bitsy-parser 0.710.1

A parser and utilities for working with Bitsy game data
Documentation
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Epistles & Ruins

# BITSY VERSION 3.7

! ROOM_FORMAT 1

PAL 0
64,0,128
255,0,128
255,128,0

PAL 1
0,255,255
255,111,207
0,128,0

PAL 2
255,128,0
255,255,255
0,0,0

PAL 3
102,102,255
0,255,128
128,0,0

PAL 4
0,0,0
255,255,255
102,255,255

ROOM 0
m,11,k,0,0,0,0,0,0,0,0,0,0,0,0,0
0,j,0,k,0,0,0,0,0,0,0,0,0,h,h,h
0,j,0,0,k,0,0,0,0,0,0,0,g,f,0,0
0,j,0,0,0,k,0,0,0,0,0,g,0,f,0,0
0,j,0,0,0,0,12,m,m,m,m,f,0,f,0,0
0,j,0,0,0,0,f,0,0,d,0,f,0,f,0,0
0,j,0,3e,0,0,f,0,0,0,0,f,0,f,0,0
0,j,0,0,0,0,l,h,h,h,h,f,0,f,0,0
0,j,0,0,0,g,0,0,0,0,0,k,0,f,0,0
0,j,0,0,g,0,0,3d,0,0,0,0,k,l,h,h
0,j,0,g,0,0,0,0,0,0,0,0,0,0,0,0
h,i,g,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,t,t,u,u,0,0,0
0,0,0,0,0,0,0,0,0,f,o,o,0,f,0,0
0,0,0,10,z,y,0,0,v,f,p,s,0,f,0,0
0,0,0,0,0,0,0,0,0,f,q,r,0,f,0,0
EXT 9,5 1 6,2
EXT 3,6 2 5,4
EXT 9,14 3 9,2
PAL 0

ROOM 1
1j,0,0,0,0,0,0,0,2b,0,0,0,0,0,0,0
0,1k,0,0,0,0,0,0,2a,0,0,0,0,0,0,0
0,0,1l,0,0,0,0,0,29,0,0,0,18,19,0,0
0,0,0,1m,0,0,0,0,0,0,0,0,14,17,0,0
0,0,0,0,1n,0,0,0,0,0,0,0,15,16,0,0
0,0,0,0,0,1o,1o,1o,1o,0,0,1b,1a,0,1p,0
0,0,0,0,0,0,0,0,0,0,0,0,1c,0,1h,0
0,1t,1s,27,0,0,0,0,0,0,0,1e,1d,1f,1g,0
1u,1v,21,28,26,0,0,0,0,0,0,0,0,1i,0,0
0,0,1w,24,25,0,0,m,0,0,0,0,0,0,0,0
0,0,1x,1y,22,0,0,0,0,0,0,0,0,0,0,0
0,0,1z,20,0,0,0,0,0,0,0,0,0,0,0,0
1r,1q,1r,1q,1r,1q,1r,1q,1r,1q,1r,1q,1r,1q,1r,1q
0,0,0,0,0,0,0,0,0,0,0,2i,2j,2k,2l,0
0,0,0,0,0,0,0,0,0,0,0,2c,2f,2g,2d,0
0,0,0,0,0,0,13,0,0,0,0,2c,2f,2g,2d,0
EXT 6,15 0 1,6
PAL 1

ROOM 2
e,m,2s,m,2m,2w,2x,2y,2z,30,2w,2x,2y,2z,30,31
f,0,2t,0,j,0,0,0,0,0,0,0,0,0,0,j
f,0,0,0,j,0,0,0,0,0,0,0,35,0,0,j
f,0,2u,0,j,0,0,0,0,0,0,0,36,0,0,j
f,0,2v,0,j,0,0,0,0,0,0,0,0,0,0,j
f,0,0,0,2n,m,m,m,0,0,0,0,0,0,0,j
f,0,0,0,0,0,0,0,0,0,0,0,0,0,0,j
f,0,0,0,0,0,0,0,0,0,0,0,0,0,0,j
f,0,0,0,0,0,0,0,0,0,0,0,0,0,0,j
f,0,0,0,2e,2e,2e,2e,37,3c,2e,2e,2e,2e,2e,34
f,0,0,0,0,0,0,0,38,0,0,0,0,0,0,j
f,0,0,0,0,0,0,0,39,0,0,0,0,0,0,j
2p,e,m,2m,0,0,0,0,39,0,0,0,0,0,0,j
f,f,0,j,0,0,0,0,3a,0,0,0,0,0,13,j
f,l,h,i,0,0,0,0,3b,0,0,0,0,0,2m,j
2q,h,h,2r,h,h,h,h,h,h,h,h,h,h,33,32
WAL 2e
EXT 14,13 0 2,15
PAL 2

