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// ---------------- [ File: character-traits-warrior-capability/src/intrinsic_dimension_ratings.rs ]
crate::ix!();
/// Intrinsic capability ratings for a warrior.
/// Every field accepts a `f64` in `0.0‒1.0`, where larger numbers indicate
/// stronger presence of the described trait.
#[derive(
SaveLoad,
AiJsonTemplate,
AiJsonTemplateWithJustification,
Clone,
Debug,
Serialize,
Deserialize,
Builder,
Getters,
Default,
)]
#[builder(default,pattern = "owned")]
#[getset(get = "pub")]
pub struct WarriorCapabilityIntrinsicDimensionRatings {
/// Set higher when the warrior’s courage is perceived as inspired by a sacred or transcendent source.
divine_valor_intensity: f64,
/// Set higher when the warrior naturally shapes group decisions and compels obedience through presence and authority.
command_influence: f64,
/// Set higher when the warrior reliably crafts effective long‑term battle or campaign plans.
strategic_acumen: f64,
/// Set higher when protecting allies or key assets is the warrior’s immediate reflex under threat.
guardian_instinct: f64,
/// Set higher for raw strength and striking power in close combat.
physical_potency: f64,
/// Set higher for endurance under sustained hardship such as fatigue, wounds, or environmental stress.
resilience_capacity: f64,
/// Set higher when the warrior channels, commands, or resists other‑worldly forces.
supernatural_affinity: f64,
/// Set higher for mastery of advanced weapons, machinery, or devices in warfare.
technological_prowess: f64,
/// Set closer to 1.0 for unwavering ethical integrity; closer to 0.0 for amorality.
moral_alignment: f64,
/// Set higher when the warrior accepts danger with minimal hesitation.
risk_tolerance: f64,
/// Set higher for fearless action amid immediate lethal threat.
battlefield_courage: f64,
/// Set higher when the warrior defends principles despite social or personal cost.
moral_courage: f64,
/// Set higher when the warrior continues effective action while severely outmatched.
persistence_under_odds: f64,
/// Set higher when the warrior questions or opposes illegitimate command structures.
authority_challenge: f64,
/// Set higher for self‑sacrificing acts that shield others from harm.
protective_bravery: f64,
/// Set higher when the warrior raises allied spirits by example or words.
morale_inspiration: f64,
/// Set higher for synchronizing units in real time (formations, timing, cross‑fire).
tactical_coordination: f64,
/// Set higher when the warrior guides civic or factional governance beyond the battlefield.
political_leadership: f64,
/// Set higher when behavior consistently models discipline, honor, and respect.
exemplary_conduct: f64,
/// Set higher when the warrior invokes traditions of rebellions or liberation movements.
revolutionary_heritage: f64,
/// Set higher when the warrior seeks to overpower and command rivals through force or presence.
dominance: f64,
/// Set higher for mastery of troop placement, flanking, and micro‑maneuvers.
tactical_expertise: f64,
/// Set higher when the warrior engineers alliances, truces, or negotiations to win wars.
diplomatic_strategy: f64,
/// Set higher when the warrior manipulates enemy perception, morale, or decision cycles.
psychological_operations: f64,
/// Set higher for creative problem‑solving under material or informational scarcity.
resourcefulness: f64,
/// Set higher when the warrior employs harsh means without hesitation to secure objectives.
ruthlessness: f64,
/// Set higher when the warrior habitually chooses or shapes ground that confers advantage.
terrain_selection: f64,
/// Set higher for successful use of feints, ruses, and misinformation in combat.
deception_mastery: f64,
/// Set higher when the warrior pivots tactics seamlessly as conditions change.
adaptability: f64,
/// Set higher when the warrior employs unrestricted strategies impacting entire societies.
total_warfare: f64,
/// Set higher for skill in holding borders, walls, or perimeter lines under assault.
boundary_defense: f64,
/// Set higher when the warrior defends civilian populations and local culture.
community_guardianship: f64,
/// Set higher when the warrior safeguards or restores natural ecosystems during conflict.
environmental_protection: f64,
/// Set higher when the warrior preserves artefacts, rituals, or identity of a people.
cultural_heritage_guard: f64,
/// Set higher for counter‑spells, wards, or nullifying hostile arcana.
magical_protection: f64,
/// Set higher when the warrior prevents long‑range or delayed threats to key assets.
strategic_safeguarding: f64,
/// Set higher for sustained alertness to emerging dangers.
vigilance: f64,
/// Set higher when the warrior imposes control over contested ground.
territorial_domination: f64,
/// Set higher for readiness (fortifications, drills, plans) before attacks occur.
defensive_preparedness: f64,
/// Set higher for quick directional movement and body control.
agility: f64,
/// Set higher for maximal lifting and striking force.
strength: f64,
/// Set higher for prolonged exertion without fatigue.
physical_endurance: f64,
/// Set higher when the warrior strikes targets with exact placement under varying conditions.
precision: f64,
/// Set higher for consistent hits with projectiles.
ranged_accuracy: f64,
/// Set higher for mastery of close‑quarters weapons.
melee_skill: f64,
/// Set higher when the warrior invents or pioneers tactics, tools, or approaches.
