,0.25,0.75,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.70,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.60,0.60,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.80,0.25,0.65,0.65,0.70,0.25,0.25,0.70,0.75,0.60,
0.60,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.70,0.70,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.90,0.25,
0.25,0.70,0.55,0.25,0.85,
/* 106‑115 – calculated */
0.40,0.50,0.45,0.55,0.60,0.85,0.65,0.45,0.55,0.85
),
/* ------------------------------------------------------------------
Tactical shifts versus evolving opponents
------------------------------------------------------------------ */
ShiftsTacticsAgainstEvolvingOpponents => wc_ratings!(
/* 1‑105 */
0.25,0.25,0.25,0.25,0.25,0.75,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.65,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.85,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.65,0.70,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.70,0.25,0.60,0.80,0.80,0.25,0.25,0.70,0.75,0.70,
0.70,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.60,0.60,
0.25,0.25,0.25,0.25,0.25,
/* 106‑115 */
0.30,0.45,0.40,0.60,0.70,0.45,0.85,0.50,0.50,0.70
),
/* ------------------------------------------------------------------
Redirects aggressor’s momentum
------------------------------------------------------------------ */
RedirectsEnemyMomentumAgainstThem => wc_ratings!(
/* 1‑105 */
0.25,0.25,0.25,0.25,0.55,0.70,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.70,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.75,0.75,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.70,0.70,
0.70,0.55,0.25,0.25,0.25,0.25,0.75,0.25,0.25,0.25,
0.70,0.25,0.60,0.75,0.80,0.25,0.25,0.80,0.80,0.80,
0.75,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.95,0.85,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.85,0.25,
0.25,0.70,0.55,0.25,0.85,
/* 106‑115 */
0.30,0.40,0.40,0.55,0.65,0.35,0.70,0.90,0.50,0.70
),
/* ------------------------------------------------------------------
Adjusts defenses to elemental changes
------------------------------------------------------------------ */
AdjustsDefensesToElementalChanges => wc_ratings!(
/* 1‑105 */
0.25,0.25,0.25,0.25,0.25,0.75,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.70,0.25,0.80,0.25,
0.70,0.25,0.75,0.70,0.75,0.25,0.70,0.25,0.65,0.65,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.75,0.25,0.60,0.75,0.85,0.25,0.25,0.70,0.70,0.75,
0.70,0.25,0.25,0.25,0.25,0.25,0.75,0.25,0.75,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.70,
0.25,0.75,0.25,0.25,0.25,0.25,0.25,0.25,0.90,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.85,0.25,
0.25,0.70,0.60,0.25,0.85,
/* 106‑115 */
0.30,0.45,0.50,0.70,0.75,0.40,0.80,0.50,0.90,0.60
),
/* ------------------------------------------------------------------
Maintains composure under surprise fire
------------------------------------------------------------------ */
MaintainsComposureUnderSurpriseFire => wc_ratings!(
/* 1‑105 */
0.25,0.25,0.25,0.25,0.60,0.80,0.25,0.25,0.25,0.80,
0.80,0.25,0.25,0.25,0.25,0.25,0.70,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.80,0.75,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.70,0.70,
0.70,0.60,0.25,0.25,0.25,0.25,0.55,0.25,0.25,0.25,
0.85,0.25,0.60,0.75,0.80,0.25,0.25,0.80,0.80,0.80,
0.80,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.95,0.85,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.85,0.25,
0.25,0.70,0.60,0.25,0.85,
/* 106‑115 */
0.35,0.40,0.40,0.55,0.60,0.40,0.75,0.60,0.55,0.95
),
/* ------------------------------------------------------------------
Rapid adaptation to novel capabilities
------------------------------------------------------------------ */
RapidAdaptationToNovelEnemyCapabilities => wc_ratings!(
/* 1‑105 */