ROOM 3
c,f,i,0,l,0,o,r,u,z,12,0,15,18,1b,0
1e,1h,1k,1n,1q,1t,1w,1z,22,25,28,2b,2e,2h,2k,2n
2q,2t,0,0,0,35,38,3b,d,0,0,0,g,j,p,s
v,10,0,13,0,1c,1f,1i,1l,1o,0,0,1r,1u,1x,20
23,26,0,0,0,2f,2i,2l,2r,2u,0,0,0,33,36,39
3c,e,0,0,0,n,q,t,y,11,0,0,0,17,1a,1d
1g,1j,0,0,0,t,k,1d,t,15,0,0,0,0,l,1y
1p,1s,1v,2e,0,0,v,16,12,19,0,0,0,0,0,21
0,1s,p,2b,o,0,0,1o,1l,1e,0,0,0,0,0,24
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27
r,v,10,34,0,0,0,0,2u,2h,37,32,0,0,0,2a
16,j,2g,33,0,0,0,0,1q,3c,0,0,0,0,0,2d
1u,19,1i,2n,0,0,0,25,1j,0,0,0,0,0,0,2g
1a,2b,19,2p,0,25,0,2r,20,0,0,0,0,0,19,2j
u,1v,12,25,o,t,29,2m,2s,28,0,0,0,1g,y,2m
d,n,l,1i,1r,2l,2n,36,3a,37,34,31,2y,2v,2s,2p
WAL 1o
EXT 3,3 4 0,0
PAL 3

ROOM 4
2s,2g,1r,1r,32,13,2l,0,2g,36,13,2s,13,3a,2v,2u
2v,d,13,1r,2i,2v,1r,36,36,2k,d,36,2u,d,2u,32
2t,32,2g,3b,1r,1r,2i,1r,d,13,2t,32,2c,38,2l,2g
1r,3b,2s,32,2l,2v,2l,0,2l,d,39,2c,2l,2t,32,2s
0,2h,13,2t,d,1r,32,13,32,1r,2s,2t,32,1q,2g,1q
2h,36,2d,1r,d,2j,1r,2d,2s,32,1r,2i,d,36,d,36
32,13,d,2t,2l,1q,2i,39,1r,1q,13,36,2g,32,d,2j
d,36,3a,2d,32,1r,2l,2c,d,36,38,13,1r,2g,2s,2c
2s,13,36,32,2d,2c,2h,2s,38,3a,d,32,2i,2v,13,2s
d,2g,2v,38,3a,1r,2s,38,2g,d,2v,2g,1r,2g,32,2h
32,13,39,32,2g,1r,1q,2v,1r,13,36,32,1r,1r,2h,d
1r,2g,1r,2c,32,2v,13,d,2v,2s,13,1r,1q,2d,36,2l
2l,1r,1r,0,1r,1r,2l,0,1r,1r,2f,1r,2d,0,2f,36
3a,2t,d,2s,2t,2c,2v,2l,1r,13,2c,3a,1q,2h,39,3a
1q,32,2k,2c,2f,32,13,2t,13,2c,32,38,2h,32,0,0
2f,2t,2i,2t,1q,2l,2i,1q,2j,32,2g,13,2s,1r,0,3f
END 0 15,15
PAL 4

TIL 10
00000000
00000000
00000000
01110111
01000101
01000111
01000101
01110101

TIL 11
11111111
00100001
00100001
01100001
10110001
00010001
00011001
00010001

TIL 12
11111111
10000000
10000000
10000000
10000000
10000000
10000000
10000000

TIL 13
00000000
00000000
00000000
00011000
00100100
01000010
01000010
00111100
>
00011000
00100100
01000010
01000010
00100100
00011000
00000000
00000000

