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// ---------------- [ File: character-traits-warrior-capability/src/illusionary_magical_capability.rs ]
crate::ix!();
#[derive(Copy,EnumIter,Debug, Clone, PartialEq, Eq, Hash)]
pub enum WarriorIllusionaryMagicCapability {
/// Optimal for entities proficient in altering appearances or adopting different physical forms,
/// essential for infiltration, espionage, or evasive maneuvers.
SkilledInIllusionsAndShapeShifting,
/// Ideal when creating convincing battlefield illusions to mislead or distract enemy forces,
/// particularly effective during feints or diversionary assaults.
GeneratesDeceptiveBattlefieldProjections,
/// Vital when concealing the movements or repositioning of allied units,
/// ensuring tactical surprise and preserving strategic initiative.
MasksAlliedMovementsWithGlamour,
/// Crucial for altering enemy perception of terrain, leading opponents into confusion,
/// tactical errors, or compromising their battle formations.
AltersPerceivedTerrainToConfuseEnemy,
/// Chosen when detailed and targeted audio-visual illusions are necessary to divert enemy attention,
/// facilitating stealth operations or coordinated attacks.
FabricatesAudioVisualDiversions,
/// Essential when simulating overwhelming forces to induce fear, panic, or demoralization,
/// significantly impacting enemy morale and decision-making.
ProjectsIllusoryForcesForIntimidation,
/// Employed when subtle psychological manipulation through illusions causes tactical indecision or delay,
/// opening critical windows of opportunity in engagements.
InducesPerceptualHesitationInEnemies,
/// Selected to conceal or obscure vital strategic assets through layered, convincing illusions,
/// maintaining operational secrecy and asset integrity.
ConcealsStrategicAssetsThroughIllusion,
/// Applied to cloak vulnerable personnel or critical resources from enemy detection,
/// significantly reducing exposure to targeted strikes or ambushes.
CloaksVulnerableUnitsFromEnemyDetection,
/// Leveraged to safely cover withdrawal or retreat through comprehensive illusory barriers,
/// reducing casualties and preserving combat readiness.
EnablesSafeWithdrawalViaIllusoryCover,
/// Effective when casting illusions that simulate compromised communications,
/// causing misinformation and disarray within enemy ranks.
ManipulatesEnemyCommunicationsThroughIllusion,
/// Beneficial when deploying illusions to magnify or exaggerate friendly force presence,
/// deterring enemy advancement or inciting premature enemy withdrawals.
AmplifiesFriendlyPresenceViaIllusoryAugmentation,
/// Ideal for creating illusory decoys or bait, enticing enemies into vulnerable positions,
/// traps, or ambush scenarios.
SetsIllusoryDecoysAndTraps,
/// Selected when creating illusions of supernatural phenomena to sow superstition,
/// dread, or panic among enemy units.
ConjuresSupernaturalPhenomenaToDestabilizeMorale,
/// Essential for generating pervasive illusions that blur the line between reality and deception,
/// causing significant disorientation and reducing enemy responsiveness.
DeploysRealityBlurringIllusions,
/// Valuable when casting long-term illusory enchantments over strategic locations,
/// ensuring persistent misinformation and prolonged enemy confusion.
EstablishesPersistentIllusoryEnvironments,
/// Crucial when employing layered illusions to conceal logistical and supply operations,
/// preventing enemy intelligence from accurately assessing operational capacity.
ProtectsSupplyAndLogisticsViaIllusion,
/// Deployed to manipulate enemy senses selectively, impairing specific perceptions (visual, auditory, tactile),
/// thus hindering enemy combat effectiveness.
ConductsSelectiveSensoryImpairment,
/// Ideal for generating illusory environments conducive to intelligence-gathering operations,
/// baiting enemy operatives into revealing critical information.
FacilitatesIntelligenceOperationsThroughIllusoryEnvironments,
/// Utilized when embedding subtle illusions within enemy observation tools or equipment,
/// ensuring consistent and persistent operational deception.
EmbedsPersistentIllusionsWithinEnemyEquipment,
}
impl WarriorIllusionaryMagicCapability {
/// Compute the intrinsic‑dimension ratings for every illusion‑magic capability
/// variant on a **0.0 – 1.0** scale.