innovation: f64,
/// Set higher for foraging, navigation, and sheltering in hostile environments.
survival_skill: f64,
/// Set higher for expert control of mounts, ships, or vehicles in combat.
vehicular_mastery: f64,
/// Set higher when the warrior safely manages explosives, toxins, or radioactive items.
hazardous_material_handling: f64,
/// Set higher for climbing, flight, or grappling‑hook proficiency during battle.
vertical_mobility: f64,
/// Set higher for resistance to fear, pain, or magical coercion.
mental_fortitude: f64,
/// Set higher when the warrior rebounds from trauma stronger than before.
transformative_resilience: f64,
/// Set higher for disciplined waiting and timing before action.
patience: f64,
/// Set higher for dodging and creating distance from attacks.
evasive_agility: f64,
/// Set higher when the warrior rapidly recovers under new stressors.
adaptive_resilience: f64,
/// Set higher for readiness against metaphysical threats and inner turmoil.
spiritual_preparedness: f64,
/// Set higher when the warrior holds positions or beliefs despite pressure.
steadfastness: f64,
/// Set higher when the warrior controls the pace of engagements.
tempo_management: f64,
/// Set higher for real‑time grasp of allies, foes, and terrain.
situational_awareness: f64,
/// Set higher for creating effective ad‑hoc solutions under surprise.
improvisational_flexibility: f64,
/// Set higher for reliably eliminating dangers quickly.
threat_neutralization_efficacy: f64,
/// Set higher when the warrior ends fights without continued violence.
conflict_deescalation_proficiency: f64,
/// Set higher for raw magical damage output.
destructive_arcana_force: f64,
/// Set higher for resisting enemy magic that targets defense.
protective_enchantment_resilience: f64,
/// Set higher for altering or obscuring what others perceive.
perceptual_subversion: f64,
/// Set higher for minimal energy cost per magical effect.
arcane_efficiency: f64,
/// Set higher for manipulating fire, water, air, earth, or similar forces.
elemental_control: f64,
/// Set higher for single, decisive pinpoint attacks.
precision_strike: f64,
/// Set higher for continuous damage over time.
sustained_barrage: f64,
/// Set higher for canceling or destabilizing enemy spells.
anti_magic_disruption: f64,
/// Set higher for fortitude when holding strategic locations.
territorial_defense_strength: f64,
/// Set higher for long‑term layered defense architectures.
strategic_defensive_planning: f64,
/// Set higher for applying lingering detrimental magic to adversaries.
curse_utilization: f64,
/// Set higher for durability of shields, walls, and magical wards generated or maintained.
barrier_integrity: f64,
/// Set higher for intercepting harm aimed at comrades.
ally_protection: f64,
/// Set higher for restraining or immobilizing foes.
binding_control: f64,
/// Set higher for crafting convincing sensory fabrications.
illusion_mastery: f64,
/// Set higher for altering physical form effectively.
shapeshift_skill: f64,
/// Set higher for false signals about force strength or intent.
deception_projection: f64,
/// Set higher for concealing marches, flanks, or retreats.
movement_masking: f64,
/// Set higher for modifying landscape to hinder foes or aid allies.
terrain_alteration: f64,
/// Set higher for lures that draw enemy focus away from true objectives.
diversion_effectiveness: f64,
/// Set higher for withstanding digital or network‑based attacks.
cyber_resilience: f64,
/// Set higher for speed of adopting or inventing new tech or tactics.
innovation_velocity: f64,
/// Set higher when plans remain hidden from hostile intelligence.
operational_security: f64,
/// Set higher for promptly spotting stealthy threats.
detection_vigilance: f64,
/// Set higher for minimal latency between detection and effective action.
response_timeliness: f64,
/// Set higher for eliminating hostile code or magical equivalents.
malware_neutralization: f64,
/// Set higher for protecting signals from interception or tampering.
communication_security: f64,
/// Set higher for self‑activating defenses or autonomous drones.
autonomous_countermeasures: f64,
/// Set higher when the warrior’s conduct aligns with widely admired virtues that bolster morale.
virtue_resonance: f64,
/// Set higher when the warrior prioritizes healthy bonds and alliances.
relational_orientation: f64,
/// Set higher for thinking in multi‑layer conceptual strategy rather than only concrete details.
abstraction_depth: f64,
/// Set higher when actions match inner convictions and physical presence conveys truth.
embodied_authenticity: f64,
/// Set higher when plans remain coherent across changing contexts.
strategic_consistency: f64,
/// Set higher when mere posture or aura projects power.
strength_presence: f64,
/// Set higher for fervent, visible fearlessness.
bravery_intensity: f64,
/// Set higher for strict adherence to codes of conduct.
honor_discipline: f64,
/// Set higher when mercy coexists with determination.
compassion_resolve: f64,
/// Set higher for seamless integration of intent, emotion, and motion.
mind_body_harmony: f64,
/// Set higher for creative endurance through prolonged hardship.
perseverance_ingenuity: f64,
/// Set higher when the warrior prefers negotiation before conflict.
diplomatic_bias: f64,
/// Set higher when the warrior seeks formal partnerships.