TIL 14
00001000
00001000
00001000
00010000
00010000
00010000
00110010
00100000

TIL 15
00100000
01000000
01000000
10110000
01011100
10101011
01010101
10101010

TIL 16
00000010
00000010
00000010
00000100
00001000
11110000
01000000
10000000

TIL 17
01000000
00100000
00100000
00010000
00001000
00001000
01001000
00000100

TIL 18
00000000
00000000
00000000
00000001
00000001
00000010
00000010
00000100

TIL 19
00000000
00000000
00000000
00000000
00000000
10000000
01000000
01000000

TIL 20
11111111
11111111
11111110
00111110
00011110
00011110
00011110
00001100

TIL 21
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111

TIL 22
00000000
10000000
11000000
11000000
11000000
11000000
10000000
00000000

TIL 23
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000001

TIL 24
11111111
11111111
11111110
11100000
11000000
11100000
11111000
11111110

TIL 25
11000000
10000000
00000000
00000000
00000000
00000000
00000010
00000000

TIL 26
00000000
00000000
00000000
10000000
11000000
11100000
11100000
11100000

TIL 27
00000000
00000000
00000000
00000000
00000000
00000000
00000000
10000000

TIL 28
11100000
11110000
11111000
11111111
11111111
11111111
11111111
11111111

TIL 29
10010010
10101010
10010010
10101010
10000010
11111110
00010000
00000000

TIL 30
11111111
00000000
00000001
10000010
01000100
00101000
00010000
11111111

TIL 31
11111111
10000011
01000011
00100011
00010011
00001011
00000111
11111111

TIL 32
11111111
00000001
00000001
00010001
00010001
00010001
00000001
11111111
>
11111111
00000001
00000001
00000001
00111001
00000001
00000001
11111111

TIL 33
00000001
00000000
00000000
00000000
00000000
00000000
00000000
11111111

TIL 34
00000001
00000011
00000111
10001111
01010111
00100011
00000001
00000001

TIL 35
00000000
00000000
00000000
00010000
00111000
01111100
11111110
00010000

TIL 36
00000000
01000100
10010010
00010000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000

TIL 37
00000000
00000000
00000000
10001000
11011101
01111111
00111110
00011100

TIL 38
00001000
00001000
00001000
00001000
00011000
00010000
00010000
00010000
>
00001000
00001000
00001000
00010000
00010000
00010000
00001000
00001000

TIL 39
00001000
00001000
00010000
00010000
00010000
00001000
00001000
00000100
>
00010000
00010000
00100000
00100000
00100000
00100000
00100000
00100000

TIL c
10000000
00000000
00000000
00000000
00000000
00000000
00000000
10000000

TIL d
11000011
11100111
01100110
00011000
00011000
00100100
01000010
00000000
>
00100100
00100100
01100110
01100110
00111100
00011000
00100100
00100100