#[instrument(level = "info", skip(self))]
pub fn intrinsic_dimension_ratings(&self) -> WarriorCapabilityIntrinsicDimensionRatings {
use WarriorIllusionaryMagicCapability::*;
info!(?self, "computing intrinsic dimension ratings");
match self {
/* ------------------------------------------------------------------
Skilled in Illusions & Shape‑Shifting
– Peak shapeshift skill, high deception & masking agility
------------------------------------------------------------------ */
SkilledInIllusionsAndShapeShifting => wc_ratings!(
0.00,0.40,0.60,0.40,0.20,0.50,0.70,0.30,0.50,0.40,
0.40,0.50,0.60,0.30,0.40,0.50,0.60,0.30,0.40,0.10,
0.20,0.60,0.50,0.80,0.60,0.40,0.50,0.90,0.75,0.10,
0.30,0.40,0.20,0.10,0.60,0.60,0.60,0.20,0.50,0.60,
0.20,0.30,0.70,0.10,0.10,0.60,0.40,0.00,0.00,0.40,
0.60,0.50,0.60,0.70,0.55,0.50,0.40,0.60,0.70,0.60,
0.50,0.40,0.20,0.60,0.90,0.70,0.30,0.20,0.10,0.40,
0.20,0.60,0.30,0.50,0.50,0.60,0.92,0.95,0.88,0.85,
0.60,0.80,0.30,0.60,0.60,0.50,0.60,0.20,0.50,0.30,
0.40,0.50,0.80,0.40,0.60,0.30,0.40,0.40,0.40,0.50,
0.60,0.50,0.50,0.40,0.50,0.50,0.80,0.80,0.60,0.60,
0.70,0.60,0.50,0.30,0.70
),
/* ------------------------------------------------------------------
Generates Deceptive Battlefield Projections
– Peak diversion effectiveness & projection deception
------------------------------------------------------------------ */
GeneratesDeceptiveBattlefieldProjections => wc_ratings!(
0.00,0.40,0.60,0.40,0.20,0.50,0.70,0.30,0.50,0.40,
0.40,0.50,0.60,0.30,0.40,0.50,0.65,0.30,0.40,0.10,
0.20,0.60,0.50,0.85,0.60,0.40,0.50,0.90,0.60,0.10,
0.30,0.40,0.20,0.10,0.60,0.60,0.60,0.20,0.50,0.50,
0.20,0.30,0.70,0.10,0.10,0.60,0.40,0.00,0.00,0.40,
0.60,0.50,0.60,0.65,0.55,0.50,0.40,0.60,0.75,0.60,
0.50,0.40,0.20,0.60,0.90,0.70,0.30,0.20,0.10,0.40,
0.20,0.60,0.30,0.50,0.50,0.60,0.90,0.60,0.90,0.75,
0.75,0.90,0.30,0.60,0.60,0.50,0.60,0.20,0.50,0.30,
0.40,0.50,0.80,0.40,0.60,0.30,0.40,0.40,0.40,0.50,
0.60,0.50,0.50,0.40,0.50,0.50,0.80,0.80,0.60,0.60,
0.70,0.60,0.50,0.30,0.70
),
/* ------------------------------------------------------------------
Masks Allied Movements with Glamour
– Extreme movement masking, strong low‑visibility command
------------------------------------------------------------------ */
MasksAlliedMovementsWithGlamour => wc_ratings!(
0.00,0.40,0.60,0.40,0.20,0.50,0.70,0.30,0.50,0.40,
0.40,0.50,0.60,0.30,0.40,0.50,0.60,0.30,0.40,0.10,
0.20,0.60,0.50,0.80,0.60,0.40,0.50,0.90,0.60,0.10,
0.30,0.40,0.20,0.10,0.60,0.65,0.60,0.20,0.50,0.60,
0.20,0.30,0.70,0.10,0.10,0.60,0.40,0.00,0.00,0.40,
