bitsy-parser 0.710.1

A parser and utilities for working with Bitsy game data
Documentation
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bric//brac - things they lost

# BITSY VERSION 4.3

! ROOM_FORMAT 1

PAL 0
NAME bric
0,0,0
79,79,79
255,255,255

PAL 1
NAME brac
255,255,255
79,79,79
0,0,0

ROOM 0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,a,c,c,c,c,c,c,c,c,c,c,c,c,b,0
0,c,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,c,0,0,0,0,0,0,0,0,0,0,0,a,c,0
0,c,0,0,0,0,0,0,0,0,0,0,0,c,c,0
0,c,0,0,0,0,0,0,0,0,0,0,0,c,c,0
0,c,0,0,0,0,0,0,0,0,0,0,0,c,c,0
0,c,0,0,0,0,0,0,0,0,0,0,0,c,c,0
0,c,0,0,0,0,0,0,0,0,0,0,a,c,c,0
0,c,c,c,b,0,0,0,0,0,0,0,c,c,c,0
0,c,c,c,c,b,0,0,0,0,0,a,c,c,c,0
0,c,c,c,c,c,c,c,c,c,c,c,c,c,c,0
0,e,c,c,c,c,c,c,c,c,c,c,c,c,d,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME bric00
WAL a,b,c,e,d
EXT 14,2 1 4,4
PAL 0

ROOM 1
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,a,c,c,c,c,c,c,c,c,c,c,c,c,b,0
0,c,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,c,0,0,0,0,0,0,0,0,0,0,0,a,c,0
0,c,0,0,0,0,0,0,0,0,0,0,0,c,c,0
0,c,0,0,0,0,0,0,0,0,0,0,0,c,c,0
0,c,0,0,0,0,0,0,0,0,0,0,0,c,c,0
0,c,0,0,0,0,0,0,0,0,0,0,0,c,c,0
0,c,0,0,0,0,0,0,0,0,0,0,a,c,c,0
0,c,c,c,b,0,0,0,0,0,0,0,c,c,c,0
0,c,c,c,c,b,0,0,0,0,0,a,c,c,c,0
0,c,c,c,c,c,c,c,c,c,c,c,c,c,c,0
0,e,c,c,c,c,c,c,c,c,c,c,c,c,d,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME brac00
WAL a,b,c,e,d
EXT 14,2 2 2,3
PAL 1

ROOM 2
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,a,c,c,c,c,c,c,c,c,c,c,c,c,b,0
0,c,0,0,0,0,0,0,0,0,0,0,0,0,c,0
0,c,0,a,c,c,c,b,0,0,0,0,0,0,c,0
0,c,0,c,c,c,c,c,0,0,0,0,0,0,c,0
0,c,0,c,c,c,c,c,0,0,0,0,0,0,c,0
0,c,0,c,c,c,c,c,0,0,0,0,0,0,c,0
0,c,0,c,c,c,c,c,b,0,0,0,0,0,c,0
0,c,0,c,c,c,c,c,c,0,0,0,0,0,c,0
0,c,0,c,c,c,c,c,c,0,0,0,0,0,c,0
0,c,0,e,c,c,c,c,d,0,0,0,0,0,c,0
0,c,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,c,0,a,c,c,b,0,0,0,0,0,0,0,c,0
0,c,0,c,c,c,c,c,c,c,c,b,0,0,c,0
0,e,c,c,c,c,c,c,c,c,c,c,c,c,d,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME bric001
WAL a,b,d,e,c
ITM 0 11,4
EXT 14,11 3 2,3
PAL 0

ROOM 3
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,a,c,c,c,c,c,c,c,c,c,c,c,c,b,0
0,c,0,0,0,0,0,0,0,0,0,0,0,0,c,0
0,c,0,a,c,c,c,c,b,0,0,0,0,0,c,0
0,c,0,c,c,c,c,c,c,0,0,0,0,0,c,0
0,c,0,c,c,c,c,c,c,0,0,0,0,0,c,0
0,c,0,c,c,c,c,c,c,0,0,0,0,0,c,0
0,c,0,c,c,c,c,c,c,b,0,0,0,0,c,0
0,c,0,c,c,c,c,c,c,c,0,0,0,0,c,0
0,c,0,c,c,c,c,c,c,c,0,0,0,0,c,0
0,c,0,e,c,c,c,c,c,d,0,0,0,0,c,0
0,c,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,c,0,a,c,c,b,0,0,0,0,0,0,0,c,0
0,c,0,c,c,c,c,c,c,c,c,b,0,0,c,0
0,e,c,c,c,c,c,c,c,c,c,c,c,c,d,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME brac001
WAL a,b,d,c,e
ITM 1 11,5
EXT 14,11 4 2,3
PAL 1

ROOM 4
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,a,c,c,c,c,c,c,c,c,c,c,c,c,e,0
0,c,0,0,0,0,0,0,0,0,0,0,0,0,c,0
0,c,0,0,0,0,0,0,0,0,0,0,0,0,c,0
0,c,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,c,0,0,0,0,0,0,0,0,0,0,0,0,c,0
0,e,c,c,c,c,c,c,c,c,c,c,c,c,d,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,a,c,c,c,c,c,c,c,c,c,c,c,c,e,0
0,c,0,0,0,0,0,0,0,0,0,0,0,0,c,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,c,0
0,c,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,c,0,0,0,0,0,0,0,0,0,0,0,0,c,0
0,e,c,c,c,c,c,c,c,c,c,c,c,c,d,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME bric002
WAL d,b,a,c,e
EXT 14,4 5 3,4
EXT 14,12 5 2,12
EXT 1,11 5 13,4
PAL 0