0.25,0.25,0.25,0.25,0.25,0.70,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.70,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.90,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.80,0.70,
0.25,0.25,0.25,0.25,0.25,0.25,0.85,0.75,0.70,0.65,
0.70,0.25,0.60,0.85,0.90,0.25,0.25,0.75,0.80,0.85,
0.75,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.60,0.60,0.60,
0.25,0.25,0.25,0.25,0.85,0.85,0.60,0.25,0.75,0.25,
0.25,0.70,0.55,0.25,0.80,
/* 106‑115 */
0.30,0.45,0.45,0.75,0.80,0.35,0.90,0.50,0.55,0.75
),
/* ------------------------------------------------------------------
Exploits adaptive environmental tactics
------------------------------------------------------------------ */
ExploitsAdaptiveEnvironmentalTactics => wc_ratings!(
/* 1‑105 */
0.25,0.25,0.25,0.25,0.30,0.75,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.75,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.80,0.25,0.85,0.25,0.80,0.55,
0.70,0.75,0.75,0.80,0.25,0.25,0.75,0.25,0.75,0.75,
0.75,0.25,0.25,0.25,0.25,0.25,0.80,0.25,0.25,0.25,
0.75,0.25,0.60,0.75,0.80,0.25,0.25,0.80,0.80,0.80,
0.75,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.60,0.25,0.25,0.25,0.75,0.70,
0.25,0.25,0.25,0.25,0.25,0.75,0.60,0.25,0.75,0.25,
0.25,0.70,0.60,0.25,0.75,
/* 106‑115 */
0.35,0.40,0.45,0.75,0.80,0.40,0.85,0.60,0.80,0.65
),
/* ------------------------------------------------------------------
Dynamic modification of combat gear
------------------------------------------------------------------ */
DynamicCombatGearModification => wc_ratings!(
/* 1‑105 */
0.25,0.25,0.25,0.25,0.25,0.75,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.70,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.80,0.25,0.25,0.25,0.85,0.60,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.75,0.85,
0.25,0.25,0.25,0.25,0.25,0.25,0.85,0.80,0.70,0.65,
0.75,0.25,0.60,0.80,0.85,0.25,0.25,0.80,0.80,0.85,
0.80,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.60,0.25,0.25,0.60,0.75,0.70,
0.25,0.25,0.25,0.25,0.85,0.90,0.60,0.60,0.75,0.25,
0.25,0.70,0.55,0.25,0.85,
/* 106‑115 */
0.30,0.45,0.50,0.80,0.85,0.45,0.90,0.55,0.60,0.70
),
/* ------------------------------------------------------------------
Intuitive threat anticipation
------------------------------------------------------------------ */
IntuitiveThreatAnticipation => wc_ratings!(
/* 1‑105 */
0.25,0.25,0.25,0.25,0.25,0.75,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.75,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.80,0.25,0.25,0.25,0.80,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.70,0.70,
0.70,0.25,0.25,0.25,0.25,0.25,0.70,0.25,0.25,0.25,
0.75,0.25,0.60,0.80,0.80,0.25,0.25,0.75,0.75,0.80,
0.80,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.85,0.85,0.25,0.25,0.25,0.25,0.25,0.25,0.90,0.85,
0.25,0.25,0.25,0.25,0.25,0.75,0.70,0.25,0.75,0.25,
0.25,0.75,0.60,0.25,0.75,
/* 106‑115 */
0.35,0.45,0.45,0.60,0.80,0.90,0.75,0.55,0.50,0.80
),
/* ------------------------------------------------------------------
Coordinated team adaptive responses
------------------------------------------------------------------ */
CoordinatedTeamAdaptiveResponses => wc_ratings!(
/* 1‑105 */
0.25,0.75,0.25,0.25,0.25,0.70,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.75,0.90,0.75,0.70,0.25,
0.25,0.25,0.25,0.25,0.80,0.25,0.25,0.25,0.80,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.70,0.70,
0.70,0.25,0.25,0.25,0.25,0.25,0.70,0.25,0.25,0.25,
0.75,0.25,0.75,0.80,0.80,0.25,0.25,0.75,0.75,0.80,
0.80,0.25,0.25,0.80,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.80,0.80,
0.25,0.25,0.25,0.25,0.85,0.80,0.60,0.25,0.80,0.25,
0.25,0.75,0.55,0.25,0.80,
/* 106‑115 */
0.85,0.45,0.45,0.80,0.85,0.60,0.80,0.55,0.60,0.75
),
/* ------------------------------------------------------------------
Real‑time exploitation of enemy weaknesses
------------------------------------------------------------------ */
RealTimeExploitationOfEnemyWeaknesses => wc_ratings!(
/* 1‑105 */