0.60,0.50,0.60,0.70,0.55,0.50,0.40,0.60,0.70,0.60,
0.50,0.40,0.20,0.60,0.90,0.70,0.30,0.20,0.10,0.40,
0.20,0.60,0.30,0.50,0.50,0.60,0.88,0.60,0.85,0.95,
0.60,0.80,0.30,0.60,0.60,0.50,0.60,0.20,0.50,0.30,
0.40,0.50,0.80,0.40,0.60,0.30,0.40,0.40,0.40,0.50,
0.60,0.50,0.50,0.40,0.50,0.50,0.80,0.80,0.60,0.60,
0.85,0.60,0.50,0.30,0.70
),
/* ------------------------------------------------------------------
Alters Perceived Terrain to Confuse Enemy
– Max terrain alteration & selection, high subversion
------------------------------------------------------------------ */
AltersPerceivedTerrainToConfuseEnemy => wc_ratings!(
0.00,0.40,0.60,0.40,0.20,0.50,0.70,0.30,0.50,0.40,
0.40,0.50,0.60,0.30,0.40,0.50,0.65,0.30,0.40,0.10,
0.20,0.65,0.50,0.82,0.60,0.40,0.70,0.90,0.60,0.10,
0.30,0.40,0.20,0.10,0.60,0.60,0.60,0.20,0.50,0.55,
0.20,0.30,0.70,0.10,0.10,0.60,0.40,0.00,0.00,0.40,
0.60,0.50,0.60,0.70,0.55,0.50,0.40,0.60,0.70,0.60,
0.50,0.40,0.20,0.70,0.88,0.70,0.30,0.20,0.10,0.40,
0.20,0.60,0.30,0.50,0.50,0.60,0.90,0.60,0.90,0.80,
0.95,0.90,0.30,0.60,0.60,0.50,0.60,0.20,0.50,0.30,
0.40,0.50,0.80,0.40,0.60,0.30,0.40,0.40,0.40,0.50,
0.60,0.50,0.50,0.40,0.50,0.50,0.80,0.80,0.60,0.60,
0.70,0.60,0.50,0.30,0.70
),
/* ------------------------------------------------------------------
Fabricates Audio‑Visual Diversions
– Peak diversion & projection deception
------------------------------------------------------------------ */
FabricatesAudioVisualDiversions => wc_ratings!(
0.00,0.40,0.60,0.40,0.20,0.50,0.70,0.30,0.50,0.40,
0.40,0.50,0.60,0.30,0.40,0.50,0.60,0.30,0.40,0.10,
0.20,0.60,0.50,0.83,0.60,0.40,0.50,0.90,0.60,0.10,
0.30,0.40,0.20,0.10,0.60,0.60,0.60,0.20,0.50,0.50,
0.20,0.30,0.70,0.10,0.10,0.60,0.40,0.00,0.00,0.40,
0.60,0.50,0.60,0.70,0.55,0.50,0.40,0.60,0.70,0.60,
0.50,0.40,0.20,0.60,0.90,0.70,0.30,0.20,0.10,0.40,
0.20,0.60,0.30,0.50,0.50,0.60,0.90,0.60,0.90,0.75,
0.75,0.95,0.30,0.60,0.60,0.50,0.60,0.20,0.50,0.30,
0.40,0.50,0.80,0.40,0.60,0.30,0.40,0.40,0.40,0.50,
0.60,0.50,0.50,0.40,0.50,0.50,0.80,0.80,0.60,0.60,
0.70,0.60,0.50,0.30,0.70
),
/* ------------------------------------------------------------------
Projects Illusory Forces for Intimidation
– Morale impact, dominance & psychological pressure
------------------------------------------------------------------ */
ProjectsIllusoryForcesForIntimidation => wc_ratings!(
0.00,0.40,0.60,0.40,0.20,0.50,0.70,0.30,0.50,0.40,
0.50,0.50,0.60,0.30,0.40,0.65,0.60,0.30,0.40,0.10,
0.50,0.70,0.50,0.90,0.60,0.40,0.50,0.90,0.60,0.10,