TIL e
11111111
10000000
10000000
10000000
10000000
10000000
10000000
10000000

TIL f
10000000
10000000
10000000
10000000
10000000
10000000
10000000
10000000

TIL g
00000001
00000010
00000100
00001000
00010000
00100000
01000000
10000000

TIL h
00000000
00000000
00000000
00000000
00000000
00000000
00000000
11111111

TIL i
00000001
00000001
00000001
00000001
00000001
00000001
00000001
11111111

TIL j
00000001
00000001
00000001
00000001
00000001
00000001
00000001
00000001

TIL k
10000000
01000000
00100000
00010000
00001000
00000100
00000010
00000001

TIL l
10000000
10000000
10000000
10000000
10000000
10000000
10000000
11111111

TIL m
11111111
00000000
00000000
00000000
00000000
00000000
00000000
00000000

TIL n
00000001
00000011
00000101
00001001
00010001
00100001
01000001
10000001

TIL o
00000000
00000000
00000000
00000000
00000000
00000000
00011000
00011000

TIL p
00000000
00000000
00000000
00000000
00000000
10000000
01000000
00100000

TIL q
00010000
00001111
00000000
00000000
00000000
00000000
00000000
00000000

TIL r
00001000
11110000
00000000
00000000
00000000
00000000
00000000
00000000

TIL s
00000000
00000000
00000000
00000000
00000000
00000001
00000010
00000100

TIL t
11111100
10000100
10000100
10000100
10000100
10000100
10000100
11111111

TIL u
00111111
00100001
00100001
00100001
00100001
00100001
00100001
11111111

TIL v
00001000
00000100
00000010
11111111
00000010
00000100
00001000
00000000

TIL y
00000000
00000000
00000000
01000111
01000100
01000110
01000100
01110111

TIL z
00000000
00000000
00000000
01110111
01000010
01110010
00010010
01110010

TIL 1a
01010101
10101010
01010100
10101000
01010000
10100000
01000000
10100000

TIL 1b
00000001
00000000
00000001
00000000
00000001
00000000
00000001
00000000

TIL 1c
01010000
00100000
00010000
00100000
01000000
10100000
01000000
10100000

TIL 1d
00010000
00001000
00010101
00001010
00000101
00001010
00000101
00000010

TIL 1e
01010101
10101010
01010100
10101010
01010100
10101000
01010000
00000000

TIL 1f
00000001
00000010
01000101
10100010
01010100
10101000
01010000
10100000

TIL 1g
01010000
10100000
01000000
00000000
00000000
00000000
00000000
00000000

TIL 1h
00010100
00001000
00010100
00001010
00010101
00101010
01010101
10101010

TIL 1i
01000000
00101000
00010100
00001010
00010100
00001000
00010100
00001000

TIL 1j
11111111
10000001
10000001
11111111
10001000
10000100
10000010
10000001

TIL 1k
10000001
10000001
10000001
10000001
10000001
10000001
10000001
11111111

TIL 1l
11111111
00010000
00010000
00010000
00010000
00010000
00010000
11111111

TIL 1m
10000001
11000001
10100001
10010001
10001001
10000101
10000011
10000001

TIL 1n
11111111
10000000
10000000
11111111
00000001
00000001
00000001
11111111

TIL 1o
10101010
10101010
10101010
10101010
10101010
10101010
00000000
10101010

TIL 1p
00000000
00101000
01010100
00101010
01010100
00101000
00000100
00001010

TIL 1q
00000010
00000010
00000101
10000100
01001000
00110000
00000000
00000000
>
10000000
10000000
01000000
00100001
00010010
00001100
00000000
00000000

TIL 1r
00000000
00000000
00000011
10000100
01111000
00000000
00000000
00000000
>
00000000
00000000
11000001
00100010
00011100
00000000
00000000
00000000

TIL 1s
00000000
00000000
00000000
00011110
11111111
11111111
11111111
11111111

TIL 1t
00000000
00000000
00000000
00000000
00000000
00011111
01111111
11111111

TIL 1u
00000001
00000011
00000011
00000011
00000001
00000000
00000000
00000000

TIL 1v
11111111
11111111
11111111
11100111
11000011
00000011
00000001
00000001

TIL 1w
11111111
11111111
11111111
11111111
01111111
01111111
00111111
00011111

TIL 1x
00001111
00000011
00000001
00000001
00000000
00000000
00000000
00000001

TIL 1y
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111

TIL 1z
00000011
00000011
00000001
00000000
00000000
00000000
00000000
00000000

TIL 2a
00010000
00101000
01000100
10101010
10010010
10101010
10010010
10101010

TIL 2b
00000000
00000000
00010000
00101000
01010100
10101010
01010100
00101000

TIL 2c
00001010
01111011
00001101
00011010
01101011
00001101
01101010
00011011
>
01001110
00111010
00001111
01111101
00001111
00001010
01001101
00111101

TIL 2d
00110010
11011100
11110000
01111110
11010000
11110000
01110010
11011100
>
11110100
10111010
01010000
01111000
11110110
11010000
11010110
01111000

TIL 2e
00000000
00000000
00000000
10001000
01010101
00100010
00000000
00000000

TIL 2f
10101111
11101111
10101101
10111101
10101111
11101101
11101101
10101101
>
10111101
11111111
11101111
11101101
10101101
10111101
11111111
11101101

TIL 2g
11101101
10111101
10101101
10101111
11101101
10111101
10101111
11101111
>
11101101
10111101
11111111
10111111
10101111
10101111
11101101
10111111

TIL 2h
00000010
00000010
00000101
10000100
01001000
00110000
11101111
10111101
>
10000000
10000000
01000000
00100001
00010010
00001100
11111111
10111101

TIL 2i
00000111
01111011
00001101
00011010
01101011
00001101
01101010
00011011
>
01000111
00111010
00001111
01111101
00001111
00001010
01001101
00111101