alliance_preference: f64,
/// Set higher when the warrior balances aggression with restraint.
force_balance: f64,
/// Set higher for preventing runaway cycles of retaliation.
escalation_control: f64,
/// Set higher when the warrior earns genuine esteem from friend and foe.
respect_cultivation: f64,
/// Set higher for operating effectively across strategic, operational, and tactical layers simultaneously.
abstraction_level: f64,
/// Set higher when plans are detailed and concrete rather than vague.
representational_specificity: f64,
/// Set higher when the warrior’s influence spans many domains (land, sea, cyber, arcane, etc.).
capability_scope: f64,
/// Set higher when latent traits can compound into future power leaps.
emergent_potential: f64,
/// Set higher when the warrior leads effectively without revealing identity or position.
low_visibility_command: f64,
/// Set higher for reshaping formations or doctrines on the fly.
tactical_plasticity: f64,
/// Set higher for turning enemy force against them.
momentum_redirection: f64,
/// Set higher for withstanding fire, frost, storms, or other elemental hazards.
elemental_resilience: f64,
/// Set higher when clarity of thought persists in dire situations.
composure_under_pressure: f64,
}
impl WarriorCapabilityIntrinsicDimensionRatings {
/// Return the entire 115‑element intrinsic‑dimension vector in declaration
/// order. (Uses the public getters generated by `getset`, so this method
/// may live in any module.)
#[inline]
#[must_use]
pub fn to_vec(&self) -> Vec<f64> {
vec![
*self.divine_valor_intensity(),
*self.command_influence(),
*self.strategic_acumen(),
*self.guardian_instinct(),
*self.physical_potency(),
*self.resilience_capacity(),
*self.supernatural_affinity(),
*self.technological_prowess(),
*self.moral_alignment(),
*self.risk_tolerance(),
*self.battlefield_courage(),
*self.moral_courage(),
*self.persistence_under_odds(),
*self.authority_challenge(),
*self.protective_bravery(),
*self.morale_inspiration(),
*self.tactical_coordination(),
*self.political_leadership(),
*self.exemplary_conduct(),
*self.revolutionary_heritage(),
*self.dominance(),
*self.tactical_expertise(),
*self.diplomatic_strategy(),
*self.psychological_operations(),
*self.resourcefulness(),
*self.ruthlessness(),
*self.terrain_selection(),
*self.deception_mastery(),
*self.adaptability(),
*self.total_warfare(),
*self.boundary_defense(),
*self.community_guardianship(),
*self.environmental_protection(),
*self.cultural_heritage_guard(),
*self.magical_protection(),
*self.strategic_safeguarding(),
*self.vigilance(),
*self.territorial_domination(),
*self.defensive_preparedness(),
*self.agility(),
*self.strength(),
*self.physical_endurance(),
*self.precision(),
*self.ranged_accuracy(),
*self.melee_skill(),
*self.innovation(),
*self.survival_skill(),
*self.vehicular_mastery(),
*self.hazardous_material_handling(),
*self.vertical_mobility(),
*self.mental_fortitude(),
*self.transformative_resilience(),
*self.patience(),
*self.evasive_agility(),
*self.adaptive_resilience(),
*self.spiritual_preparedness(),
*self.steadfastness(),
*self.tempo_management(),
*self.situational_awareness(),
*self.improvisational_flexibility(),
*self.threat_neutralization_efficacy(),
*self.conflict_deescalation_proficiency(),
*self.destructive_arcana_force(),
*self.protective_enchantment_resilience(),
*self.perceptual_subversion(),
*self.arcane_efficiency(),
*self.elemental_control(),
*self.precision_strike(),
*self.sustained_barrage(),
*self.anti_magic_disruption(),
*self.territorial_defense_strength(),
*self.strategic_defensive_planning(),
*self.curse_utilization(),
*self.barrier_integrity(),
*self.ally_protection(),
*self.binding_control(),
*self.illusion_mastery(),
*self.shapeshift_skill(),
*self.deception_projection(),
*self.movement_masking(),
*self.terrain_alteration(),
*self.diversion_effectiveness(),
*self.cyber_resilience(),
*self.innovation_velocity(),
*self.operational_security(),
*self.detection_vigilance(),
*self.response_timeliness(),
*self.malware_neutralization(),
*self.communication_security(),
*self.autonomous_countermeasures(),
*self.virtue_resonance(),
*self.relational_orientation(),
*self.abstraction_depth(),
*self.embodied_authenticity(),
*self.strategic_consistency(),
*self.strength_presence(),
*self.bravery_intensity(),
*self.honor_discipline(),
*self.compassion_resolve(),
*self.mind_body_harmony(),
*self.perseverance_ingenuity(),
*self.diplomatic_bias(),
*self.alliance_preference(),
*self.force_balance(),
*self.escalation_control(),
*self.respect_cultivation(),
*self.abstraction_level(),
*self.representational_specificity(),
*self.capability_scope(),
*self.emergent_potential(),
*self.low_visibility_command(),
*self.tactical_plasticity(),
*self.momentum_redirection(),
*self.elemental_resilience(),
*self.composure_under_pressure(),
]
}
}