0.30,0.40,0.20,0.10,0.60,0.60,0.60,0.20,0.50,0.50,
0.20,0.30,0.70,0.10,0.10,0.60,0.40,0.00,0.00,0.40,
0.60,0.50,0.60,0.70,0.55,0.50,0.40,0.60,0.70,0.60,
0.50,0.40,0.20,0.60,0.88,0.70,0.30,0.20,0.10,0.40,
0.20,0.60,0.30,0.50,0.50,0.60,0.90,0.60,0.90,0.75,
0.75,0.90,0.30,0.60,0.60,0.50,0.60,0.20,0.50,0.30,
0.40,0.50,0.80,0.40,0.60,0.30,0.40,0.40,0.40,0.50,
0.60,0.50,0.50,0.40,0.50,0.50,0.80,0.80,0.60,0.60,
0.70,0.60,0.50,0.30,0.70
),
/* ------------------------------------------------------------------
Induces Perceptual Hesitation in Enemies
– Tempo manipulation & high subversion
------------------------------------------------------------------ */
InducesPerceptualHesitationInEnemies => wc_ratings!(
0.00,0.40,0.60,0.40,0.20,0.50,0.70,0.30,0.50,0.40,
0.40,0.50,0.60,0.30,0.40,0.50,0.60,0.30,0.40,0.10,
0.20,0.60,0.50,0.90,0.60,0.40,0.50,0.90,0.60,0.10,
0.30,0.40,0.20,0.10,0.60,0.60,0.60,0.20,0.50,0.55,
0.20,0.30,0.70,0.10,0.10,0.60,0.40,0.00,0.00,0.40,
0.60,0.50,0.60,0.70,0.55,0.50,0.40,0.65,0.70,0.60,
0.70,0.40,0.20,0.65,0.90,0.70,0.30,0.20,0.10,0.40,
0.20,0.60,0.30,0.50,0.50,0.60,0.88,0.60,0.90,0.75,
0.70,0.85,0.30,0.60,0.60,0.50,0.60,0.20,0.50,0.30,
0.40,0.50,0.80,0.40,0.60,0.30,0.40,0.40,0.40,0.50,
0.60,0.50,0.50,0.40,0.50,0.50,0.80,0.80,0.60,0.60,
0.70,0.60,0.50,0.30,0.70
),
/* ------------------------------------------------------------------
Conceals Strategic Assets through Illusion
– High safeguarding & OPSEC
------------------------------------------------------------------ */
ConcealsStrategicAssetsThroughIllusion => wc_ratings!(
0.00,0.40,0.60,0.40,0.20,0.50,0.70,0.30,0.50,0.40,
0.40,0.50,0.60,0.30,0.40,0.50,0.60,0.30,0.40,0.10,
0.20,0.60,0.50,0.80,0.60,0.40,0.50,0.90,0.60,0.10,
0.30,0.40,0.20,0.10,0.60,0.80,0.80,0.20,0.50,0.60,
0.20,0.30,0.70,0.10,0.10,0.60,0.40,0.00,0.00,0.40,
0.60,0.50,0.60,0.70,0.55,0.50,0.40,0.60,0.70,0.60,
0.50,0.40,0.20,0.60,0.90,0.70,0.30,0.20,0.10,0.40,
0.20,0.60,0.30,0.50,0.50,0.60,0.90,0.60,0.90,0.85,
0.75,0.80,0.30,0.60,0.80,0.60,0.80,0.25,0.50,0.30,
0.40,0.50,0.80,0.40,0.60,0.30,0.40,0.40,0.40,0.50,
0.60,0.50,0.50,0.40,0.50,0.50,0.80,0.80,0.60,0.60,
0.70,0.60,0.50,0.30,0.70
),
/* ------------------------------------------------------------------
Cloaks Vulnerable Units from Enemy Detection
– Peak protection & movement masking
------------------------------------------------------------------ */
CloaksVulnerableUnitsFromEnemyDetection => wc_ratings!(
0.00,0.40,0.60,0.40,0.20,0.50,0.70,0.30,0.50,0.40,
0.40,0.50,0.60,0.30,0.40,0.50,0.60,0.30,0.40,0.10,