ROOM 5
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,a,c,c,c,c,c,c,c,c,c,c,c,c,e,0
0,c,0,0,0,0,0,0,0,0,0,0,0,0,c,0
0,c,0,0,0,0,0,0,0,0,0,0,0,0,c,0
0,c,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,c,0,0,0,0,0,0,0,0,0,0,0,0,c,0
0,a,c,c,c,c,c,c,c,c,c,c,c,c,d,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,a,c,c,c,c,c,c,c,c,c,c,c,c,e,0
0,c,0,0,0,0,0,0,0,0,0,0,0,0,c,0
0,c,0,0,0,0,0,0,0,0,0,0,0,0,c,0
0,0,0,0,0,0,0,0,0,0,0,0,f,0,c,0
0,c,0,0,0,0,0,0,0,0,0,0,0,0,c,0
0,e,c,c,c,c,c,c,c,c,c,c,c,c,d,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME brac002
WAL d,b,a,c,e
ITM 2 12,4
EXT 1,12 4 13,12
EXT 14,4 4 2,11
END undefined 12,12
PAL 1

TIL a
01111111
10000001
11011011
11011011
11011011
11011011
10000001
11111111

TIL b
11111110
10000001
11011011
11011011
11011011
11011011
10000001
11111111

TIL c
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111

TIL d
11111111
10000001
11011011
11011011
11011011
11011011
10000001
11111110

TIL e
11111111
10000001
11011011
11011011
11011011
11011011
10000001
01111111

TIL f
00111100
01100110
01000010
01100110
01100110
01111110
01111110
01111110

SPR A
00111100
00100100
00111100
00111100
01111110
10111101
00100100
00000100
>
00111100
00100100
00111100
00111100
01111110
01111110
00100100
00100000
POS 0 4,4

SPR a
00000000
01010000
01010000
01110000
11110000
11111110
00111100
01000010
>
01010000
01010000
11110000
11110000
01110010
00111100
00111100
00100100
DLG SPR_0
POS 1 7,7

SPR b
00000000
01010000
01010000
01110000
11110000
11111110
00111100
01000010
>
01010000
01010000
11110000
11110000
01110010
00111100
00111100
00100100
DLG SPR_1
POS 0 7,7

SPR c
01111110
01010110
01010110
01111110
01101110
01101110
01111110
01000010
>
01111110
01010110
01010110
01111110
01111110
01101110
01111110
01000010
DLG SPR_2
POS 3 11,9

SPR d
01111110
01010110
01010110
01111110
01101110
01101110
01111110
01000010
>
01111110
01010110
01010110
01111110
01111110
01101110
01111110
01000010
DLG SPR_3
POS 4 5,3

SPR e
01111110
01010110
01010110
01111110
01101110
01101110
01111110
01000010
>
01111110
01010110
01010110
01111110
01111110
01101110
01111110
01000010
DLG SPR_4
POS 4 8,12

SPR f
00111100
01111110
01010110
01111110
01101110
01101110
01111110
11000011
>
00111100
01111110
01010110
01111110
01111110
01101110
01111110
11000011
DLG SPR_5
POS 5 4,12

SPR g
00000000
00000000
01111110
01010110
01010110
01101110
01111110
01000010
>
00000000
00000000
01111110
01010110
01010110
01111110
01111110
01000010
DLG SPR_6
POS 4 6,11

ITM 0
01111110
11111111
11100111
11000011
11000011
11100111
11111111
01111110
NAME donut
DLG ITM_0

ITM 1
11111111
10000001
11111111
10011001
10100101
10111101
10111101
11111111
NAME happymeal
DLG ITM_1

ITM 2
00111110
01000010
01000010
01000010
01111110
01111110
01111110
01111100
>
00111110
01000010
01011010
01000010
01111110
01111110
01111110
01111100
NAME gameboy
DLG ITM_2

DLG SPR_0
Woof!

DLG ITM_0
A donut! Who owns it?

DLG SPR_1
Woof!

DLG SPR_2
"""
Hi!{
  - {item "0"} == 1 ?
    My donut! {wvy}{rbw}Thank you{rbw}{wvy}.
  - else ?
    I miss my {rbw}donut{rbw}.
}
"""

DLG ITM_1
A ... happy meal? Okay.

DLG SPR_3
"""
{shk}H-hey.{shk}{
  - {item "happymeal"} == 1 ?
    {rbw}Oh my son's happy meal. Thanks for finding it.{rbw}
  - else ?
    {shk}I can't find my kid's happy meal.{shk}
}
"""

DLG ITM_2
Woah! A GAMEBOY!

DLG SPR_4
"""
{shk}So...
Uh...
I...{shk}
{wvy}HELP!{wvy}
I lost my Gameboy.{
  - {item "gameboy"} == 1 ?
    But you found it! {rbw}YAY!{rbw}
  - else ?
    I can't find it and I miss it. It has my favorite game, Holy Magic Century, in it.
}
"""

DLG SPR_5
"""
Sometimes, people talk of knick-knacks.
Or uh... what's the word.
{shk}Ah.... you know.{shk}
Uh. Oof.

The word.

{wvy}Oh! {wvy}

Tchotchkes! Anyways, those things are usually of little value yeah but I think they're pretty cool and they can carry with them great meaning. Ya dig?
"""

DLG SPR_6
"""
{
  - {item "happymeal"} == 1 ?
    I lost my happy meal but my mommy found it and I'm happy now.
  - else ?
    My stupid mommy lost my happy meal.
}
"""

END 0


END undefined
When I think of tchotchkes, or "bric-a-barc" as they were, I think of the sentiment we can attach to otehrwise silly things - a lost toy, a lost meal, anything.

VAR a
42