TIL 2j
11111111
11101111
10101101
10111101
10101111
11101101
11101101
10101101
>
11111111
11111111
11101111
11101101
10101101
10111101
11111111
11101101

TIL 2k
11111111
10111101
10101101
10101111
11101101
10111101
10101111
11101111
>
11111111
10111101
11111111
10111111
10101111
10101111
11101101
10111111

TIL 2l
11100010
11011100
11110000
01111110
11010000
11110000
01110010
11011100
>
11100100
10111010
01010000
01111000
11110110
11010000
11010110
01111000

TIL 2m
11111111
00000001
00000001
00000001
00000001
00000001
00000001
00000001

TIL 2n
00000001
00000000
00000000
00000000
00000000
00000000
00000000
00000000

TIL 2o
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000

TIL 2p
10000001
10000010
10000100
10001000
10010000
10100000
11000000
10000000

TIL 2q
10000001
10000010
10000100
10001000
10010000
10100000
11000000
11111111

TIL 2r
00000001
00000010
00000100
00001000
00010000
00100000
01000000
11111111

TIL 2s
11111111
00111100
00011000
00011000
00111100
00111100
00011000
00000000
>
11111111
00111000
00000000
00000000
00000000
00000000
00000000
00000000

TIL 2t
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00011000
00011000
00000000

TIL 2u
00000000
00000000
00000000
00000000
00000000
00011000
00011000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000

TIL 2v
00000010
00010000
00100000
00001000
10001001
00100100
00111100
11111111
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
11111111

TIL 2w
11111111
10000000
01000000
00100000
00010001
00001010
00000100
11111111

TIL 2x
11111111
00100000
01010000
10001000
00000100
00000010
00000001
11111111

TIL 2y
11111111
00001000
00010100
00100010
01000001
10000000
00000000
11111111

TIL 2z
11111111
00000010
00000101
00001000
00010000
10100000
01000000
11111111

TIL 3a
00000100
00000100
00000100
00000100
00001000
00010000
00010000
00010000
>
00100000
00100000
01001100
10010010
10010010
01000010
00100100
00011000

TIL 3b
00010000
00010000
00010000
00010000
00100000
00100000
00100000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000

TIL 3c
00000000
00000000
00000000
10001000
11010101
00100010
00000000
00000000

TIL 3d
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000

TIL 3e
00000000
00011000
00111000
01111100
01111110
00111100
00011100
00000000
>
00111000
01100100
01000100
10000010
10000001
11000010
01100010
00111100

TIL 3f
00000000
00000000
00000000
01000010
01111110
01100110
00111100
00011000
>
00000000
00000000
00000000
00000000
00111100
00100100
00111100
00011000

SPR 10
10000000
10111000
10101010
10101010
10101010
10101010
11101010
00001110
>
01111111
01000111
01010101
01010101
01010101
01010101
00010101
11110001
DLG SPR_q
POS 3 11,13

SPR 11
01000011
00000010
00000010
00000010
11111110
10101010
10101010
10101010
>
00000011
00000010
00000010
00000010
11111110
10101010
10101010
10101010
DLG SPR_r
POS 3 0,8

SPR 13
00000000
00000000
00000000
00010100
00000000
00001000
00000000
00000000
>
00000000
00110000
00111111
11101010
11111110
00110100
00011100
00001000
DLG SPR_t
POS 3 13,12

SPR 14
00000000
01111110
01111110
01111110
01111110
01111110
01111110
01111110
DLG SPR_u
POS 1 10,10

SPR A
10100000
00000000
10100000
11100000
00001010
00000000
00001010
00001110
>
00000000
01010000
00000000
01010000
01110101
00000000
00000101
00000111
POS 0 9,2

SPR o
00010000
00000000
00010000
00000000
00010000
00000000
00111000
01111100
>
00000000
00010000
00000000
00010000
00000000
00010000
00111000
01111100
DLG SPR_e
POS 1 8,3

SPR p
00000000
00001000
00001000
00010100
00010100
00100010
00100010
01111111
>
00000000
00000000
00111000
00010100
00010010
00010010
00010010
00111111
DLG SPR_f
POS 1 7,7

SPR q
10000000
10000000
11111000
00001000
00101000
01001000
10001111
00000000
>
01000000
01111100
00000100
00010100
00100100
01000111
10000000
00000000
DLG SPR_g
POS 1 0,10