0.20,0.60,0.50,0.80,0.60,0.40,0.50,0.90,0.60,0.10,
0.30,0.40,0.20,0.10,0.60,0.60,0.60,0.20,0.50,0.70,
0.20,0.30,0.70,0.10,0.10,0.60,0.40,0.00,0.00,0.40,
0.60,0.50,0.60,0.70,0.55,0.50,0.40,0.60,0.70,0.60,
0.50,0.40,0.20,0.60,0.90,0.70,0.30,0.20,0.10,0.40,
0.20,0.60,0.30,0.50,0.50,0.60,0.88,0.60,0.90,0.90,
0.75,0.85,0.30,0.60,0.60,0.50,0.60,0.20,0.50,0.30,
0.40,0.50,0.80,0.40,0.60,0.30,0.40,0.40,0.40,0.50,
0.60,0.50,0.50,0.40,0.50,0.50,0.80,0.80,0.60,0.60,
0.85,0.60,0.50,0.30,0.70
),
/* ------------------------------------------------------------------
Enables Safe Withdrawal via Illusory Cover
– High preparedness & masking for retreats
------------------------------------------------------------------ */
EnablesSafeWithdrawalViaIllusoryCover => wc_ratings!(
0.00,0.40,0.60,0.40,0.20,0.50,0.70,0.30,0.50,0.40,
0.40,0.50,0.60,0.30,0.40,0.50,0.60,0.30,0.40,0.10,
0.20,0.60,0.50,0.80,0.60,0.40,0.50,0.90,0.60,0.10,
0.30,0.40,0.20,0.10,0.60,0.60,0.60,0.20,0.70,0.70,
0.20,0.30,0.70,0.10,0.10,0.60,0.40,0.00,0.00,0.40,
0.60,0.50,0.60,0.70,0.55,0.50,0.40,0.70,0.70,0.60,
0.50,0.40,0.20,0.60,0.90,0.70,0.30,0.20,0.10,0.40,
0.20,0.60,0.30,0.50,0.50,0.70,0.88,0.60,0.90,0.90,
0.75,0.80,0.30,0.60,0.60,0.50,0.60,0.20,0.50,0.30,
0.40,0.50,0.80,0.40,0.60,0.30,0.40,0.40,0.40,0.50,
0.60,0.50,0.50,0.40,0.50,0.50,0.80,0.80,0.60,0.60,
0.85,0.60,0.50,0.30,0.70
),
/* ------------------------------------------------------------------
Manipulates Enemy Communications through Illusion
– High psy‑ops & info‑warfare focus
------------------------------------------------------------------ */
ManipulatesEnemyCommunicationsThroughIllusion => wc_ratings!(
0.00,0.40,0.60,0.40,0.20,0.50,0.70,0.30,0.50,0.40,
0.40,0.50,0.60,0.30,0.40,0.50,0.60,0.30,0.40,0.10,
0.20,0.60,0.50,0.90,0.60,0.40,0.50,0.92,0.60,0.10,
0.30,0.40,0.20,0.10,0.60,0.60,0.60,0.20,0.50,0.55,
0.20,0.30,0.70,0.10,0.10,0.60,0.40,0.00,0.00,0.40,
0.60,0.50,0.60,0.70,0.55,0.50,0.40,0.60,0.70,0.60,
0.50,0.40,0.20,0.60,0.90,0.70,0.30,0.20,0.10,0.40,
0.20,0.60,0.30,0.50,0.50,0.60,0.90,0.60,0.92,0.75,
0.75,0.90,0.30,0.60,0.60,0.50,0.70,0.20,0.70,0.30,
0.40,0.70,0.80,0.40,0.60,0.30,0.40,0.40,0.40,0.50,
0.60,0.50,0.50,0.40,0.50,0.50,0.80,0.80,0.60,0.60,
0.70,0.60,0.50,0.30,0.70
),
/* ------------------------------------------------------------------
Amplifies Friendly Presence via Illusory Augmentation
– Morale amplification & deterrence
------------------------------------------------------------------ */
AmplifiesFriendlyPresenceViaIllusoryAugmentation => wc_ratings!(