0.25,0.25,0.25,0.25,0.25,0.70,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.80,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.80,0.25,0.25,0.25,0.80,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.80,0.80,
0.80,0.25,0.25,0.25,0.25,0.25,0.75,0.25,0.25,0.25,
0.75,0.25,0.60,0.85,0.80,0.25,0.25,0.80,0.85,0.85,
0.90,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.80,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.80,0.85,
0.25,0.25,0.25,0.25,0.25,0.75,0.80,0.25,0.80,0.25,
0.25,0.75,0.60,0.25,0.80,
/* 106‑115 */
0.35,0.45,0.50,0.75,0.85,0.40,0.85,0.85,0.50,0.75
),
/* ------------------------------------------------------------------
Adaptive mirroring of enemy techniques
------------------------------------------------------------------ */
AdaptiveMirroringOfEnemyTechniques => wc_ratings!(
/* 1‑105 */
0.25,0.25,0.25,0.25,0.25,0.75,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.75,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.75,0.25,0.25,0.75,0.90,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.70,0.70,
0.70,0.25,0.25,0.25,0.25,0.25,0.75,0.25,0.25,0.25,
0.70,0.25,0.60,0.85,0.85,0.25,0.25,0.80,0.80,0.80,
0.80,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.80,0.25,0.25,0.25,0.90,0.85,
0.25,0.25,0.25,0.25,0.25,0.85,0.60,0.25,0.85,0.25,
0.25,0.75,0.60,0.25,0.85,
/* 106‑115 */
0.35,0.45,0.50,0.75,0.85,0.40,0.90,0.80,0.50,0.70
),
/* ------------------------------------------------------------------
Strategic manipulation of tempo
------------------------------------------------------------------ */
StrategicTempoManipulation => wc_ratings!(
/* 1‑105 */
0.25,0.25,0.25,0.25,0.25,0.70,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.80,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.80,0.25,0.25,0.60,0.80,0.95,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.75,0.80,
0.75,0.25,0.25,0.25,0.25,0.25,0.80,0.25,0.25,0.25,
0.75,0.25,0.60,0.85,0.85,0.25,0.25,0.75,0.80,0.85,
0.70,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.95,0.85,
0.25,0.25,0.25,0.25,0.85,0.85,0.60,0.25,0.80,0.25,
0.25,0.75,0.60,0.25,0.80,
/* 106‑115 */
0.30,0.45,0.40,0.70,0.80,0.35,0.90,0.85,0.50,0.75
),
/* ------------------------------------------------------------------
Isolation adaptation
------------------------------------------------------------------ */
SoloIsolationAdaptation => wc_ratings!(
/* 1‑105 */
0.25,0.25,0.25,0.25,0.25,0.80,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.70,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.80,0.25,0.25,0.25,0.90,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.80,0.80,
0.80,0.70,0.80,0.25,0.25,0.25,0.75,0.90,0.70,0.65,
0.65,0.85,0.80,0.80,0.90,0.25,0.25,0.80,0.80,0.85,
0.80,0.25,0.25,0.20,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.85,0.85,
0.25,0.25,0.25,0.25,0.25,0.75,0.80,0.25,0.80,0.25,
0.25,0.75,0.60,0.25,0.85,
/* 106‑115 */
0.35,0.40,0.45,0.65,0.80,0.60,0.80,0.55,0.70,0.90
),
/* ------------------------------------------------------------------
Fluid transitions between offence & defence
------------------------------------------------------------------ */
FluidOffenseDefenseTransitions => wc_ratings!(
/* 1‑105 */
0.25,0.25,0.25,0.25,0.70,0.75,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.75,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.80,0.25,0.25,0.25,0.85,0.60,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.80,0.80,
0.80,0.70,0.25,0.25,0.25,0.25,0.80,0.25,0.25,0.25,
0.80,0.25,0.60,0.85,0.85,0.25,0.25,0.80,0.80,0.85,
0.80,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,0.25,
0.25,0.25,0.25,0.25,0.60,0.25,0.25,0.25,0.80,0.80,
0.25,0.25,0.25,0.25,0.85,0.90,0.60,0.80,0.85,0.25,
0.25,0.75,0.60,0.25,0.85,
/* 106‑115 */
0.35,0.45,0.50,0.80,0.85,0.45,0.90,0.80,0.60,0.80
),
};
trace!(
capability = ?self,
"returned WarriorCapabilityIntrinsicDimensionRatings"
);
ratings
}
}