SPR r
00001000
00010000
10001000
01010001
10000010
10000001
01000000
00000000
>
00000000
00000000
00000000
01010000
10001000
10010001
01001010
10000001
DLG SPR_h
POS 1 7,8

SPR s
00110101
00110000
00011000
00011000
00011000
00101000
00101000
00101000
>
11010101
11000000
01100000
01100000
01100000
10100000
10100000
10100000
DLG SPR_i
POS 2 7,4

SPR t
11111111
11111111
11101000
11001000
11111000
11000000
11000000
00000000
>
11111111
11111111
11001000
11001000
11111000
11000000
11000000
00000000
DLG SPR_k
POS 2 8,8

SPR u
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000011
01100100
00010001
00000100
00001000
00000001
00000000
00000000
DLG SPR_j
POS 2 9,8

SPR v
00000000
00000000
00001010
00000000
00000000
00011111
00000101
00000111
>
00000000
00000000
00001010
00000000
00000000
00011111
00001010
00001110
DLG SPR_l
POS 2 2,13

SPR w
11000110
01000010
00000000
00001100
00110010
01000001
01000001
01111110
>
10100101
01000010
10100101
00000000
00000000
00111100
01000010
10000001
DLG SPR_m
POS 2 12,8

SPR x
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
DLG SPR_n
POS 3 12,7

SPR y
00000000
00111100
01111110
00111100
10011001
00011000
01011000
00011001
>
00000000
00111100
01111110
00111101
00011000
10011001
00011010
01011000
DLG SPR_o
POS 3 5,12

SPR z
00000000
00000000
00000000
00000000
00010000
00000000
00000000
00000000
DLG SPR_p
POS 3 12,4

DLG SPR_0
Heather Robinson made the best game in the Half-Life universe (EPISTLE 3). For some reason, that made me want to make a game for the Epistle 3 jam, too.

DLG SPR_1
I wanted to curate microfiction as dialogue for this Bitsy jam, but I couldn't figure out exactly how I'd find participants or what structure I wanted. I then figured I could combine the Epistle 3 jam with this one.

DLG SPR_2
Heather Robinson made the best game in the Half-Life universe (EPISTLE 3). For some reason, that made me want to make a game for the Epistle 3 jam, too. .

DLG SPR_3
Heather Robinson made the best game in the Half-Life universe (EPISTLE 3). For some reason, that made me want to make a game for the Epistle 3 jam, too. .   .

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Heather Robinson made the best game in the Half-Life universe (EPISTLE 3). For some reason, that made me want to make a game for the Epistle 3 jam, too. .  .      .,,.

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Heather Robinson made the best game in the Half-Life universe (EPISTLE 3). For some reason, that made me want to make a game for the Epistle 3 jam, too.. . . ,, //., 

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Heather Robinson made the best game in the Half-Life universe (EPISTLE 3). For some reason, that made me want to make a game for the Epistle 3 jam, tooooo../,./,//.,  , ,.. /,

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Heather Robinson made the best game in the Half-Life universe (EPISTLE 3). For some reason, that made me want to make a game for the Epistle 3 jame, too.

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I wanted to curate microfiction as dialogue for this Bitsy jam, but I couldn't figure out exactly how I'd find participants or what structure I wanted. I then figured I could combine the Epistle 3 jam with this one.

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I wanted to curate microfiction as dialogue for this Bitsy jam, but I couldn't figure out exactly how I'd find participants or what structure I wanted. I then figured I could combine the Epistle 3 jam with this one.

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I wanted to curate microfiction as dialogue for this Bitsy jam, but I couldn't figure out exactly how I'd find participants or what structure I wanted. I then figured I could combine the Epistle 3 jam with this one.

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I wanted to curate microfiction as dialogue for this Bitsy jam, but I couldn't figure out exactly how I'd find participants or what structure I wanted. I then figured I could combine the Epistle 3 jam with this one.

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I wanted to curate microfiction as dialogue for this Bitsy jam, but I couldn't figure out exactly how I'd find participants or what structure I wanted. I then figured I could combine the Epistle 3 jam with this one.

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I wanted to curate microfiction as dialogue for this Bitsy jam, but I couldn't figure out exactly how I'd find participants or what structure I wanted. I then figured I could combine the Epistle 3 jam with this one.