0.00,0.40,0.60,0.40,0.20,0.50,0.70,0.30,0.50,0.40,
0.40,0.50,0.60,0.30,0.40,0.80,0.60,0.30,0.40,0.10,
0.20,0.60,0.50,0.85,0.60,0.40,0.50,0.90,0.60,0.10,
0.30,0.40,0.20,0.10,0.60,0.60,0.60,0.20,0.50,0.50,
0.20,0.30,0.70,0.10,0.10,0.60,0.40,0.00,0.00,0.40,
0.60,0.50,0.60,0.70,0.55,0.50,0.40,0.60,0.70,0.60,
0.50,0.40,0.20,0.60,0.90,0.70,0.30,0.20,0.10,0.40,
0.20,0.60,0.30,0.50,0.50,0.60,0.88,0.60,0.90,0.85,
0.60,0.85,0.30,0.60,0.60,0.50,0.60,0.20,0.50,0.30,
0.40,0.50,0.80,0.40,0.60,0.30,0.40,0.40,0.40,0.50,
0.60,0.50,0.50,0.40,0.50,0.50,0.80,0.80,0.60,0.60,
0.70,0.60,0.50,0.30,0.70
),
/* ------------------------------------------------------------------
Sets Illusory Decoys & Traps
– Extreme diversion & threat‑neutralization
------------------------------------------------------------------ */
SetsIllusoryDecoysAndTraps => wc_ratings!(
0.00,0.40,0.60,0.40,0.20,0.50,0.70,0.30,0.50,0.40,
0.40,0.50,0.60,0.30,0.40,0.50,0.60,0.30,0.40,0.10,
0.20,0.60,0.50,0.85,0.60,0.40,0.65,0.90,0.75,0.10,
0.30,0.40,0.20,0.10,0.60,0.60,0.60,0.20,0.50,0.55,
0.20,0.30,0.70,0.10,0.10,0.60,0.40,0.00,0.00,0.40,
0.60,0.50,0.60,0.70,0.55,0.50,0.40,0.60,0.70,0.60,
0.75,0.40,0.20,0.70,0.88,0.70,0.30,0.20,0.10,0.40,
0.20,0.60,0.30,0.50,0.50,0.60,0.88,0.60,0.90,0.80,
0.70,0.90,0.30,0.60,0.60,0.50,0.60,0.20,0.50,0.30,
0.40,0.50,0.80,0.40,0.60,0.30,0.40,0.40,0.40,0.50,
0.60,0.50,0.50,0.40,0.50,0.50,0.80,0.80,0.60,0.60,
0.70,0.60,0.50,0.30,0.70
),
/* ------------------------------------------------------------------
Conjures Supernatural Phenomena to Destabilize Morale
– Max supernatural affinity & fear induction
------------------------------------------------------------------ */
ConjuresSupernaturalPhenomenaToDestabilizeMorale => wc_ratings!(
0.00,0.40,0.60,0.40,0.20,0.50,0.90,0.30,0.50,0.40,
0.40,0.50,0.60,0.30,0.40,0.50,0.60,0.30,0.40,0.10,
0.20,0.60,0.50,0.90,0.60,0.40,0.50,0.90,0.60,0.10,
0.30,0.40,0.20,0.10,0.60,0.60,0.60,0.20,0.50,0.55,
0.20,0.30,0.70,0.10,0.10,0.60,0.40,0.00,0.00,0.40,
0.60,0.50,0.60,0.70,0.55,0.50,0.40,0.60,0.70,0.60,
0.50,0.40,0.20,0.60,0.90,0.70,0.30,0.20,0.10,0.40,
0.20,0.60,0.30,0.50,0.50,0.60,0.88,0.60,0.90,0.75,
0.70,0.90,0.30,0.60,0.60,0.50,0.60,0.20,0.50,0.30,
0.40,0.50,0.80,0.40,0.60,0.30,0.40,0.40,0.40,0.50,
0.60,0.50,0.50,0.40,0.50,0.50,0.80,0.80,0.60,0.60,
0.70,0.60,0.50,0.30,0.70
),
/* ------------------------------------------------------------------
Deploys Reality‑Blurring Illusions
– Extreme abstraction & subversion, peak mastery
------------------------------------------------------------------ */
DeploysRealityBlurringIllusions => wc_ratings!(
0.00,0.40,0.60,0.40,0.20,0.50,0.70,0.30,0.50,0.40,
0.40,0.50,0.60,0.30,0.40,0.50,0.60,0.30,0.40,0.10,
0.20,0.60,0.50,0.88,0.60,0.40,0.50,0.95,0.60,0.10,
0.30,0.40,0.20,0.10,0.60,0.60,0.60,0.20,0.50,0.55,
0.20,0.30,0.70,0.10,0.10,0.60,0.40,0.00,0.00,0.40,
0.60,0.50,0.60,0.70,0.55,0.50,0.40,0.60,0.70,0.60,
0.50,0.40,0.20,0.60,0.95,0.70,0.30,0.20,0.10,0.40,
0.20,0.60,0.30,0.50,0.50,0.60,0.94,0.60,0.90,0.75,
0.70,0.90,0.30,0.60,0.60,0.50,0.60,0.20,0.50,0.30,
0.40,0.50,0.80,0.40,0.60,0.30,0.40,0.40,0.40,0.50,
0.60,0.50,0.50,0.40,0.50,0.50,0.90,0.90,0.60,0.60,
0.80,0.60,0.50,0.30,0.70
),
/* ------------------------------------------------------------------
Establishes Persistent Illusory Environments
– Long‑term safeguarding & mastery
------------------------------------------------------------------ */
EstablishesPersistentIllusoryEnvironments => wc_ratings!(
0.00,0.40,0.60,0.40,0.20,0.50,0.70,0.30,0.50,0.40,
0.40,0.50,0.70,0.30,0.40,0.50,0.60,0.30,0.40,0.10,
0.20,0.60,0.50,0.80,0.60,0.40,0.50,0.90,0.60,0.10,
0.30,0.40,0.20,0.10,0.60,0.75,0.70,0.20,0.50,0.60,
0.20,0.30,0.70,0.10,0.10,0.60,0.40,0.00,0.00,0.40,
0.60,0.50,0.70,0.70,0.65,0.50,0.40,0.60,0.70,0.60,
0.50,0.40,0.20,0.60,0.90,0.70,0.30,0.20,0.10,0.40,
0.20,0.60,0.30,0.50,0.50,0.60,0.94,0.60,0.90,0.75,
0.70,0.90,0.30,0.60,0.60,0.50,0.60,0.20,0.50,0.30,
0.40,0.50,0.80,0.40,0.60,0.30,0.40,0.40,0.40,0.50,
0.60,0.50,0.50,0.40,0.50,0.50,0.80,0.80,0.60,0.60,
0.75,0.60,0.50,0.30,0.70
),
/* ------------------------------------------------------------------
Protects Supply & Logistics via Illusion
– Extreme safeguarding & OPSEC for logistics
------------------------------------------------------------------ */
ProtectsSupplyAndLogisticsViaIllusion => wc_ratings!(
0.00,0.40,0.60,0.40,0.20,0.50,0.70,0.30,0.50,0.40,
0.40,0.50,0.70,0.30,0.40,0.50,0.60,0.30,0.40,0.10,
0.20,0.60,0.50,0.80,0.60,0.40,0.50,0.90,0.60,0.10,
0.30,0.40,0.20,0.10,0.60,0.85,0.80,0.20,0.50,0.60,
0.20,0.30,0.70,0.10,0.10,0.60,0.40,0.00,0.00,0.40,
0.60,0.50,0.70,0.70,0.65,0.50,0.40,0.60,0.75,0.60,
0.50,0.40,0.20,0.60,0.90,0.70,0.30,0.20,0.10,0.40,
0.20,0.60,0.30,0.50,0.50,0.60,0.90,0.60,0.90,0.75,
0.70,0.85,0.30,0.60,0.60,0.50,0.85,0.20,0.85,0.30,
0.40,0.70,0.80,0.40,0.60,0.30,0.40,0.40,0.40,0.50,
0.60,0.50,0.50,0.40,0.50,0.50,0.80,0.80,0.60,0.60,
0.75,0.60,0.50,0.30,0.70
),
/* ------------------------------------------------------------------
Conducts Selective Sensory Impairment
– High precision & subversion