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Adding more stuff onto the already-huge load of Half-Life culture seems silly when I would rather focus my energy on tiny games. Well... shit.

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I skipped out on finishing Whistleblower with Wael to create this. I felt too much malaise to do much of it, so I continued working on it the day of the hat party of Neal. Okay, this is actually going on until the pumpkin party/birthday of Andrew Douglas Campbell.

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kaths

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I started working on this again when I was able to defenestrate the need for cohesion or sense. *Defenestrate means to throw someone/something out of the window. I learned that word from the letters section of EGM a couple of decades ago.

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I am currently watching Robert Yang's "Level With Me" series of videos on Half-Life. It is a playthrough with commentary focusing on level design. I usually dislike watching other people play games (except speedrunning), and I especially dislike commentary on people playing games (speedrunning is also an exception here), but this is quite educational. It is best viewed with warm cookies and hot cocoa.

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During his commentated playthrough of Half-Life, Robert Yang will say a scientist or a Barney is "annoying" or "served his purpose," and flippantly kills them. I adore this dark humour, even though I am the type of dork to be ultra-nice to these people in my playthrough, since I dislike murdering humans in games. Okay, yeah, I probably did the same thing several times, too. :(

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I feel that, based on his politics, Robert Yang would be anti-gun violence. It seems that many other indie devs utilize guns/murder/violence as features in their games, despite what their politics appear to be (though I may be incorrect). I know there's a difference between "real life" and videogames, but I feel maybe ideals could be utilized more often, since games are a reflection of the author. And yeah, I know I might just be overanalyzing and projecting, but I cannot *not* wonder about it.

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I will probably make a FPS someday. However, I would make it more akin to Morning Post, something with a positive/happy shooting mechanism. I wonder why this is not more common, both in videogames and IRL. I would like to make a rifle that shot syringes filled with baths of ecstasy to make animal feel warm and safe.

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I would rather not kill humans in FPSs. I was bummed to do that in Half-Life to the soldiers, especially after finding out they did not know the true purpose of their job (as revealed in the Opposing Force expansion pack). I mean, I am more okay with killing aliens, even though it is sad (it is the most awful when a human protagonist is invading their space). That is one reason I love Tower of Guns: your enemies are cold, murderous machines.

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The timing for the Epistle 3 Jam is serendipitous. I started watching "Level With Me" (more info in another room), approximately twelve (00,012) months after I played Half-Life for the first time. The reason I played it last fall is because the orange cover art means autumn to me.f

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I think playing a game during its ideal season enhances the experience. Of course, not all of them are placed within a particular part of the year, so they can be played anytime. However, if they have a colour scheme/mood reminiscent of a season (depressing, dark, and predominantly blue palettes are for winter), then I go with that. Same with day and night (horror with the sun still up is not so good).

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Checking out all of these Bitsy games is simultaneously inspiring and overwhelming. There is so much cool shit, but there are so many ideas, words, and pixels to move around! Additionally, it is really difficult for me to write anything fictitious, so I am stuck (for now) doing "narratives" like this.

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My attention span is so short, I have a difficult time reading through some Bitsy games. ughhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

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My original plan for this Bitsy Jam was to curate microfiction as dialogue for characters. I could not figure out how I would find participants or what structure I wanted, so I decided that I would combine this with the Epistle 3 jam because there are 2 other projects I want to do by Halloween (lol).

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For the actual Epistle 3, let us just focus on the romance between Gordon Freeman & Dr. Breen. They a could both stand to use a little more chub, and Gordon ought to grow out a full beard. It would be cute if they tried to have a baby together.

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Remember, it's always better to purchase games straight from the developers, donate to them if the game is free, and buy outside of Steam.

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Heather Robinson made EPISTLE 3, the best game in the Half-Life universe.

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Epistle 3: Gordon Freeman and the newly reformed Wallace Breen agree to transform their conflict into a loving relationship, while Judith Mossman and Alyx Vance also decide they were meant for each other. The two couples wed on their favourite sea vessel, the Borealis. The women bear 16 children each, while Breen and Freeman unsucessfully try to impregnant each other. Unfortunately, as the two families were gathering in the dimensional portal to visit the Vortigaunts, a plane with your favourite sports team fell out of the sky and crashed into them. Sorry.