------------------------------------------------------------------ */
ConductsSelectiveSensoryImpairment => wc_ratings!(
0.00,0.40,0.60,0.40,0.20,0.50,0.70,0.30,0.50,0.40,
0.40,0.50,0.60,0.30,0.40,0.50,0.60,0.30,0.40,0.10,
0.20,0.60,0.50,0.90,0.60,0.40,0.50,0.90,0.70,0.10,
0.30,0.40,0.20,0.10,0.60,0.60,0.60,0.20,0.50,0.55,
0.20,0.30,0.80,0.10,0.10,0.60,0.40,0.00,0.00,0.40,
0.60,0.50,0.60,0.70,0.55,0.50,0.40,0.60,0.70,0.60,
0.50,0.40,0.20,0.60,0.95,0.70,0.30,0.20,0.10,0.40,
0.20,0.60,0.30,0.50,0.50,0.60,0.90,0.60,0.90,0.75,
0.70,0.90,0.30,0.60,0.60,0.50,0.60,0.20,0.50,0.30,
0.40,0.50,0.80,0.40,0.60,0.30,0.40,0.40,0.40,0.50,
0.60,0.50,0.50,0.40,0.50,0.50,0.80,0.80,0.60,0.60,
0.70,0.60,0.50,0.30,0.70
),
/* ------------------------------------------------------------------
Facilitates Intelligence Operations through Illusory Environments
– Detection vigilance & situational awareness boosted
------------------------------------------------------------------ */
FacilitatesIntelligenceOperationsThroughIllusoryEnvironments => wc_ratings!(
0.00,0.40,0.65,0.40,0.20,0.50,0.70,0.30,0.50,0.40,
0.40,0.50,0.60,0.30,0.40,0.50,0.70,0.30,0.40,0.10,
0.20,0.60,0.55,0.88,0.60,0.40,0.50,0.90,0.60,0.10,
0.30,0.40,0.20,0.10,0.60,0.60,0.60,0.20,0.50,0.55,
0.20,0.30,0.70,0.10,0.10,0.60,0.40,0.00,0.00,0.40,
0.60,0.50,0.60,0.70,0.55,0.50,0.40,0.80,0.70,0.60,
0.50,0.40,0.20,0.60,0.90,0.70,0.30,0.20,0.10,0.40,
0.20,0.60,0.30,0.50,0.50,0.60,0.90,0.60,0.90,0.75,
0.70,0.90,0.30,0.70,0.70,0.50,0.60,0.70,0.50,0.30,
0.40,0.50,0.80,0.40,0.60,0.30,0.40,0.40,0.40,0.50,
0.60,0.50,0.50,0.40,0.50,0.50,0.80,0.80,0.60,0.60,
0.75,0.60,0.50,0.30,0.70
),
/* ------------------------------------------------------------------
Embeds Persistent Illusions within Enemy Equipment
– Maximum deception mastery & OPSEC persistence
------------------------------------------------------------------ */
EmbedsPersistentIllusionsWithinEnemyEquipment => wc_ratings!(
0.00,0.40,0.60,0.40,0.20,0.50,0.70,0.30,0.50,0.40,
0.40,0.50,0.70,0.30,0.40,0.50,0.60,0.30,0.40,0.10,
0.20,0.60,0.50,0.85,0.60,0.40,0.50,0.92,0.60,0.10,
0.30,0.40,0.20,0.10,0.60,0.75,0.75,0.20,0.50,0.55,
0.20,0.30,0.70,0.10,0.10,0.60,0.40,0.00,0.00,0.40,
0.60,0.50,0.60,0.70,0.55,0.50,0.40,0.60,0.70,0.60,
0.50,0.40,0.20,0.60,0.90,0.70,0.30,0.20,0.10,0.40,
0.20,0.60,0.30,0.50,0.50,0.60,0.90,0.60,0.92,0.75,
0.70,0.90,0.30,0.60,0.80,0.60,0.90,0.25,0.50,0.30,
0.40,0.70,0.80,0.40,0.60,0.30,0.40,0.40,0.40,0.50,
0.60,0.50,0.50,0.40,0.50,0.50,0.80,0.80,0.60,0.60,
0.75,0.60,0.50,0.30,0.70
),
}
}
}